Soon to be the owner of an Apoc myself. Can someone post some gearsets for TP/WS (Cata and Entropy)/AM? Also Im assuming dark magic set too? Phorcys may be out of my reach for a bit yet however.
For Meebles, do you still get points if you reach the goal (1, 2 or 3) and time out? Or do you have to use the exit item??
It's sort of like Einherjar. You have to use the whistle thing to exit in order to get the points as well as credit for the clear.
I thought in Einherjar, if you won, you can wait till you get booted and still get ichor.
Copy/paste from Einherjar page.Note that a chamber MUST be exited by dropping the Glowing Lamp or timing out in order to receive ichor.
Nah, Gungnir really is that bad. It does okay if you can boost cRatio, but it's still far behind other relic DDs.
Apoc is nothing special for pure DPS and hasn't been for a long time. Nothing against the weapon, but let's be realistic here.
EDIT: Almost forgot - can you get dark magic skill augments on Aptus Earring? Or any other earring/ring/feet item, for that matter.
THF: Stack SA and Feint.
Arch-Omega: Stupid easy, DD tank, put on DT set to TP moves. Even from 100-75 I tanked him on DRK, it just takes longer without magic damage.
Gungir: terribad more because of DRG then the weapon itself
Question: Anyone doing Odin v2 with less then an alliance? I want to give it a go, my LS normally only has 5-6 online but if we plan something in advance we can get 12ish + mules. We farmed Odin at 75 with 12 but this seems like a different beast. If someone had magic nikes and ran at 50%+ movement are the adds kitable?
If I want to give someone my account, but also do not want them to have access to any of my personal information (address, name etc) how would I go about doing this? In the SE account management site, I see an option to cancel my square enix account but won't that also make anyone unable to access my FFXI account or will that just deactivate the sack/satchel or whatever it is? The help search over at the SE account management site is fairly useless so I'd appreciate any input. Thanks.
I dont wanna speak out of term, however from what i remember, players or account owners cant see the info or at least they couldnt when it was a big deal, concerning the info on the account, otherwise people who got "cracked" and never moved or anything would be super outta luck when it comes to regaining / recalling their accounts.
You use to be able to easily go in and modify things like email etc. but with the intro of the new system it may or may not be visible now, for "your own protection" and or you maybe have to call them to get the actual information changed.
When should I use /WAR over /SAM on DRG?
I doubt 12 members would take him out quick enough just because he can AOE dispel via TP moves, Breakga, Terror, 10k+ Needles, and you need to prepare for TP moves. If you could manage 18, that would snatch a win. If you want to kite adds, use 200% or 190%; they run at near flee speed. Typically, you kill the first 6 adds since DDs can sit back during that phase (No 10k Needles, so only Zantetsuken kai is an issue).
Strategy: Odin's HP defines your action.
General
- Two DDs tank, do not sit next to each other or Kai will destroy both of them
- RNG are key for DMG
- Have the SCH that Embravaed kite the adds if using that method
- Embrava at the start and save the other Embrava for later
Preferred Set up
- WHM SMN BRD DD3x
- WHM SMN BRD DD3x
- SCH2x COR RNG3x
89-100%
- Let tanks (2 DDs) get hate
- RNG can gradually attack; use high jump if you get hate and reposition Odin
- Cure DDs before he hits 89%
- At 89%, he uses Kai; there is dialogue
- Kai is conal, so do not have the second tank or anyone near the target
79%-88%
- He uses Yggr at 79%
- Yggr does AOE Terror and pops pets
- Since Yggr terrors, DO NOT HAVE THE KITER WITHIN RANGE OF THIS MOVE
- Diaga Adds > DD vokes/assist and take pets 1-by-1; melee with PDT sets since WS can do over 1.9k DMG
- Earthern Armor + Minuet + Scherzo; Embrava + Haste is your haste
- RNGs can temporarily attack the pets if you need to finish them quickly
69-79%
- Same as 89-100%
59-69%
- Same as 79-88%
49-59%
- Have RNGs save TP at 51% and stop attacking
- Embrava DDs
- Minuet+Minuet DDs
- Cure Tanks and have RNG use TP to push him to 49% (Make sure they're not clustered in case he turns to them)
- Let him use Kai
- PD + Zerg (BRDs must be aware that he can AOE dispel, so don't think they can just sit there like dipshits and not rebuff)
- Have everyone but the SCHs run to him for 10k+ Needles (He can land Breakga, so you'll want someone outside range)
39%
- Yggr + Pets
- Have one SCH that Embravaed at the start Diaga + Kite (The other should have Tabula Rasa up still in case Odin uses kaustra)
10%
- Have everyone but Odin's current target back-the-fuck off for Zantetsuken (RNG should be prepared to push him to 9% quickly)
- After this, zerg to finish
Edit: There may be a more RNG centric strategy, but I've yet to see a shell with the necessary RNG supply tbh.
