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  1. #61
    Chram
    Join Date
    Nov 2005
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    Coren Cypher
    FFXIV Server
    Sargatanas

    Assuming T11 unless told otherwise.

  2. #62
    Fake Numbers
    Join Date
    Oct 2006
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    82
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    Siren

    i hope no one has to beat my record of 1/32 from +8 to +9, was my feet :/

  3. #63
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
    Feb 2006
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    9,362
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    8
    FFXIV Character
    Vandole Horsegod
    FFXIV Server
    Gilgamesh
    WoW Realm
    Windrunner

    wow, my luck really s alot better than everyone elses. i managed to go 6/8 all white on my t12 weapon then 3/5 from 7-9 on golds.

  4. #64
    Fake Numbers
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    Siren

    GDI vandole rofl ><

  5. #65

    Quote Originally Posted by Kachiko View Post
    Well, that's the purpose of this thread. It really depends on the % spread between the item types. If using a gold weapon is only a 10% chance, for +8 - +9, and a white item is a 1% chance, then yes, you can have people get lucky and white pass a +9. However, if gold is a 20% chance, and white is a 1% chance, it's a lot less likely to ever see a white pass +9. RNG is still RNG though....
    Both of those have the same chance for a white pass to +9, 1%. The cost benefit analysis changes though so depending on cost of sacrificial items it may be worth using a gold with 20% chance and not worth using a gold with 10% chance.

    In response to gulkeeva, I think this project has tremendous value because you can easily figure out a formula to minimize cost of taking an item to +9 if we know what the odds of passing are for each item type at each level.

  6. #66

    T12 Weapon starting from +0
    white +1 pass
    white +2 pass
    white +3 fail
    white +3 pass
    white +4 fail
    green +4 pass
    green +5 pass
    green +6 fail x 8
    blue +6 fail x 3
    green +6 fail
    green +6 pass
    gold +7 fail x 4

  7. #67
    A. Body
    Join Date
    Jul 2011
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    Lakshmi

    Quote Originally Posted by madpersian View Post
    Both of those have the same chance for a white pass to +9, 1%. The cost benefit analysis changes though so depending on cost of sacrificial items it may be worth using a gold with 20% chance and not worth using a gold with 10% chance.

    In response to gulkeeva, I think this project has tremendous value because you can easily figure out a formula to minimize cost of taking an item to +9 if we know what the odds of passing are for each item type at each level.
    I should revise it to mean that you're a lot less likely to see people trying to use whites, in the second example, than the first example. Yes, it's still 1%, but the smaller the gap, between the tiers of gear, the more likely you'll use lower tiers to upgrade.

  8. #68
    MOST RAD.
    Join Date
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    Pupuru Puru
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    Goblin
    FFXI Server
    Ragnarok

    T4 Boots Blue
    Green +1
    Green +2
    Green +3
    Green +3
    Green +4
    Green +4
    Green +4
    Green +4
    Green +4
    Green +4
    Blue +4
    Blue +4
    Blue +4
    Blue +5
    Blue +5
    Green +5
    Green +6

  9. #69
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
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    Vandole Horsegod
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    Gilgamesh
    WoW Realm
    Windrunner

    just did a set of tier 12 boots to +6, would have done more if i had the gold.


    took 9 tries, used all whites.

    btw, this is the worst time i've ever had getting +6.

  10. #70
    Chram
    Join Date
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    Coren Cypher
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    Sargatanas

    I'll try to get all of these in there tomorrow. I know quite a few people using blues post-6 now. Please post those so I can start trying to get enough data to make some relevant guesses as to the %.

  11. #71
    MaachaQ
    Guest

    Tier 8 Gold weapon

    White +1
    White +2
    White fail
    Blue +3
    Blue +4
    Blue fail
    Blue +5
    Blue fail
    Gold fail
    Green +6 >.>

  12. #72
    #Despair
    Join Date
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    T12 Quietus Plate, from +6 to +7; fail five times, succeed on the sixth, using gold/superior fodder for all attempts.

  13. #73
    Relic Shield
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    Nov 2005
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    Phoenix

    Does anybody know how the base stats increase as a function of enchant level? There's a thread here that suggests 4.5% for blue items, but it doesn't say anything about oranges or greens.

