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  1. #141
    Ridill
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    There was no real customization in diablo 2 ie talent/stat points. There was a right way to distribute stat points, and everything else was wrong. Same with skills. You chose your cookie-cutter destination, maxed out the 2 skills you wanted to primary and all of their synergies (and before 1.10 you didn't even have synergies), done. It's not like there was actually choice in that game. "Oh my firewall build uses only 15 points in firewall and puts the other 5 into charged bolt" wasn't something you're likely to hear.

    d3 is definitely hurting from lack of things to do at 60 though. No ladder, no post-xp "merit" grind, no need to make multiple characters of the same class...the only thing to do is endlessly pop pinatas.

  2. #142
    I'm almost as bad as Mazmaz
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    Synergy was like the greatest addition to D2 ever. It blows my mind they just did away with it.

  3. #143
    Cake Mix
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    Quote Originally Posted by Seraph View Post
    You can get really angsty at my relatively mellow post pointing out how angsty you are being if it makes you feel better, I just think you are shooting off your guns a little early is all. Perhaps wait until the end of the year to call the game the horrible crapsack failure you want it to be in your mind. Also, if you think any amount of time under 35 days is a "long, long time" you lack some serious patience, grasshopper.
    Well.. 'long, long time' here for me is relative, not in a literal 6 months to a year time. :< I just mean usually I'd get on, do a few farming runs, find things, throw it on the AH, and quit playing. Wasn't really 'fun'.

    And yeah, maybe I'll wait for 1.0.3 to launch, see if my DH is still viable, and go about my business, but if not, I don't think I will play anymore.

    Sorry guys for almost rage quitting. I'm just both impatient, wishing a game worked as intended at launch (they never do), and hoped Blizzard wouldn't somehow screw the pooch on it. :>

  4. #144
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    I think the PVP patch and Legendaries rebalance patch (both 1.1 iirc) will silence a lot of critics.

    *edit*

    Oh yeah, and then we'll get to see PVP challenges on the forums like Ballista challenges on FFXI!

  5. #145
    Cerberus
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    Yeah, whats up with the achievement for getting 2 of the same class to level 60? I dont even.

  6. #146
    Cake Mix
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    Quote Originally Posted by Mooshywooshy View Post
    Yeah, whats up with the achievement for getting 2 of the same class to level 60? I dont even.
    Softcore/hardcore.

    And I dunno if the legendary patch will 'silence critics' especially if said critics don't..have legendaries. Lol.

  7. #147
    Been Here Longer Than you
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    Whether or not they tossed around and tried ideas with an MMO or another version of the game (the leaked screenshot version they scrapped) is irrelevant. They still had a finite 10 years or what-have-you to put together a game. Whether or not they finally got their act together (lol right...) on the last iteration of a build that took 3-4 years doesn't mean anything. From the top-down, they had longer.

  8. #148
    Yoshi P
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    I have to agree and disagree at the same time lol. While stat points and skill points within a build type were completely restrictive and generally all the same, there were so many different types of builds that you could make. And while stat point allocation was very generic it gave you tradeoff values. If you wanted to use stronger high str/dex requirement weapons or wanted more block you had less vitality. Not really that grand, but it was something.

    From the top-down, they had longer.
    Problem is that they had to completely scrap everything 4~5 years ago and start from scratch. So they really didn't. Why they removed some of the awesome things diablo 2 had going for it baffles me though.

  9. #149
    Ridill
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    Quote Originally Posted by Deadgye View Post
    I have hope that they'll fix most of these problems soonish, in fact a majority of my problems related to this have been fixed with this patch. The rubberbanding fix makes me want to play my hardcore character a lot more now.


    Yeah, none of d2s early problems were gigantic design flaws. There were just small fixes/enhancements that needed to be done iirc. I personally thought skills were very well balanced on barbarian though. And then post synergy the game was amazing.
    You think it was awesome that barbarians were designed so that you had to specialize in a single weapon, and thus every time you found an awesome new weapon it was the wrong type and thus useless to you? That was pretty bad design. Especially when the Lance patch came out (1.06) and all the barbs that hadn't specialized in polearms (ie, everyone with a brain, as the top-end polearm was bugged and didn't drop prior) was pretty much an inferior model.

    Sadly, the real source of rubberbanding problems, ie lag, has not been fixed. They've just fixed a few issues where the client and server desync even under ideal network operations.

  10. #150
    Cerberus
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    Quote Originally Posted by Akiyama View Post
    Softcore/hardcore.

