Yeah got fed up with this game pretty darned quickly
Yeah got fed up with this game pretty darned quickly
Looking back at d2, I don't understand how they fucked up stats/affixes so badly in this game. BotD gave your weapon 60% IAS, other weapons had 30-45% easily. Yet they weren't broken. And then you have things like this: http://img5.fotos-hochladen.net/uplo...rwtlui2jmy.jpg
They just simply don't know what they're doing, and this realization saddens me a lot.
They fucked up a lot of things they shouldn't have, D3 has no soul to the game. All I see is a dev team that tried to re-invent a wheel that did not need to be re-invented. The item system just reeks of WoW, it is just boring and a step down from D2 in all phases. I love the fact we can't play the way we want to play on the only difficult that matters(Inferno) after being told how there would be thousands upon thousands of viable ways to play across all difficulties and the only solution Blizzard has given us is:
"stay tuned folks, we're keeping a close eye on things! The class balance patch is in 1.1!" meanwhile we'll nerf shit into the ground. I want to play a summoner WD that is viable in the only difficulty that matters, I can't, want to know why? The stupid fucking "hardcore internal inferno test team" was too lazy to play a WD and see the pets get obliterated in 2-3 hits(in the only difficulty that matters)
The balance teams/testers did a terrible fucking job, how did all of them think the original design of skills like "Force Armor, Smokescreen" were balanced? A tester should of hit smokescreen and said "oh, wow, 5 second duration with lingering fog? I can just stack some + Max discipline and be a god." The whole idea of Goblins were poorly thought out, did Blizzard honestly expect them NOT to be exploited given the current retarded situation that is inferno?
Speaking of balance, they screwed the pooch with a lot of mob families in the game when they decided to increase the natural speed of mobs in each difficulty. You want mobs to 1 shot me? fine, but when I have to avoid certain champion packs because they run you down even when you snare/slow them is just retarded game design. I don't know a single player currently on Inferno that bothers with those mobs that are champion packs like "Accursed, soul rippers, leaping launci's, copper fang lurkers", most packs that have the fast affix on already retarded fast mobs.
Ranged mobs, terrible to see spears, certain arrows, also the hit boxes of multiple enemies are broken. Hit boxes have been a weird issue all across WoW for many years, some how, this is not only repeated in D3 but it is a whole lot worse because of the implications that is inferno. I literally cringe when I see a spear chucker pack in A3, I know this is a multiple death affair due to the following:
Hard to see spears in certain areas, they can snipe you off screen, hit boxes are so fucked up where you get hit standing 3-5 yards away.
Instead of making Inferno require me to think and form awesome strategies it just boils down to overgearing the content. I am pigeon held into certain skills, I need x amount of DPS to burn down the said target or I need enough stats to tank them. I feel like every meaningful fight in this game is a "patchwork fight" as a DPS char, burn it down as quickly as possible, nothing else to think about.
Legendaries, I yell "FUCK YOU" everytime I see a legendary weapon drop. In D2 classic, we had useful unique weapons, Ume's Lament, Spectral Shard, Gull Dagger, Bone Snap, Culwins's Point.
Sadly I could go on and on, but by now people should get the point. This was the easiest game not to fuck up and now we have to wait until who knows how long until enough patches get rolled out that addresses some of these issues. I almost feel like D3 is Ultima IX in a lot of ways, heavily retconned story, lots of missing features due to "EA interference" and most hardcore Diablo fans just want to yell "Betrayal!" at the 3rd game in its current state.
If you ever played Hunter in WoW, it's been obvious for a while now that Blizzard doesn't know how to balance games. Hunter was OP for one season and has been struggling to be viable ever since. When I left WoW mid-cata, there was no role that Hunter could fill that another class couldn't do better. Unless you consider feeding kills a role.
My hope with d3 was that it would be a different team and whatnot, but I guess not.
Another thing that pisses me off is potion cooldowns, they shouldn't exist outside of pvp, why does the best potion only restore 12.5k hp? Why did they not make potions restore a % of health so that it scales, If I have 50-60k hp what is the use of a 12.5k pot? Where are the purple rejuv pots that have been a staple in the previous games? argh /nerd rage!
Saving them for paid expansions. Duh.
They'll clearly release Rejuv Potions with the next expansion to make it look like its got more content than it has.
Probably bring back Skulls, Diamonds, Jewels, and Charms too, Of course they'll likely raise level cap as well, Gotta put as much "Shit that should be in the game from Launch" into the expansion to make players think its adding so much content.
Hopefully they'll do it right if they have them. have 2-4 of them. 25%, 50%, 75%, 100% HP Recovery, or just 50/100. They likely removed them because Potions are now Instant, which was Rejuv's "big thing" outside of Full heal. Also a little pissed they removed Mana potions entirely.
