I totally forgot those existed. Just checked and it's either hell's eye or mind materia on them sadly![]()
I totally forgot those existed. Just checked and it's either hell's eye or mind materia on them sadly![]()
Our linkshell did this for the first time last night and I have a couple of questions. We didn't get many runs in, but I feel we would have hit a rut anyway.
1. How are jobs other than WAR/BRD supposed to help clear plumes? MNK's Aura Pulse didn't seem to be that effective and DRG's Leg Sweep didn't either. Granted we only did two runs with this set up, but I didn't feel it was getting any better and we both just hopped to WAR to down plumes better. Should we be one shotting plumes or will they typically have a little HP left after AoE? This is more of a concern to me since I don't know how much WAR will be affected by their nerf and I don't want to get pinned on a strategy that will soon be useless.
2. What is the filter for her mode shifts post AB? Some people were seeing it and some weren't and we got caught a few times in a mode shift that could have been avoided.
Thanks!
I can't really help too much with the first question as I'm always on WHM, so I'll let a melee answer that.
As for the second question though, It's "Other actions/information concerning others"
War Steel Cyclone. My LS prefers 2 WAR and just tank it middle of the arena. 1 well geared WAR should leave most plumes with a sliver of HP if not 1-shotted. BRDs needs to store TP and forget about chaining combo. Just use the AOE WS. Piercing Arrow hits everying in a line-of-sight between user and target so can make use of that. Wide Volley and Rain of Death. Pick off any plumes that wars leaves sitting at low hp.
>> MNKs has to REMOVE FIST OF MAGIC. Plumes resist magic but Aura Pulse can 1-shot if you take it off. Stack with Keen Flurry.
DRG Doom Spike hits all targets between user and the target. Leg sweep is OK but Keen Flurry + Ring of Talon is your main WS.
Can store 3k TP and wait for plumes to pop > Vorpal > Impulse (on Garuda) > store up 2k tp (during combo grace period) > Keen flurry > Ring of Talon > Ring of Talon > Leg Sweep (if you stored up 3k)
Same can be done with BRD. Store 3k tp > Heavy shot > Leaden Arrow (on Garuda)> store up 3k again (during combo grace period) > Wide Volley > Rain of Death.
Again don't worry so much about chaining combo as storing TP to ready your AOE WS.
DRG has Leg Sweep and Ring of Talons, which can be Keen Flurried. Leg Sweep probably won't one-shot, but Ring of Talons might. With Invigorate and Jump, a DRG should have no issues with generating enough TP for using AoEs whether in-combo or out-of-combo.
So, sorry if it's has been addressed, but I scanned the thread and didn't see any mention of it...
The number of rocks left for Aerial Blast doesn't actually matter, right? They're just there to help out with Mistral and make it hard to kill plumes?
The actual damage from Aerial Blast is just based on the number of plumes that "explode," right?
As a melee what kind of accuracy should I be aiming for for Gardua as well? Right now I think my DRG is around 450ish Accuracy. So hoping I can use DRG if the 1.22b patch makes them worthwhile.
You can already use DRG now in lieu of a WAR, as long as you can point Suprana away from the party. Accuracy-wise you will want to shoot for 460 + Cabbage + Minuet.
How much of this is a gear check vs just knowing how to use your AoE? I only ask because I may end up on DD in the future and I have only single melds/AF since I'm more oft than not on WHM and that's where I've focused my melding/gear gathering.
I think it's a little bit of gear check because it's mostly DPS race on this fight, especially when it comes to taking down the clones. It mostly comes down to enough acc before anything else for melee DPS though.
Argh finally got a great party for this last night but we kept having issues on phase 2. As A BLM, I found it very difficult to find a place to stand and Thunder combo. Are there any safer spots I could use?
no safe spots on phase 2+, you need to identify the change (middle/east/clock) and move accordingly as a whole party. Your "safe spots" in phase 2+ are only available based on where your tank is standing and how good/quick the main/off tank are at grabbing chirada/suprana and getting in position.
Phase 2 is when "Garuda summons the west winds", does a Mistral Song or Shriek, then summons a set of plumes.
There are a few different diagrams out there on various threads on the official forums, but basically there's no one safe spot. When she ports, you need to run to the opposite side of where she is for Shriek, or behind her for Song. When she does Shriek, she ports to an edge; when she does Song, she ports to one of four points near the middle of the arena. If your tank is basically holding her in the middle, it should be pretty easy to run in the correct direction for either ability. When she summons plumes, you have to make absolutely sure you're never standing near one. I think they follow people like Ifrit's Eruptions, so you can run out to the perimeter essentially, curve around, and let them detonate on their own, or have the WARs/BRDs AoE them down.