It was a timer to declare on someone, not declare yourself.
From what I can tell usually from most any "group" of people wanting to gank, they tend to stop... and take a few seconds to even come at me. I tend to keep a watch on my surroundings so, I'd notice if I was grinding mobs, and see a group ride by and stop behind me, most likely their going PVP mode.
Not so much as a warning on a 1vs1 as much, but its usually obvious... if they ride past you, and dismount behind you (and in range of you) >.>
After playing on a pvp server in wow, you tend to keep a paranoid look around everywhere at all times for anyone o_O
I dunno, I'm still in favor of the infamy debuffs; I'd like to see those return in some way. Additionally, you need to get infamy even if you kill someone of equal or similar level; doesn't seem right that you can be, for example, part of an outlaw group that locks down Zulfikar Fortress or Kanstria (because it has only one channel), killing people that come out left and right, and then at the end of the day be able to just wait 60 seconds and boom, no longer an outlaw.
Zones with only one channel are easy to self police though. I'm not in favor of the debuff for equal level pvp because that discourages pvp outright. I'd rather see a reward for someone killing an outlaw.
I'll give an example from the other night:
I was on my level 19 Lancer leveling her. I picked up some quests and moved over and started to kill one. I notice a Warrior of the same level run up behind me, white named, and start swinging at my back. I knew what he was going to do, so I waited for it. He didn't flag, I guess the mob was to close to dead so he didn't want to. After it died he just kind of stood there and then followed me when I moved. He waited for me to engage the next thing, and then I saw him flag red, but because I was waiting for it, I turned and smashed his face in(literally, I shield bashed him). I proceeded to tank him and the mob, slowly widdling him down. He must have had HP Regen crystals in as I know his HP was going up, and maybe even used pots in there, but he wasn't going to win. He realized this and began to kite. He had movement speed crystals in so eventually, even with my charge ability, got out of combat and mounted where he just ran around for 60 seconds until Outlaw wore off.
While chasing him down towards the end of his Outlaw, he rounded up 4-6 mobs. In my many attempts to knock him off with my charge, which failed everytime despite the fact it should have hit him as it interrupted my running, I got aggro on the mobs he rounded up which was most likely his intent. When I realized his Outlaw wore off, I started killing the stuff on me. He figured he'd have the advantage and came up behind me and flagged again. While this fight was a little more back and forth, my self heal + a healing orb off one of the mobs I killed was more than the guy could handle even with a pot or two himself. He runs, again. At atleast 5% health, he ran until he could mount, then ran until Outlaw wore off in 60 seconds.
How is this fair? It does need to be adjusted. Yes, I could have in turn flagged Outlaw to try and kill him, but why? He would have pulled the same tactics; he would have kept running. Outlaw status needs to last longer when declared and the timer needs to reset whenever you enter combat with a player. Although in my case that would not have helped as he would have just ran for however long the time was for it to wear off. It would have helped, however, in the case afterwards where it seemed the little Warrior got a little upset he couldn't kill me and called in buddies. While he didn't help with it, I got ganged up on by 3 people afterwards. Two people at first, a Sorc and a Slayer who I nearly killed before the third showed up. Because they were all around my level, their Outlaw status wore off after 60 seconds of killing me. So they're allowed to be douchebags without any repercussion. This is the part I don't like. While I don't mind PVP, and getting ganked is an option and you can't always expect a fair fight because people will play dirty to win sometimes, there needs to be something in place to be a "risk" factor for them.
I switched to my main to go have a little fun with them after. Avarice did as well. He found them first, though. He didn't want to flag Outlaw because he didn't want the infamy for killing all four of them, but I was more than happy to take the infamy for killing a bunch of douches. They did save him the infamy, as all four of them Outlawed on some other poor person. He got to kill all but one, who magically disappeared while in combat.
While the infamy system would be rather harsh on those who kill others of their level range(and I mean people who actually can fight back and win, because we all know a few levels could mean the difference between who wins), there needs to be some risk there. Their reward being killing the person they flagged on.
