Originally Posted by
Jakson
While I'm not saying that I'm not going to play the game, I'm getting irritated at AN's "If your game can be described as 'it's like WoW but...' then you've already failed" and then making a game like Rift where, instead of rifts, you have quests that you don't have to click to accept (DEs). It's like Rift but instead of rifts opening from the sky, you have "Dynamic Events." woo. At least in Rift if you didn't want to do Rifts you could do quests or grind; in GW2 you have to do your storyline quests (which have retarded random difficulties and suggested levels) and heart quests/DEs.