Originally Posted by
arus2001
Yeah, some of it is indeed a matter of feeling who deserves what at that moment of truth. The more "in" you're in with whatever group's leadership, then odds improve significantly. I've never been a fan of requiring out-of-game point systems, though, even if I do understand why some try to run them. Unfortunately, it only takes one bad decision to turn it all to shit. Token systems can at least mitigate this, but as long as bosses have actual drops, shit's still a factor.
More related to personal experience, however, the more bodies you add to an equation, the more you're likely to find clashes in personality. It doesn't really matter what the particular spark of discontent is, you're going to have those within a group who do not want to help other members. Telling others to play nice isn't always going to work. When one side of the disenfranchised winds up feeling the other is getting preferential treatment, or worse, their own needs ignored, things can only really go downhill from there. "So find the group that works for you!" is really fucking easy to say, but much harder to actually pull off in practice. Especially if said games still force paying for server transfers or have no way to directly interact with players of other servers in-game first. And then there's the matter of player schedules reliably meshing, which tends to be my bigger issue, and no doubt that of those with (young) families.
All this, though, before skill even enters the equation. In the end, my beef with the raider's privilege is they too often delude themselves into believing that no amount of work within another activity should match their own. I could be even harsher in this critique, but it's really just all rooted in being sick of rewarding people who just want to hold others back so they, themselves, can feel superior. Get your loot faster, fine. Be the only source of meaningful progression? No bueno.