    And I dunno if the legendary patch will 'silence critics' especially if said critics don't..have legendaries. Lol.
    Ooooh~ Im way too pussified to touch hardcore. That seems like it would be nearly impossible to not die when you got to the latter parts of Hell :<

  11. #151
    I'm almost as bad as Mazmaz
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    Quote Originally Posted by Arkanna View Post
    I think the PVP patch and Legendaries rebalance patch (both 1.1 iirc) will silence a lot of critics.
    Not to be a negative nancy, but no Blizzard game does PvP well. It's gonna be a stunfest to death. Lot's of rage will be involved.

  12. #152
    Nidhogg
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    I'm mainly just annoyed about...

    Spoiler: show
    ..getting cockblocked out of my fight with Imperius. That was some serious bullshit. Other than that, most of my complaints are stuff that will be addressed by the 1.1 patch.


    EDIT: As for getting 2 of the same class to level 60 for an achievement, I assumed it was either for HC/SC reasons, or an incentive for people to make a male and female character of every class to hear all of the dialog. Maybe both.

  13. #153
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Quote Originally Posted by Akiyama View Post
    Softcore/hardcore.

    And I dunno if the legendary patch will 'silence critics' especially if said critics don't..have legendaries. Lol.
    Well I should clarify. It was mainly in response to Aurik who said people are bored at 60 right now. Giving them something to do will occupy them enough to silence the compaining heh.

  14. #154
    Nikkei's Hoe
    Worse than her at uno

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    Quote Originally Posted by Weltall View Post
    Whether or not they tossed around and tried ideas with an MMO or another version of the game (the leaked screenshot version they scrapped) is irrelevant. They still had a finite 10 years or what-have-you to put together a game. Whether or not they finally got their act together (lol right...) on the last iteration of a build that took 3-4 years doesn't mean anything. From the top-down, they had longer.
    Tossing around ideas and starting development which gets scrapped are two different ball games though. As someone who works in software, the amount of hoops you have to jump through for even minor changes is migraine inducing. Scrapping an entire project and having to hire a new development team probably cost them a year or more alone.

  15. #155
    Ridill
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    Quote Originally Posted by Deadgye View Post
    I have to agree and disagree at the same time lol. While stat points and skill points within a build type were completely restrictive and generally all the same, there were so many different types of builds that you could make. And while stat point allocation was very generic it gave you tradeoff values. If you wanted to use stronger high str/dex requirement weapons or wanted more block you had less vitality. Not really that grand, but it was something.
    You still have a LOT of different builds in D3, so in that respect things haven't changed. Virtually every time I join a game in D3 I quickly review my talents in light of who I'm playing with. You can't make completely off-the-wall variants anymore, sure, but I don't think D2 had more variety outside of these ultra-quirky builds that only a small, small fraction toyed around with (and usually completely ineffectively in any sort of multiplayer situation).

    As for stat points, you wanted only enough primary stats to equip your items, enough dex to max block if you were using a shield, the rest into vitality. Every other allocation was inferior.

  16. #156
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Quote Originally Posted by Rhyis. View Post
    Not to be a negative nancy, but no Blizzard game does PvP well. It's gonna be a stunfest to death. Lot's of rage will be involved.
    I hear you on that, but to counter, people who've played PVP/arena at live events have had a lot of good things to say. Though I'm not a PVP'er at all so I don't give a shit.

  17. #157
    Absolute Messenger of Promathia
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    I understand the "Diablo 2 out of the gate was..." Argument, But its beneath BG to use such Fanboy level flawed reasoning. Here's why.

    Diablo 3 is a successor to Diablo 2, Its a Sequel, and as a general rule of thumb, that means the company has Diablo 2 to Work off of, Improve on, and learn from. Not ignore and throw core ideas out the window and release a game arguably worse than the one before it.

    Its like when Saints Row 3 Removed a good portion of its Pistols, SMGs, Assault Rifles, etc, as well as removed a large chunk of Clothing options... While the game is still fun, it left a sour taste in peoples mouth that they dumbed down the customization and left out a lot of options the previous installment had. Also having to buy cheat codes as DLC....

    Thats why you hear people complain about D3, Its because D2, While had a pretty boring launch, Was an epic game in the end, Diablo 3 is ten years in the making, with Diablo 2 to borrow from and improve on, and it feels like they sat around for 9 years, and said "Shit, We're suppose to be making a game aren't we?" and rushed it all out in the spawn of 6 months, 3 of which was Closed Beta.

    The game, While entertaining, Is being raped. I'm sorry, when i read the patch notes on the EU site, I thought it was fake Giving Seige BReaker Reflect Damage, Removing Items from Pots/Breakables, Nerfing Chests... It felt like a bad prank played on us with fake patch Notes. To find out they're really doing that... It pisses me off, a lot. They're nerfing what was essentially a fun part of Diablo series simply because they're too lazy to find a better way to deal with people farming that.

