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  1. #3121
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That's a terrible DRG. I have Rag DRKs in my LS and ADL is so weak that whoever parses first is a tossup. I usually do 3-6k stardivers on ADL with Herja Fork and DRKs are doing roughly the same, if not more Reso's to ADL but usually I come in 2nd or 3nd just due to getting instant 100%+ tp per jump with regain shit and SAM roll and edging out one or two more ws than the DRKs. That DRG either wasn't in the main DD party getting the same buffs as the DRKs or he wasn't using his JA's right or not TPing when he should have. Also I usually Spirit Surge after I burn my jumps for that 25% JA haste and get 2hr reset with smns/sch after. 7-9% damage is terribad for DRG, I know DRG is weak but not that weak on 90 content, he should be doing at least 3k stardivers(last parse my divers were doing 3k with one Quad proc for 5.9k and usually doing 7-8 WS per ADL while most DRKs were doing more WS damage(like 4-6k) but less of them usually around 5-6.

  2. #3122
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Ophannus View Post
    I think one of the reasons they gave DRG lower damage potential is because they figured the Wyvern would compensate, this is evident in weak content like NNI. In NNI a DRK without Souleater can Resolution for 3.5k and I can Stardiver for 3k but my wyvern does a 315 damage breath after my WS. So I guess they figured the Wyvern hitting for 50-90 and doing 300ish breaths after every WS would add up to being more or less equal to a non pet 2h DD with Berserk/LR on. The problem is on true endgame shit like VW or Legion, wyverns hit for 10-20 damage and breaths do roughly the same, so it doesn't scale properly.
    Actually, wyverns per hit melee dmg isn't quite that bad in legion. In my 17 combined mul run parse, my wyverns avg melee hit was 65. Which isn't huge or anything, but with empathy'd haste and Mythic AM3 you'd think it'd stack up to something.

    The real problem is, breaths suck. And not just the dmg(which very much does suck, avg breath 25 dmg). The combination of breath attack's very long charge time, and my incredibly fast WS spam leaves the wyvern with very little time to actually melee. Breaths take something like 4~ seconds to fire, and there may be JA delay on melee after as well. I ws so fast, that I sometimes WS again before the previous drakes animation finishes. Then the wyvern gets locked up again, doing a breath that doesn't even do half a normal melee hits dmg....

    I wish I could just tell him to shut his mouth and melee. Not only would he do more dmg, but then I could spirit link TP from him. We really should have at least this much control over wyverns. It's kinda annoying when your wyvern keeps curing the sandworm in Muru with his breaths(and of course they cure for full unresisted dmg.)

  3. #3123
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I would kill for a Pet Command for DRG that disables its auto-breaths after a spell or WS but increases its attack speed/accuracy/attack. The hidden boon of disabling auto-breaths would be it would just save TP forever since it wouldn't be expending it on shitty breaths and then we could Spirit Link it every 90 seconds for an extra 150% TP(most people forget Spirit Link grants the DRG 50% of the Wyvern's current TP, an oft forgotten but potentially awesome tool). They could make it only restrict auto-breaths but still let us use Smiting/Restoring Breath pet commands. Also wish the "Adds food effect to wyvern" lasted the full duration of the food as long as you wore it when you consumed the food with the wyvern out, then removed it. Bullshit that we have to keep it on to maintain the effect when AF3 body is so quickly turned obsolete,though it's somewhat useful in an acc TP build in legion.

  4. #3124
    Sandworm Swallows
    Join Date
    May 2006
    Posts
    7,392
    BG Level
    8
    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Quote Originally Posted by Byrthnoth View Post
    No, you can still skill up from counters.
    Weird, I swear they were changing that. Oh well, good for me then! >.> Thanks for the quick answer.

