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  1. #21

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    There was supposed to be a 24 hr weekend today except....

    http://www.jc-mp.com/forums/index.ph...t5po05drnug5g7


    Test Cancelled
    An hour or so after we started the test, we were hit by a DDoS attack that ended shortly after; roughly 2 hours later we were hit by an even stronger attack, leaving us with no choice but to call off the test.

    It is a shame for the beta to end just 3 hours after it started, though we did verify that the server performance fixes most definitely worked.

  2. #22

    Default

    It's up, they started it again, I'm in right now guns seem MUCH more accurate this time

  3. #23

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    Another weekend beta starts tomorrow. 48 hour test.

    Times:

    https://www.jc-mp.com/times/

  4. #24
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    3,635
    FFXI Server
    Ragnarok

    Default

    sweet, time to finally get in on this. thanks IC

  5. #25

    Default

    huzzah, been forever since the last one

  6. #26

    Default

    I didn't play on the last one.

    https://www.jc-mp.com/forums/index.p...ic,1318.0.html


    0.0.11 Changes

    New Features:
    Server administration features added to server console
    Extensive set of Lua bindings added to allow for much greater interactivity
    Implemented fully-functional clientside Lua streamed from the server
    Added CEGUI for font drawing and more in future
    New nametags, implemented in clientside Lua
    New FPS counter at the top right
    Local player can now change model
    Launcher now automatically updates client
    Custom font sizes for use in clientside Lua
    Cross-script communication (scripts can send events to each other)
    Communication between clientside and serverside scripts (scripts can send messages to their counterparts over the network)
    Clientside Lua can now draw primitives in 2D and 3D
    Kill detection added - notifies the server of the killer and reason for a death
    Vehicle colours now synced - all players will have vehicles with the same colour
    Weapons can now be given to players via Lua
    Players and vehicles can now have their health set by Lua
    Local chat added - highlights messages from players in your vicinity, making it easier to see messages
    Derby gamemode now spawns players with rocket launchers and grenade launchers for more chaos
    Clientside Lua events for player input and damage added, allowing scripts to intercept them
    Scripts now automatically unload when they exceed their error quota
    Lua errors now have callstacks to help track down the source of the error
    Added --fontscale launch option to adjust size of fonts to user's liking

    Bug Fixes:
    Clamped time to 00:00 to 23:59 to prevent issue where the game's colour scheme could be permanently broken
    Stopped vehicles from exploding if flipped upside down without a driver
    Invalid players are now handled correctly, preventing floating nametags at >20km away
    Streamer reworked considerably - now much more reliable
    Issue where vehicles would randomly disappear has been fixed
    Keypresses are no longer sent through PDA and main menu to the game
    Internal angle representation fixed; values correctly converted between Euler angles and Quaternions
    Issue where Rico was invisible fixed
    Entities (such as players and vehicles) now handle missing models correctly
    Passengers of vehicles will no longer "float away" from the vehicle
    Client no longer hangs when given invalid parameters for vehicle spawns
    Input in menus now correctly handled on a consistent basis
    Lua events now handle default return values correctly
    Game no longer crashes when entering a vehicle as a passenger as it despawns
    Game no longer crashes when two people go into stunt/cling position at the same time
    Checkpoints no longer disappear after death
    The unloading of a module causing crashes has been fixed
    Players can now fall off their bike
    Broken animations when changing model with a two-handed model fixed
    Fonts now render across all resolutions with the correct aspect ratio
    Unsubscribing a Lua event in another event no longer crashes
    Vehicles will no longer respawn after being repaired (if marked as dead)
    Linux-central issues have been fixed
    Disconnecting without a JC2-MP local player no longer crashes the game
    Last-synced position/rotation used on client if player has not spawned correctly
    Clientside Lua module count is no longer zero on 64-bit systems
    Time now progresses correctly past 00:00/midnight
    Moved JC2-MP logs to AppData so they can be written to without permissions errors

    Other:
    Massively optimized text drawing - should be much faster
    Changed auto generated name colour to be consistent across both Windows and Linux servers

    Scripts

    Racing (dreadmullet)
    /race - Adds you to the next race list

    The Racing gamemode lets you race other players in a variety of races.
    It comes with a fully-featured GUI, letting you focus on the race.

    Derby (Trix)
    /derby - Sends you to the derby

    The Derby gamemode drops you in the dish with vehicles and explosive weapons.
    Make of it what you will!

    Freeroam (Philpax)
    /tp or /teleport - Teleports you to a location

    The Freeroam gamemode provides standard functionality for a JC2-MP server,
    including loading spawns and teleports.

    Local Chat (Philpax)
    The local chat script highlights players in your vicinity in the chat,
    letting you communicate easier with the players around you.

    Nametags (Philpax)
    /tags - Toggle all nametags
    /vtags - Toggle vehicle nametags
    /ptags - Toggle player nametags

    The nametags have been completely rewritten to be faster, sleeker,
    and more informative.

    Speedometer (Philpax)
    /speedo or /speedometer - Toggles the speedometer
    /clearmax - Clears the maximum speed

    The speedometer shows you your current, and max, speed in a vehicle.
    How fast can you go?

    Killfeed (Philpax)
    Ever wanted to know who's dying and how? The killfeed will tell you.
    Now you too can find out Woet exploded for the 37th time in 2 minutes!

  7. #27

    Default

    Hell of a lot better this time. 10 hours left so get on it quick.

  8. #28

    Default

    Didn't even notice there was a weekend test, but it was extended to last this entire week.

    https://www.jc-mp.com/

  9. #29

    Default

    Played a bunch the last two nights. Shooting down people who manage to take off in the big jets at the airport just never gets old, heh.