The infamy debuff for those who run around ganking lowbies I'm all for. I've had a few tears from them as well. Don't like getting ganked by a level 60 when you're 50 killing level >20s? Awww, poor baby. I'll let you know when I have some fucks to give you in return for your tears you so generously give me.
Being able to turn off PVP for a zone? I'm fine with that. If the Vanarch wants to make it so Lumbertown and Crescentia are safe for lowbies, then so be it. Nexus event area no-PVP? Fine. I can only imagine the clusterfuck zerg fest that will be with some of the big guilds teaming up and rolling over the smaller guilds/random people there.
Aaaannndd TL:DR =D
Unless EME is cranking the dial to 12 for the rifts, they will get stale. Need the chaos pvp factor in there.
We sometimes one shot gankers outside of lumber town for fun, that's how I deal with it. We have also taken some time to PvP the level 60 4chan Trolls with 8k plus infamy (seriously) because they are so awful its just too easy to kill them.
Took some time for me to get used to being ganked, but now its like Meh. The only time I get somewhat annoyed is when I'm trio-ing BAMs on my Lancer alt and a level 60 ganks me when it's at like 2%.
This is one of the few douchey PvP situations I'm totally okay with. These are level 60 areas. It's not that hard to wipe out the outlaws when the only advantage they have is numbers (level correction is a huge bitch).
This was the case the other day, and between myself and a chunk of Crimson Knights (go figure), we got rid of all the outlaws around Kanstria and messed around with deathmatches and duels for a bit while keeping the zone line safe for 3-4 hours.
I.E Self Policing
@Xiani, I agree with you that the outlaw flagging should be tweaked to where you can't kite it on and off. The risk part is still there for them however, especially in a lower level area (you said you were level 19). If anyone sees them they're going to get zerged. They just happened to have found you out by yourself for a long enough time period he could kite you all over the place twice. I've personally never experienced anything like that.
Whenevers omeone flags up around me and I kick there ass and they run, if they happen to get away they come back with a friend. They don't stick around for round two. I just switch channels after I fight a bitch who runs away.
If it's not channel one, I really don't run into many people while leveling in the lower areas. I avoid channel 1 because, well, it's the most frequent for ganking and it makes my textures die on me faster and the game looks like crap because it's more populated(a whole nother issue I won't go into detail.) I've seen very few people while leveling. So it's not much of a risk unless they're in channel one I'd think. I imagine they wouldn't be to keen to flag if there were more people around. People who gank like that try to make sure everything is in their favor as much as possible. I do agree there is a risk, just not enough of one in my personal experiences.
The only other two I ran into that night were the two that later came to gang up on me after the Warrior failed twice. The first time I saw them they didn't do anything.
I personally would like to simply have 4 GvG's going 24/7. See red; its go time, no questions about it. Essentially a revolving faction system with none of the downfalls.
Can you attack people you're in a GvG with without going Outlaw?
Yes. They will be red and have a large red triangle marker above them to indicate that you can introduce your boot to their head.
I have specifically not leveled up gathering skills for the purpose of once 60, traveling back through all the lower level zones, and being 1) a hero who stops the gankers! 2) an asshole who declares outlaw, then rolls up and sleeps people, laughs for the duration of the sleep, then runs away!
Few days ago Lil and I were leveling alts and just doing regular activities in the area code of Titans valley. A mystic baraka and a hume warrior were apparantly perturbed with our ability to PVE so awesomely. After flagging and then KITING FOR FUCKING EVER, I drop from literally 5 minutes of dots. Lil soon follows.
But I had a plan.
For you see, I realized a long time ago that sometimes, a rogue can get shit done that no one else wants to do. So I informed Lil that, unfortunatley, our leveling was done for the night. I then switched to a character who shall remain nameless that exists PURELY to be a dick and get shit done.
I then found these two degenerates of all things pixelated and made their lives a living hell. I mean, its the 18-20 zone...where the hell else are they going to go? (Tuwangi Mire, yes I know, but these guys are mental giants of the FFXI official forums order.)
Eventually I logged off....3 hours later and over 700 infamy.
Worth it.
http://1.bp.blogspot.com/-B2aBD0El_W...true+story.jpg