Also kinda pissed you keep the exact same Hatred/Discipline/etc for the entire 60 levels... Guess they couldn't be assed to put in more effort than that into "Balancing" skills around that.
Oh, Boy... I'm upset at the idiocy, You know, I don't want the team to be fired, But i do wish they'd bring in a team who actually new Diablo II existed. Jay Wilson needs to go back to WoW or something, He's clearly an MMO Designer, as he has no idea what he's doing with Diablo 3.
He's not a terrible director it seems, Just a terrible ARPG director. He's out of his element entirely. It would be like putting on the Director of Street Fighter into Final Fantasy, It would only end in chaos.
..
Beat me too it.
so many salty normal mode players
I guess if people didn't rush to an Inferno they knew damn well would be messed up at launch, and instead tried to flawlessly clear Normal/Nightmare/Hell, they might still enjoy D3. And maybe they're better than me; most people probably are, softcore or hardcore. But at least I'm still having fun and not posting shit like ^ above.
LOL
rofl omg
thank you
a huge thanks to the D3 masses, oh how you have made my afternoon
also funny cause none of the complaints are really invalid.. shrug. so gtfo in advance with any blizz/diablo fanboy. HC mode is fun, simply put. It seems normal mode is already lost until 1.0.3 or maybe until the 18-month(ish) expansion pack.
you do have a choice of how you play, ya know? make it fun for yourself; if it's a chore, don't let it be a chore
hahaha
Sorry, what?
Those complaints are completely legit. You're telling the guys who play softcore to quit whining because HC is fun for you?
How can your coherent thought be to say that people should shut up, do what YOU like doing, and then finish it all off with the quintessential hippie bullshit line of, "you do have a choice of how you play, ya know? make it fun for yourself; if it's a chore, don't let it be a chore"
All I'm seeing from you, Roranora, is complaining about people complaining. You aren't as high and mighty as you seem to think you are.
Seriously, what fucking balance tester gives the OK to smokescreen and force armor. Normal -> hell was a blast. Inferno is full of problems stemming from the general balance of classes, stats, and gear. If you have fun in HC replaying normal -> hell that's great, wear that like a badge of honor. But if you think that makes you better than someone who went and tried really hard to enjoy endgame diablo 3(I doubt anybody who's stuck through this long hasn't) then you're pretty stupid. The game's simply hard to enjoy for EVERYONE and it's a shame that % of people who didn't enjoy it probably outnumber those who do.
Venting is pretty fun in itself, do you have a problem with other people enjoying themselves? ie, complaining about complaining lol
I don't really understand how having to leave game 20 times in a row to spawn an Elite/Champ pack you can actually kill without dying instantly makes Hardcore mode "fun".
They could probably kill them but skip ones with risks. Why does everyone want 100% easy mode? -.-
I think most of the complaints are pretty valid, most of mine stem from the fact I've been with the series since being in 10th grade, saving lunch money to buy D1 at release after playing the demo, playing D2 @ release and now D3.
I'm all for innovation as a series grows in age but this new team didn't need to try and "re-invent" a wheel that had already been well established and enshrined. D2 took what D1 did and expanded on it, the things that plagued D2 were more about Blizzards inability to fight bots, hacked items, maphacks and dupes, the classic game was very very solid even before the expansion took it to beloved status.
I feel like there are a lot of things the new team improved on in D3 from D2 but where it matters in the core of the game, they took steps backwards. The items are boring, everything has been extremely dumbed down to fit the lowest common denominator. This is before anyone gets into the gripes of Inferno, which has been beat to death already.
All I've seen from Jay Wilson when asked about D2 is him criticizing it and hints at how the players are trapped in "steeped nostalgia" then he goes on to rave about D3's skill/rune system and all I got to say about that is a big "LOL".
In classic D2(as the game shipped before patches) the builds we could do were a hell of a lot more interesting than this crap. I remember
conversion paladins with thorns
chargadin's
shockadin's
Iron Maiden/revive necro's.
Bone spirit necros.
Skelemancer.
Fireball sorc
Nova/Thunder Storm sorc
F.orb
Barb and zon albeit, far more linear, frenzy wasn't too good until later into LoD, Javazons were crap until LoD. It was mostly WW or Multi/strafe depending on playstyle.
I remember singer barbs fairly early on though.
The balance of D2 right out of the gate was far superior than D3's. The only "big fuck you" bug I can remember early on in D2 that meant absolute rape was Multishot/Lightning enchanted mobs dispersing way more bolts than it should have killing you instantly regardless of lightning resist.