  5. #3125
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Huh. I still use lancer+2 body in my TP build. I have other options, but after running various builds through the spread sheet, Lancer body has always come out on top for me. Maybe it's a Ryu thing. <,<

  6. #3126
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Taint View Post
    THF: Stack SA and Feint.
    Quote Originally Posted by Zirk View Post
    After trying it out SA+Feint seems to be working wonders, I'm convinced it's just the first feint hit that gets the bonus.
    How much was this tested exactly? I know its just one run, and small samplesize lol etc...but doing it like this (stack feint and SA), for the first time in 11 runs I couldnt push LAC past TH8, and the only TH+ proc was while feint was an active debuff on the mob.

  7. #3127
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ryu thing I guess. I used Herja so I do Enif Corazza/Phorycs head&phorcys legs/Af3 hands/af3 feet/pole grip to maximize DA/QA or sometimes rose strap/phorcys hands/ace's leggings.

  8. #3128
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Martel View Post
    Huh. I still use lancer+2 body in my TP build. I have other options, but after running various builds through the spread sheet, Lancer body has always come out on top for me. Maybe it's a Ryu thing. <,<
    Definitely not a Ryu-only issue. The Porthos appears superior to Enif whenever checked and the only time Porthos wins against Lancer is when the mob's stats are relatively trash (nearing capped attack, accuracy, etc; i.e. the shit that makes Lancers so good).

  9. #3129
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Fucking doubles.

  10. #3130
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    Considering leveling Scholar. Does Viscous Mufflers have any relevance for Sch anymore or should I not waste my time getting them?

  11. #3131
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nares hands are better. If you can't get Nares, might consider Mufflers but even then AF3 hands might be better 9INT > 5 MAB I'm sure.

  12. #3132
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Nares Cuffs are the superior option, and Spoila Cuffs are better than Vicious and pretty cheap, so don't bother.

  13. #3133
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by shen View Post
    Do "Areas outside of own nation's control" pieces work in areas that your nation couldn't control anyways? For example, would Resentment Cape work in ToAU zones?
    To expand on what Obsidian said, only original, RotZ, and CoP zones can use the "Areas outside of own nation's control" gear. Even places that are not subject to conquest such as Dynamis, Promivyon, and Limbus will grant the bonuses. (The good old days of Master Caster's Bracelets...)

  14. #3134
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by crux View Post
    Every time I reload spellcast, my melee DD gear stops switching when I engage and I have to use a macro to switch back and forth from idle and TP, but if I don't reload after I login it works fine. What gives?
    I think it has something to do with spellcast not having a default %status when it first starts up.

    Try to /heal and go back to idle to see if that fixes it.

  15. #3135
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    That shouldn't be the issue, as it only happens if you load spellcast before your character logs in (ie from init.txt) and should be rectified the moment your status changes (ie when you engage). Posting one's xml on the other hand tends to significantly increase your chance of diagnosing spellcast problems...

  16. #3136
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

    Join Date
    Feb 2012
    Posts
    10,263
    BG Level
    9
    FFXIV Character
    Kalmado Espiritu
    FFXIV Server
    Gilgamesh
    FFXI Server
    Sylph
    Blog Entries
    4

    Quote Originally Posted by Taim Meich View Post
    Nares Cuffs are the superior option, and Spoila Cuffs are better than Vicious and pretty cheap, so don't bother.
    Nares are out of reach.
    I was looking at the Spolia cuffs as well. Only 2 have sold in the last 2 months so really Viscous would be a holdover until I could get Nares or Spolia. Thank you for the input.

  17. #3137
    Salvage Bans
    Join Date
    Dec 2006
    Posts
    888
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Kalmado View Post
    Nares are out of reach.
    I was looking at the Spolia cuffs as well. Only 2 have sold in the last 2 months so really Viscous would be a holdover until I could get Nares or Spolia. Thank you for the input.
    They are a popular post-100 leveling synths for clothcraft. I'm surprised you don't see them regularly on your server.

  18. #3138
    Ridill
    Join Date
    Dec 2007
    Posts
    10,982
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Shiva is horribly backwater.

  19. #3139
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Could an Ochain pld hold Odin2's adds indefinitely?

  20. #3140
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yes, idk if they need support though.

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