Originally Posted by
Jakson
While I'm not saying that I'm not going to play the game, I'm getting irritated at AN's "If your game can be described as 'it's like WoW but...' then you've already failed" and then making a game like Rift where, instead of rifts, you have quests that you don't have to click to accept (DEs). It's like Rift but instead of rifts opening from the sky, you have "Dynamic Events." woo. At least in Rift if you didn't want to do Rifts you could do quests or grind; in GW2 you have to do your storyline quests (which have retarded random difficulties and suggested levels) and heart quests/DEs. Also, this game was like "HUGE FUCKING DRAGONS, LOOK AT THE HUGE FUCKING DRAGONS" and the bits about characters being able to do stuff at all levels (Level 10 or lower dungeons?) but all the cool stuff you came for? Oh, that gets saved for last. Ultimately, the only reason I'll keep playing on occasion is because no monthly fee and I have a few friends that will be playing.