good. now i'll actually play the game
good. now i'll actually play the game
Just as predicted.
Ok, I am now interested in this game.
Maybe i'll play it when it has a 15$ sale or it's completely F2P.
Glad to see they adopted the DCUO premium model.
Next to go F2P is Wildstar.
I may check it out now that its free, and we all know it'd be free sooner than later. Soon we'll be back to just having WoW and ARR as P2P, and right now those are the only two who deserve it.
That's pretty much all MMOs where raiding is king, though.
Personally, I'm more burnt out on tossing devs money out of faith they'd give content I'd like to see and rarely deliver. You can't have economies when you're so gunshy about RMT that you either exclude things players can reliably farm or make crafted stuff so blatantly inferior to dungeon/raid stuff it's a fool's game to throw money at it. You can't base things on dailies/weeklies/lockouts because they effectively punish those who can't meet their requirements for whatever reason. Open world activities need to matter, and that can be achieved without 24+ hour spawns, 1% drop rates, group or GTFO, or whatever.
There's always a certain irony to seeing people claim casuals are killing MMOs, but damn near everywhere I look, it feels more like the hardcore 10-15% are getting the lion's share of dev time. Gimme things I like and I'll buy 'em, no problem. I don't even really care if it'd wind up costing more than a year's worth of subs if I actually wound up playing for 2/3 that. Would be nice if more games took a page out of the Magian/Abyssea-style reward scheme. Lots to do, no impossible to do, and usually multiple angles to snag an item from.
This is a really great post and I completely agree. Maybe(probably) this is the wrong place to put this, but prior to Abyssea doing endgame in FFXI at times felt like self abuse after months would turn into a year and more of not getting shit for all of the time and effort put in. Abyssea made it feel good to play again even if the rewards weren't the absolute greatest. If I can pick this game up on the low and if it's a similar feel as Abyssea(or close enough to it) I'll probably stick with it.
gamesrocket.com has it for $12.49 right now. http://us.gamesrocket.com/download/T...6¤cy=USD
I've never heard of this site, but isthereanydeal.com uses them so I'm assuming it's legit. You can pay with paypal so there is some protection.
So are they basically going to a gw2-type model now?
I'm trying to remember; did GW2 charge for the base game? I played it day one, I just can't remember that far back.
Yep. And they didn't charge for the story content they've made since then. There is talk of a new expansion in the gw2 forum now that will be a purchase I think.
Could someone explain Abyssea-style stuff to me either on here or a PM, I'm curious how the system worked as I quit long before it was introduced. I did play during the golden age of 11 with kings/sky/sea etc tho. I'm playing through FF14 again but I missed out on 5 major patches so I'm having "fun" catching up. But I know if I played at the release of each patch, I'd be bored/irritated as fuck.
EZ mode WoW style dailies/rep/credits type of stuff. Farming trash for "raid" gear. Like if you farmed merit mobs for better gear, to farm more merit mobs, but just to stand in town and not do Raids/HNNMs/etc. Which is what casuals have been clamoring for years about; they want raid gear because other people have it, but they dont want to have to raid to get it.
Yeah, how dare people have something worthwhile to do without needing to suck the nuts of douchebags 24/7.
^ Not that I give a particular shit about this, but all of those non-douchebags could always team up and do the content themselves... without the presence of said douchebags. Should work fine so long as those non-douchebags are actually being honest about NOT being douchebags and won't suddenly transform into douchebags when presented with the spoils of difficult content.
Its almost as if douchebags are manufactured through victory of said cont-
Yeah, some of it is indeed a matter of feeling who deserves what at that moment of truth. The more "in" you're in with whatever group's leadership, then odds improve significantly. I've never been a fan of requiring out-of-game point systems, though, even if I do understand why some try to run them. Unfortunately, it only takes one bad decision to turn it all to shit. Token systems can at least mitigate this, but as long as bosses have actual drops, shit's still a factor.
More related to personal experience, however, the more bodies you add to an equation, the more you're likely to find clashes in personality. It doesn't really matter what the particular spark of discontent is, you're going to have those within a group who do not want to help other members. Telling others to play nice isn't always going to work. When one side of the disenfranchised winds up feeling the other is getting preferential treatment, or worse, their own needs ignored, things can only really go downhill from there. "So find the group that works for you!" is really fucking easy to say, but much harder to actually pull off in practice. Especially if said games still force paying for server transfers or have no way to directly interact with players of other servers in-game first. And then there's the matter of player schedules reliably meshing, which tends to be my bigger issue, and no doubt that of those with (young) families.
All this, though, before skill even enters the equation. In the end, my beef with the raider's privilege is they too often delude themselves into believing that no amount of work within another activity should match their own. I could be even harsher in this critique, but it's really just all rooted in being sick of rewarding people who just want to hold others back so they, themselves, can feel superior. Get your loot faster, fine. Be the only source of meaningful progression? No bueno.
ZOS has decided to make TESO go B2P a day early, so you can all now download the game and play.