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  1. #81
    Daniel Rand
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    wheres a good place to farm gold? just beat diablo on hell, dont wanna do inferno till i got better gear

  2. #82
    Relic Shield
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    How do you remove people from your flist? More specifically, those that aren't my friends. This hacker that I posted recently about is still on my flist, under "recent players" and I just want to get rid of it.

  3. #83
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Arvin View Post
    2 one handers should never be stronger than a 2hander. The damage on them doesn't stack up.
    It shouldn't be, but DPS wise.. I've found 2 hand crossbows trumps out a bow/quiver in regards to both a crit build, and just faster fire in general. Have been using it for a while and really like the setup.

  4. #84
    Formerly Raitoken
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    Quote Originally Posted by Akiyama View Post
    It shouldn't be, but DPS wise.. I've found 2 hand crossbows trumps out a bow/quiver in regards to both a crit build, and just faster fire in general. Have been using it for a while and really like the setup.
    My longterm goal is to have 2 hand crossbows both over 1k dps and both with +25% attack speed. Shit ill die soooooooooooo quick.

  5. #85
    E. Body
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    Arximiro Dragonheart
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    Quote Originally Posted by Deadgye View Post
    It's multiplicative so order doesn't matter. (For armor/resists at least, not sure about ranged/melee but I assume that too.) First is dodge check, then you reduce damage, then you do shield block. So if you had 70% armor reduction, 60% lightning reduction, and 20% melee reduction you should take 9.6% of the damage from a melee lightning attack before shield block.

    Also do you have snapshots of your gear? You have almost as much resists as me.. with a lot more damage and hp. And a shit ton more armor. I want to know how you're doing it lol.
    Could you explain how you get that 9.6%? I'm not a math guy and I just don't understand how all these numbers add up to that. I changed my build up a bit since last night to go for some more damage, but here it is. SS taken with Warcry on. I plan to go for a bit more HP though once I get some more gold.

    Spoiler: show






    Edit: Also posting the build I use. I don't see many people use leap, but I find it to be awesome. With Iron Impact on my armor goes up to 27.7k for 4 seconds, and Leap recast is only 10 seconds so I can get that armor value 4 out of every 10 seconds. Also is an amazing utility skill for many reasons. Getting the fuck out of shitty situations, leaping into a group of enemies and snaring them, or just saving time while traveling.

  6. #86
    Cake Mix
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    Seeing all of your 5 digit+ DPS builds makes me with my 3.8k build here at level 54, Haha.

    @Syntex.. Yeah, I wanna dual wield those Hand Crossbows like a boss and build a crit build at some point. :<

  7. #87
    Yoshi P
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    Quote Originally Posted by Arximiro View Post
    Could you explain how you get that 9.6%? I'm not a math guy and I just don't understand how all these numbers add up to that. I changed my build up a bit since last night to go for some more damage, but here it is. SS taken with Warcry on. I plan to go for a bit more HP though once I get some more gold.

    Spoiler: show






    Edit: Also posting the build I use. I don't see many people use leap, but I find it to be awesome. With Iron Impact on my armor goes up to 27.7k for 4 seconds, and Leap recast is only 10 seconds so I can get that armor value 4 out of every 10 seconds. Also is an amazing utility skill for many reasons. Getting the fuck out of shitty situations, leaping into a group of enemies and snaring them, or just saving time while traveling.
    70% DR from armor, 60% DR from resists, 20% DR from "Reduces damage from melee".

    (1 - .70) * (1 - .60) * (1 - .20) = (.30) * (.40) * (.80) = 0.096 --> 9.6% damage taken.

    ---

    And really nice gear. I didn't even know values that high were possible on some of that stuff lol. In regards to leap it's definitely a great skill. I believe that every build should have either leap/armor or furious charge/hp. The utility of those moves for avoiding obstacles is simply a must have.

  8. #88
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    I meant like in easy to understand terms ><

    not really concerned about melee or missile damage reduction atm just the armor and resist and how they come together to equal a total in the example I gave last page.

  9. #89
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Ok can anyone tell me the real reason of banner?

    Each time i play with people they spam the banners like it was no tomorrow.

    I know the banner is used to join someone on the field, but doesnt the banner auto update the persons location?

  10. #90
    Sandworm Swallows
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    Are there hidden achievements? Like ones that you can't see before you actually unlock them? Minus the nightmare>hell>inferno ones of course.

  11. #91
    Can you spare some gil?
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    They just like being annoying.

  12. #92
    Yoshi P
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    I meant like in easy to understand terms ><
    lol, I'll try a more simplified version. Against a level 60 monster: 7000 armor gives you a damage reduction of 70%. 700 resist gives you a damage reduction of 70%. These damage reductions are multiplied together.

    So (70% DR from armor) * (70% DR from resist) = (91% Total Damage Reduction).

    To put it another way.. If you have a 70% damage reduction, that means you're only taking 30% of the original damage. Thusly, (30% damage taken after armor reduction) multiplied by (30% damage taken after resist reduction) = (.3) * (.3) = (.09) = 9% damage taken after both reductions. Since it's multiplication the order doesn't matter. Armor before resist and resist before armor will give you the same number.

  13. #93
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    Ok so you multiply the remainder percents together. So if I have 77% reduction from armor and 55% reduction from Ice resist for example. I would multiply .23 with .45 to get the percent of damage I would take from an ice attack. That's not too complex if I am right. Do we know what level monsters in Inferno are? I assume it rises per act.

  14. #94
    Yoshi P
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    Yep you have it right.

    I assumed they were 60,61,62,63; but that was just pure guessing from me. It shouldn't be too far off from there though.

  15. #95
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    If we have 70% damage reduction from armor against a l60 what do we have against a l61, or is that unknown?

  16. #96
    Yoshi P
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    The armor formula is apparently: Armor / (Armor + (50 x Mob Level)). For resists: Resist / (Resist + (5 x Mob Level)).

  17. #97
    Relic Shield
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    What's the highest tier of droppable gem?

  18. #98
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    Since there is a 3rd factor in damage reduction in the missile/melee category, for the above example I did wouldn't it be .23 x .45 x 1.0 to figure up the total percent of damage I would take from a L60? Assuming in the example I have 0 points in Melee/Missile reduction. I can't just leave that 1.0 out of the equation can I?

  19. #99
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    How rare are the legendary crafting recipes? I just found one for legendary ceremonnial knives level33~ and crafting them costs a hefty amount of essence and teeth. Of course, my first character is a DH so I cant make much for myself lol.

  20. #100
    Yoshi P
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    Quote Originally Posted by Arximiro View Post
    Since there is a 3rd factor in damage reduction in the missile/melee category, for the above example I did wouldn't it be .23 x .45 x 1.0 to figure up the total percent of damage I would take from a L60? Assuming in the example I have 0 points in Melee/Missile reduction. I can't just leave that 1.0 out of the equation can I?
    If you assume that you have 0 melee/ranged reduction then you can just leave the 1.0 out since multiplying by 1 changes absolutely nothing. You just need to remember to include that term when you have some melee/ranged reduction. And once again it should be multiplicative with the others so order won't matter.

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