    In Diablo 2, I found a sizeable amount of my Legendary/Sets in Chests/pots/Barrels/etc... Them removing that just feels like its removing another chunk of Diablo's soul from the game. I mean, Drop rates in Barrels/etc are already low enough, a Complete removal is unnecessary. I can't imagine any single person who could imagine this as a positive change for the game. Some people may have abused inanimate objects, But now that means i have to suffer even though I've personally never mass farmed Inanimate objects? (I tried it once or twice in Act IV, But it was boring, SO i went back to Act 1 Inferno farming where i actually had fun)

    For what its worth, I'm still going to play, I feel the game may still be enjoyable, Objects in D3 never gave me anything but gold anyway, Removing items is a kick in the dick especially when Jay Wilson is quoted saying

    "You can find the best items in Vases!"

    But I'll still see how it works. Better quality drops in Act 1 Inferno means i might get some good level 63 Items in my runs now, Which i see as an improvement. I will say I did like some of the improvements i saw, I really did, Some of them i said "Finally"... BUt i also notice almost everything listed was a Nerf or made things harder. Pretty sure every single job adjustment this time around was a nerf.

    This entire Patch was a huge nerf with 5% improvements. But i acknowledge the improvements. Honestly, Deadgye captured my feelings nicely:

    I like the game, and I think it has potential. That is exactly why I'm going to bitch about nerfs to this game that hold it back and make it worse.
    I like the game, Which is why I'm upset when they nerf it and make more people quit. More people quitting eventually means I stop making money and the game dies quicker Q_Q

    Quote Originally Posted by aurik View Post
    You still have a LOT of different builds in D3, so in that respect things haven't changed. Virtually every time I join a game in D3 I quickly review my talents in light of who I'm playing with. You can't make completely off-the-wall variants anymore, sure, but I don't think D2 had more variety outside of these ultra-quirky builds that only a small, small fraction toyed around with (and usually completely ineffectively in any sort of multiplayer situation).

    As for stat points, you wanted only enough primary stats to equip your items, enough dex to max block if you were using a shield, the rest into vitality. Every other allocation was inferior.
    Inferior or not at least Diablo 2 Didn't insult the players intelligence by doing everything for them, You actually had the ability to say "fuck Hardcore nerds" and build whatever you wanted. Its that freedom that made it fun.

    Sure, a lot of people cookie-cuttered, But so does everyone in D3, Nothing has changed outside of forced allocation removing your choices to do anything different... At least in D2 you had the option to do whatever you wanted, and could probably make it into a viable build for anything bar PVP...

  18. #158
    Been Here Longer Than you
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    I understand the costs of restarting, believe me lol. It doesn't matter if I tell a client, "oh we had some ideas and then restarted so it only really took us 3 years to give you this poor product instead of the 10 years you waited for it". The production time is still 10 years, regardless. That is how it is billed and viewed, internally and externally.

    Diablo 2 "out of the gate" was a hell of a long time aog. If you can't look at that information and improve upon your next release a decade later, something is seriously wrong.

  19. #159
    I'm almost as bad as Mazmaz
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    Quote Originally Posted by aurik View Post
    You still have a LOT of different builds in D3, so in that respect things haven't changed. Virtually every time I join a game in D3 I quickly review my talents in light of who I'm playing with. You can't make completely off-the-wall variants anymore, sure, but I don't think D2 had more variety outside of these ultra-quirky builds that only a small, small fraction toyed around with (and usually completely ineffectively in any sort of multiplayer situation).
    Pfft, singer barb and fire bow sorc were like the best members to party with. All dem buffs.

  20. #160
    Yoshi P
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    You think it was awesome that barbarians were designed so that you had to specialize in a single weapon, and thus every time you found an awesome new weapon it was the wrong type and thus useless to you? That was pretty bad design. Especially when the Lance patch came out (1.06) and all the barbs that hadn't specialized in polearms (ie, everyone with a brain, as the top-end polearm was bugged and didn't drop prior) was pretty much an inferior model.
    Hmm I guess at launch with weapons constantly changing that was pretty bad lol. By the time I started making barbs with the intention of saving skill points for specific builds there weren't many changes to items being made. Prior to LoD I think I just put skill points into shit as I was playing -- I wasn't looking ahead at all (which makes sense since I was really young).


    Sadly, the real source of rubberbanding problems, ie lag, has not been fixed. They've just fixed a few issues where the client and server desync even under ideal network operations.
    Are you sure? The main thing that stuck out to me was "Fixed a rubber banding problem due to a players speed being reduced for any reason at all." I think this was the main reason rubber banding was caused. Since the only times I recall it happening was if I was in a slow effect of some type, if I was spamming movement speed abilities like sprint, or if I was being damaged/hit. (Being hit, or maybe blocking, does stagger you for split seconds. It's another thing that WotB gets rid of that I love.)

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