Too much lag involved for me, pass!
Too much lag involved for me, pass!
The Ibuki one is so nice...
You could actually do it on the old version, but only if your opponent was in the corner, and it was straight from Super > Ultra (you couldn't land a normal). It was 1 Frame and only worked on certain characters. I remember when Sako hit it for the first time, he actually started cheering out loud lol.
Edit: Here it is lol
For whatever reason I thought super was a kd lol, probably because usually when it hits me it's the killshot
Wow I've never seen any of those combos sako did before except for the E. Ryu one.
"Cheered out loud" *Pretty much says DAHHH outloud at a speaking level*
Spencer combos are harder than I thought they'd be :/
There is other vids of that Sako combo from his friends phone and Sako actually stood up and cheered, but hell if I can find that lol.
Except for some specific requirements on certain things (distance to do armor piercer following an almost full screen bionic arm, which characters not to use zip line/up grapple after on after corner wall bounce), Spencer combos are pretty easy :/
Hardest part is figuring out the best use of your assists to maximize that 80k.
well, I learned outdated Zip Loop, apparently (j. MMH DF zip, j. MHS, st. MHS 80k, super). Learned it yesterday, but couldn't do it with a lot of consistency like I can with dante combos. Found out about the GX loop, today and after like an hour or two, I can kinda do it (annoying to unlearn the muscle memory), but I can't do the finishing part (f. Zip, f. Zip, df. Zip, cr. H xx upgrapple). I can already tell its easier than the other version I learned. The main part of the combo I drop though, for some reason, is my combo extension. I use strange, so it's Call strange+S~80k, Bolts hit~S~80k, super. I just fuck it up a lot, the timing on it is weird sometimes when you do the up grapple, sometimes it won't hit the bolts and they'll fall out and stuff. Just gotta get used to the timing. Oh, and the j. m after the upf. zip off the cr. H... feels like 3~4f so its easy, but sometimes I wind up missing it like 6 times in a row lol.
I know it's possible to do the dante extension, but I just haven't committed to learning it yet, seems kinda hard to do though.
Zig Zag into 80k after Bionic Manuevers is really fucking easy, I don't know how people fuck it up so much in tournament lol.
He's a much more complex character to learn than wesker (super jump confirms, guard breaks with jam session, and just mixups in general), but he fits my team hella better I think. I like having the beef up front as well (extra 50k life compared to wekker).
Don't think I'll be able to do these combos online at all.
Because not every character is the same size. Down Zip to stand M-> Armor Piercer works on everyone (obviously), but characters that aren't normally sized require different timing if it works at all, and also doesn't work on alot of the cast if you're in x factor since spencer will fall too fast.
Adon has some weird ass links.
As for Sako, the Ibuki combos are 10x harder than the Evil Ryu one he showed.
The Evil Ryu combo just requires you to sit there for that long and repeat that without getting bored
Yeah, standing jab into SJC super is hard enough as the initial part of the combo...its easy off off a crouching FP, but standing LP....not confirming that. All-in or bust lol.
While I'm not going to deny that, doesnt the E.ryu one have a LOT of 1f links? What's the timing on the ex hado -> Ultra? Can you just mash it?
@Krandor, yeah, I realized that, but iirc I remember seeing a lot of people screw it up on normal size characters :/
Is there any reason to use Bionic arm inside of combos? Only thing I can think of is easy double super to finish off a character using XF (Arm -> XFC -> up grapple -> Arm). It's easier to link the TK down grapple after super with arm, but it's not particularly hard to do with maneuvers anyways..
What are the differences between the command grabs (L and M?) besides the optional follow up on the M, and I'm assuming more range on the M version. My source for frame data says they all are 5f start up, so what would be the point of using L?
Only difference between L and M throw is that you can do the follow up after M throw. Otherwise they do same damage and have same startup
Also, are you forgetting that Bionic Arm is a great full screen punish?
No, I said inside a combo. Yeah, outside it's a great full screen punish (especially if THC with dante... easy 1 mil, kinda insane). And I see, kinda disappointing considering the follow up is pointless, lol.
Yeah, I know why the ibuki one is difficult. And yeah I forgot about plinks for a second, lol. Do some insane vega combos with 1 frame links and ridiculous charge partitioning!
I straight bodied a bunch of dudes yesterday @ weeklies lol. I made this Viper dude yell at his girlfriend to pack her shit cuz he wanted to leave.
Honestly, I enjoy watching KOK's Evil Ryu more than Sako's (but that's also because KOK uses alot more setups and it's his best character). However, I cant think of an Ibuki that even comes close to Sako's. If you play Ibuki he's definitely the player to follow.
Here's a set he played against Juso. He did lose but Juso is also a gdlk Sakura
https://www.youtube.com/watch?v=xCvSVr4H5UU
Kbrad seems like a cool dude, but I cannot fucking stand his voice. Does this bother anyone else!?