Originally Posted by
Qalbert
Certain dungeons will just always be more challenging than others, if you want a hard one do a hard one. It's not really about getting stronger, you jsut get better and better at playing your class/weapon sets. The increase is not stats, but player skill.
Like there's not a label for "skill required to complete" as far as I am aware, but in theory there could be a level 50 dungeon that is as challenging as a level 80 one.
Cash shop, from what I saw in the beta, was stuff like extra character slots, a few inventory aids (which I am a bit annoyed about, but you can buy them with in game currency too, so it's not a big deal) and costumes like the chef outfit, and a very disappointing ringmasters hat, which did not look like a top hat, and thus did not make my Charr look dapper. Also transmutation or something stones to take the stats from one armor and put them on the skin of another.