Counter skilling up weapons was removed, right? Not at home to check, but wanted to make sure before trying it myself later.
Gungnir itself isn't a bad weapon the problem is that DRG as a job sucks. We just don't have the abilities to make Gungnir useful. If we had something like Berserk on DRG main and something like Last Resort(DB) then we could /SAM and stack it with hasso and meditate etc and rock shit. Also Gungnir is kinda lackluster(WS sucks, aftermath sucks, attributes on weapon are nothing special) compared to Rag which has crit bonus on it and a nice aftermath. They need to change the shock spikes aftermath to something like Excalibur's additional effect light but based on Wyvern HP instead of player HP and the animation would be enthunder instead of enlight.
DRK WAR and SAM all have either an attack boost JA or a Attack Speed Boost JA which means they can get the other that their main lacks by subbing either WAR or SAM i.e WAR has berserk but lacks attack speed buff so it subs SAM; SAM lacks attack so they sub WAR; DRK doesn't lack either but subbing SAM for Hasso when LR is down is boss or subbing /WAR gives them massssssive attack. DRG has neither on our main so we're often forced to choose higher WS damage or WS frequency and thus we suffer. Additionally Stardiver as a WS is pretty solid, it's pretty much on par with Resolution(slightly higher ftp but one hit less) but we just lack Souleater/LR/Berserk and Att bonuses to make it any good.(Fully buffed, on weaker things, Stardiver does 3-4k with Gungnir which has higher base DMG than 99 Ragnarok)
Also they'll probably never make DRG a stronger DD because our niche is supposed to be kind of a 'mixed bag' DD compared to straight up raw damage or dd/tank jobs like SAM/MNK/WAR/DRK. Dragoons can shed hate, self skillchain, use magic breaths, remove ailments, cure(ridiculously strong HATELESS curing too, like cure 6 potency for 0-5mp). Dragoon has evolved into somewhat of a support DD nowadays with Angon reducing the target's Defense therby not only increasing our own damage but everyone else too(in many ways decreasing the mob's defense by 20% does more than a DD increasing their own attack by 20% since Angon helps EVERYONE's damage and Berserk only helps their own) and Stardiver's -5% crit evasion is the same as giving everyone +5% crit rate. If DRG did as much damage as WAR or DRK people would complaing that DRG deals god tier damage but can shed their hate and cure 6 themselves and get a pet.
I think one of the reasons they gave DRG lower damage potential is because they figured the Wyvern would compensate, this is evident in weak content like NNI. In NNI a DRK without Souleater can Resolution for 3.5k and I can Stardiver for 3k but my wyvern does a 315 damage breath after my WS. So I guess they figured the Wyvern hitting for 50-90 and doing 300ish breaths after every WS would add up to being more or less equal to a non pet 2h DD with Berserk/LR on. The problem is on true endgame shit like VW or Legion, wyverns hit for 10-20 damage and breaths do roughly the same, so it doesn't scale properly.