All I can see is
http://24.media.tumblr.com/tumblr_m1...p3ouo1_400.jpg
All I can see is
http://24.media.tumblr.com/tumblr_m1...p3ouo1_400.jpg
Info on the width of lots & road placement: http://www.reddit.com/r/SimCity/comm...e_road_guides/
Spoiler: show
If it wasn't yet clear, avenues are roads with the grass divider down the middle, streets are normal streets.
Plus, as I understand it, if you wish to maximize space with streets & maximize medium/high zones, you should place the parallel road one street-width inside of the 2nd set of dashed lines.
One problem I had with my limited time on the beta was not knowing how much space to allocate for special buildings to upgrade. Typically I try to build the road network then leave empty blocks for future buildings but without having access to the building, or even knowing what I actually want to build in the future, planning can be a pain.
Is it better to just leave extra space and fill in holes with small parks and what not? Or should I just not feel guilty about having to demolish a bunch of people's homes in the name of progress?
Most of the ploppable buildings I saw in beta had some kind of outline to show where the add-ons will go. The City Hall, for example, will show gold rectangles where the additional wings will go - but I never felt like it was a very accurate representation. It is frustrating to have to put them not on a corner and then have this empty space next to the roads that can't be filled in with a small park.
I would love to be able to fill in empty spaces between buildings, especially in commercial zones, with a generic plaza or blacktop texture a la Cities XL. I hated that my early 'downtown' areas basically had mini-vacant lots filled with grass between buildings.
PS: If you're on r/SimCity upvote my post on the Fused Grid proposal My id on reddit is ExocetC3I
Your link is interesting. It's funny because I live in Calgary and just last friday my co-workers and I were talking about new communities being developed in that area, and as I was playing the beta this weekend, I wanted to try and see if I could build something resembling it.
Futher, I didn't get to explore too much, but can we just fill in those dead spaces with trees? I did that in SC4 and having dense trees scattered within the city actually looked really nice and gives the city a more natural feel.
@Safer
Yes, we can fill in the empty spaces with trees. However, air pollution seems to kill them, as I could never get them to stay alive in my industrial zones. I recall reading something on r/SimCity that the plopped trees to help reduce air pollution, presumably if the air pollution is below a certain level that doesn't kill them.
4 Hour Closed beta starts tomorrow.
Heads up, I hear this is the full game tomorrow so should be fun!
edit: Oh, the email said as much, well just a reminder... full game unlocked for tomorrows testing!
Are previous testers able to participate? :<
I wonder if this will mean that we can essentially pre-load the full game prior to 00:01 on 05 March.
No email :/ Oh well, can wait til the 5th np, I'm just fiending for this game that's all!
I didn't get an invite the first round but I did for the second - so it might be a draw (didn't get one myself this round).
nothing here
Anybody get another email giving you the code since the original? I don't want to spend 2 out of 4 hours downloading the client.
Edit: Well shit hahahaha. I read the time wrong, thought it was 5 EST. That means I go to work at the same time the servers come up. Bleh guess I can give away my code when they send it to me. Having the same issue with FFXIV beta only being up during the hours I am at work.
If anyone have a code they don't need, I'd love a code for this.