  14. #74
    MaachaQ
    Guest

    Tier 10 gold body

    White fail
    White +1
    White +2
    White fail x4
    Green +3
    Green fail
    Blue fail
    Blue +4
    Blue +5
    Blue fail x4
    Blue +6

  15. #75
    Salvage Bans
    Join Date
    Jun 2008
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    824
    BG Level
    5
    FFXIV Character
    Trine Traverse
    FFXIV Server
    Odin
    FFXI Server
    Ifrit

    T12 boots

    White +1
    White +2
    White fail
    White +3
    White +4
    White fail
    Green fail x9
    Green +5
    Green fail x5

  16. #76
    New Spam Forum
    Join Date
    Aug 2011
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    153
    BG Level
    3
    FFXI Server
    Ramuh

    T12 Weapon
    +0 - White - Fail
    +0 - White - Success - +1
    +1 - White - Fail
    +1 - White - Success - +2
    +2 - Green - Success - +3
    +3 - Green - Success - +4
    +4 - Green - Fail
    +4 - Green - Fail
    +4 - Green - Success - +5
    +5 - Green - Fail
    +5 - Green - Success - +6
    +6 - Gold - Fail
    +6 - Gold - Success - +7
    +7 - Gold - Success - +8
    Currently +8

  17. #77
    Ridill
    Join Date
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    Ramuh
    WoW Realm
    Kilrogg

    Failed like 20x green to go from +4 to +5. Game must hate me.

  18. #78

    Tier 12 Weapon
    White +1
    White +2
    White fail
    White fail
    White fail
    White +3
    Green +4
    Green fail
    Green fail
    Green fail
    Green +5
    Green fail
    Green fail
    Green +6
    Blue fail
    Blue fail
    Blue fail
    Blue fail
    Blue fail
    Blue fail
    Blue +7
    Gold +8
    Gold fail

    Too broke to continue. +16 speed denied.

  19. #79
    MaachaQ
    Guest

    A few I've done lately, I forgot to write down a few others (did some tier 11s and somehow didn't write down any of them, ugh) ^^; Mostly enchanting done with random stuff picked up while leveling

    Tier 10 gold weapon
    Green +1
    Blue +2
    Blue +3
    Blue +4
    Gold +5
    Gold fail
    Blue +6

    Tier 10 gold body
    White +1
    White fail
    Green +2
    Gold +3
    Gold +4
    Blue fail x2
    Gold +5
    Gold fail
    Gold +6

    Tier 10 gold weapon
    White +1
    White +2
    White +3
    White fail
    Blue fail
    Green fail
    Gold +4
    Gold +5
    Gold fail
    Gold +6

    Tier 10 gold gloves
    White +1
    White +2
    White fail x3
    Green +3
    Blue +4
    Blue fail x3
    Gold +5
    Gold fail
    Gold +6

  20. #80
    Fake Numbers
    Join Date
    Oct 2006
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    Siren

    ok well so... after enchanting 12 different gold t11 things last night i have come to the conclusion we are gathering our statistics wrong.
    white green blue gold is not what we need to be basing our success/failure rates around. the only thing that matters is ilevel versus the ilevel of the item you are trying to enchant...
    for example the ilevel of t11 body lets say. for whites there is ilevel 105, 107, 109, 111, 113, 117, 119, even 121 (they were as expensive as blues and golds, i wonder if those 121 whites were crafted?) i took over 100+ whites of the trashiest of trash ilevel of 105, and attempted to +6 a +5 body armor, and could not do it in 100+ attempts. i did this for 3 different enigmatic t11 pieces before looking closer at it. as soon as i started buying higher ilevel whites, my success rate went considerably higher (oh god eyeballing) by about probably 2/3s. i am going to write down everything i do next round i do this, but please keep this in mind when you enchant your gear. also anyone wanna buy a bunch of t11 +6 gear? >.>


    white ilevel for t11 bodies - 105, 107, 109, 111, 113, 117, 119, 121
    green ilevel for t11 bodies - 109 to 123
    blue ilevel for t11 bodies - 117 to 127
    gold ilevel for t11 bodies - 117 to 129 (enigmatic gear enchants higher than 129 ilevel)


    to test this for next round im going farm up some more enigmatics, then enchant them to +6 using only 105 ilevel gear.... 4-5 times or so, then repeat the process using 119+ ilevel gear. ill need time to farm up this shit though

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