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  1. #21
    A. Body
    Join Date
    Sep 2006
    Posts
    4,236
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Outlaw View Post
    How did I miss this?!
    I dare say this is worth stickying. Just sayin.

  2. #22
    Puppetmaster
    Join Date
    Jan 2010
    Posts
    68
    BG Level
    2
    FFXI Server
    Diabolos

    oh wow, that was simply awesome lol

    is there any info on whoever made that, or a way to contact them? I'd be really interested in knowing the content pipeline he was using and what software he used to rig and animate. I really would like to know his texture method, as it looks near exact to what you'd see in the game.

    I've been working on a similar pipeline for a project of mine I call Soldier, a side-scrolling game made with UDK. check it out here http://www.soverance.com/soldier.php

    I've just been using Folye's model viewer to extract the .MQO, use Metasequoia to convert the models to .OBJ, and import them into 3DS Max for rigging and animation. While that totally works for the skeletal meshes, it wreaks hell on the textures, and mine always look fucked up (see the website...lol)

  3. #23

  4. #24
    Banned.

    Join Date
    Jan 2013
    Posts
    10
    BG Level
    1

    Hey nice video!


    User was infracted for this post.

  5. #25

    ▲▲

    Join Date
    Aug 2005
    Posts
    6,839
    BG Level
    8
    FFXIV Character
    Pikarya Saisei
    FFXIV Server
    Excalibur

    Normal day in the pit on Pandemonium looked like this.