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  1. #41
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    If someone supplied a table of buff durations the functionality of yarnball could probably be emulated fairly easy with a lua addon.

  2. #42
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Eanae View Post
    If someone supplied a table of buff durations the functionality of yarnball could probably be emulated fairly easy with a lua addon.
    There are already two Lua addons in the public Lua repository that surpass the original Yarnball. BuffDuration is the currently maintained one, I think. And they're both just there until the Timers plugin incorporates those features, which is currently being worked on.

  3. #43
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Alright I'm baffled, I went to the above link for buffduration and attempted to read through. It references a full libs folder within the addons folder which mine is currently empty. So I went and found a folder named libs which is filled with a bunch more files: https://github.com/Windower/Lua/tree/master/addons/libs am I supposed to dl these all individually? The thread also references examples.xml which I cannot find, am I supposed to cut and paste the code from here https://github.com/Windower/Lua/tree...s/BuffDuration into a file and edit it? Sorry for the confusion

  4. #44
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    ok so I just reloaded ffxi and it dl'd the lib folder....creepy

  5. #45
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Where do I put in that Extend.xml, because buffduration keeps telling me it doesnt exist, but it does

  6. #46
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Will it ever be possible to track "dynamic duration" of buffs/stuff? Like when you have job specific equipment that alters the duration.
    The open source third party application Slacker used to do that. It was programmed using FFXIAce library I think, so it kidna "parsed" the gear you had equipped when you cast a spell and the JAs you had active, so it was possible to calculate almost exact duration for virtually everything. While being an external app it "integrated" within your Windower window and you kinda forget it was an external app instead of a plugin.
    Only negative aspect of Slacker is that updates on screen where arriving a couple of seconds later.
    Like you cast a spell or gain a buff, and they appear like ~2 seconds later in the slacker window.

    So, to get back to the core of my question, will it be possible to track "dynamic durations" with lua addons or with plugins like Timers?

  7. #47
    BG Content
    Join Date
    Jul 2007
    Posts
    22,333
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yes. That is planned, but be aware that "dynamic duration" plugins are bound to be limited. You can calculate the duration for spells that you cast accurately, but you cannot track the duration for spells that you don't cast because it's not possible to know exactly what equipment the other player was using given the information that is sent to your client.

  8. #48
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I'm not interested, or rather I'm aware it would be impossible, to have exact durations for buffs I receive that I didn't cast (Spelltimers, for instance), I'm more interested in tracking buffs that I cast on others.
    Like if I Perpetuance Haste with AF3+2 hands I wanna see the correct duration in my tracking thing, to see when my Haste will expire on the target I cast it to.
    Or that my Tabula Rasa will last 30 seconds more because I used the AF2+2 Pants. (and this might be harder to track since it's an augment and not a differnt itemID from the non-augmented one?)
    Stuff like this

    Awesome to know it will be possible track the majority of these "dynamic" durations for stuff that you cast/use.
    Thanks!

  9. #49
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Byrthnoth View Post
    Yes. That is planned, but be aware that "dynamic duration" plugins are bound to be limited. You can calculate the duration for spells that you cast accurately, but you cannot track the duration for spells that you don't cast because it's not possible to know exactly what equipment the other player was using given the information that is sent to your client.
    This is interesting actually. I believe that it is possible. Blinkmenot works by modifying the incoming packet with what's in memory so that their gear doesn't change.

  10. #50
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    As far as I know, there's information on which graphical model is being "worn" by someone, but that is limited to visual equipment only, and doesn't account for models that match multiple gear (including +1s, etc), and any augments that might be on it.

  11. #51
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    No, altough you could make it work the way a lot of WoW plugins work.
    Have different clients send data among each other.
    If I have the right addons and I cast Haste on you, my addon will send your addon info on the stuff I have, in a compressed data packet, and your addon will use that data instead of the default one.

    No clue which channel of transmission you could use though... in WoW there is a specific one for addons communications.

  12. #52
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    37
    BG Level
    1
    FFXI Server
    Odin

    Quote Originally Posted by Sechs View Post
    No, altough you could make it work the way a lot of WoW plugins work.
    Have different clients send data among each other.
    If I have the right addons and I cast Haste on you, my addon will send your addon info on the stuff I have, in a compressed data packet, and your addon will use that data instead of the default one.

    No clue which channel of transmission you could use though... in WoW there is a specific one for addons communications.
    Windower guys are adding a network IPC ability, that would cut some work out of such an addon.

  13. #53
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    There a way to exclude certain spells like Protect, Reraise, certian JAs for BuffDuration?

  14. #54
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    You could manually change the durations in status.xml to 0 and the timers would tick away instantly. Alternatively, you can adjust


    <customTimerLimit>??</customTimerLimit>

    in plugins/settings/timers.xml, where the ?? is the number of lines to be displayed. Lower the number so it doesn't take up as much space on your screen.

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