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Thread: FFXIVAPP - FFXIV Parser     submit to reddit submit to twitter

  1. #21
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    Not quite.

    When you do party damage>click member>click monster. Yes it will tell you the damage that member did to that monster, but it makes it a bit tricky to compare against other party members (have to individually check each member). What would be neat is to have the same layout as the Party Damage tab, but be able to filter down to a certain target monster.

    A small critique, but just my opinion.

  2. #22
    Bagel
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    Instead of using a generic sample.xml button, would it be possible to simply reparse any exported xml by clicking a button and choosing the xml in question?

  3. #23
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    I could add that in both of the last posts.

  4. #24
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    Does anyone have Japanese/German log files which I can have a gander at? Something with at least an example of each type of line ?

  5. #25
    Asada Shino
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    Quote Originally Posted by Icehunter View Post
    Thank you~!

    I do have a request. I have many friends with windows 7/8 and none have issues with the plugins loading (star icon on left).

    Is there anyone here where the plugins don't load??? That uses windows 7.
    I just saw this post after hours of messing with it attempting to get the plugins to load - They won't load for me. Windows 7, 64bit. I tried it on my laptop as well - also Win 7 64bit. Still nothing. No clue what would cause this.
    Let me know what other info you need to try and fix the problem (if that's what you were planning to do, lol), I will do what I can to help out.

  6. #26
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    Right click the zip file->unblock ^^: silly windows

  7. #27
    Asada Shino
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    Ah, I see it under properties -> security. Thanks, works now.

  8. #28
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    thanks, this worked for my friend as well.

  9. #29
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    Using the newest version, Phlebotomize DoT isn't being counted at all. It also appears the program is using some kind of ballpark estimation -- I Chaos Thrust a level 32 Snipper, the DoT ticked for 23-26, and ffxiv-app counted 38 per tick. Chaos Thrust on a level 31 Large Buffalo, ffxiv-app estimated 40 per tick, actual ticks were 23-26. It also doesn't count the amount of ticks properly.

    edit: In-game /echo commands don't seem to be working either. Touch of Death and Demolish DoTs aren't being counted at all.
    edit2: Haven't noticed any dropped actions on DRG thus far out of ~25 repetitions of each combo, so that's awesome.

  10. #30
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    Quote Originally Posted by Carraway View Post
    Using the newest version, Phlebotomize DoT isn't being counted at all. It also appears the program is using some kind of ballpark estimation -- I Chaos Thrust a level 32 Snipper, the DoT ticked for 23-26, and ffxiv-app counted 38 per tick. Chaos Thrust on a level 31 Large Buffalo, ffxiv-app estimated 40 per tick, actual ticks were 23-26. It also doesn't count the amount of ticks properly.

    edit: In-game /echo commands don't seem to be working either. Touch of Death and Demolish DoTs aren't being counted at all.
    edit2: Haven't noticed any dropped actions on DRG thus far out of ~25 repetitions of each combo, so that's awesome.
    Parser commands, have to look at when I get home. Some of the DoT skills were missed because I relied on a google docs sheet someone made and it was apparently missing some skills. As far as the formula goes I got that off reddit and my github issue tracker from another user.

    This stuff is not in the logs at all but here's how I get tick damage:
    TickDamage = (OriginalAmount / ActionPotency) * DamageOverTimePotency;

    All the info I got from here:
    https://github.com/Icehunter/ffxivapp/issues/2

    After that all I do is start a timer based on Math.Ceiling(duration/3);
    Timer = new Timer(3000);
    Timer.Start();

    if(currentTick < TotalTickCountsForAction)
    {
    add damage to parser
    }

    I can modify these formulas at any time however.

    Thanks!

  11. #31
    Bagel
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    Ah, okay. Potency doesn't match up well with actual damage output at this point in time, but I know Seiken + Dancing Mad is doing some work to narrow down the damage formulae. I feel like, for now, it might be better to not count DoT potency towards a player's actual damage and separate it out so that players can manually add in their DoT damage if they want. At least from my FC's perspective, it would help more to have a completely accurate count for instant damage done, then we could manually calculate our DoT contributions based off estimations performed by the parser.

    For tick count, xiv-app stopped counting Chaos Thrust ticks at around ~10-15 seconds remaining on the DoT duration, so I'm not sure what's going on there.

  12. #32
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    "Chaos Thrust", new List<int>
    {
    100,
    20,
    20
    }

    Action Potency 100
    DOT Potency 20
    Duration 20 (20/3) rounded up is 7 ticks. So it only did 1-2 ticks??? Or is the duration wrong?

    If the damage calculation is wrong then I'll have to not put dot's in at all at this point until we have a proper formula.

  13. #33
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    Just checked the DB site and the google docs site was wrong... So. it's 30 seconds which is why your missing the ticks. should be 10 ticks total. I'll go through everything again tonight and check it into main branch

  14. #34
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    Chaos Thrust's duration is 30 seconds, not 20. It's 10 ticks.

    EDIT: Orz, 5 seconds too late

  15. #35
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    I'd be interested in a plugin that tracks xp over time. Any intention to let others create plugins?

  16. #36
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    Yup; I'll be release a sample soon for it.

  17. #37
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    Figured out chaos thrust and the rest of formulas. The forumla is right, but I was using wrong potency. Should be combo potency of 160
    Tick = (Damage/160)*20

  18. #38

    delete

  19. #39
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    Can you change the naming convention for screenshots and logs to (year)_(month)_(day)_(time) so that they order themselves automatically when looked at in a directory?

  20. #40
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    Sorry, was using canadian format