
Originally Posted by
Divimise
Overall the pvp server sounds so much more fun. Especially since if you can get a guild member voted in as a leader, you can control aspects like turning pvp on/off. I like the social aspect the game claims to have when it comes to controlling regions. If someone can confirm this information(terafans.com/topic/7254-information-about-pk-system/) is the active system, then pvp sounds pretty simple if you are not a solo gamer. If that's the case, then I can see things getting annoying fast. Being able to "call for backup" by inviting friends into party is a nice way to avoid being overpowered, tho there still an oshit moment if pvp starts and a full party of 5 come running to you. It also mentions being limited to being able to only pvp based on how much pvp tokens you have. So you have to grind or go back to town to restock at some point. Tho with inv expansion im sure someone will just be holding an infinite amount of these pvp items if this is still part of the game. I like playing support in pvp, but I recall from posts when the game fist came out how simple is was for someone to just rush the back lines, take out the support jobs in 1-2 hits, then just see who does more damage among the dd's. Anyone have personal experience in these kinda group battles? I do have to say, as something to put in to the game makers, if you are all in one guild, and someone declares pvp on you. I think all guild members, in party or not, should be allowed to join in, if the system can support guild on guild pvp, then it should be able to handle guild on 1 player data.