The purpose of this thread is to accurately estimate the benefits of mythics while AM3 is up. Personnally I think they are only worth starting from 300TP on zerg, so I won't bother to include a strategy that builds 300 TP (which would considerably weaken them). I already did the pup one in the RQT, I'll repost it later on, but I'll start with DRG's mythic.
For reference I use a relatively weak mob (accuracy will probably be capped with any DD)
Spoiler: show
I'm using those common buffs :
*berserk+agressor if /war or war main, hasso if 2Handed DD /sam or sam main
*red curry bun as food
*a maxed BRD for buffs (daurdabla 99 for 4 songs all overwritten with the level 99 relic horn) casting songs with the full AF3+2 bonus : I use minuet 4 and 5 (that's about 150 attack) and 2xmarch, so I'm getting 10 str and 10 dex bonus.
*boostdex ( +25 dex)
*haste, dia 2.
Also for reference a good DD with those buff (like MNK/WAR with vere 99,impetus, and good gear) is doing 700+ DPS (can be verified with motenten's spreadsheets, 725 for monk for instance).
MNK reference
Spoiler: show
For DPS calculations I'm using I'm using a simulation of my own, but I will list the "parse" of the simultion and verify each time that results match the theory. I'll use an elvaan 99.