Not to sound like a total noob but is anyone else finding that people that are parsing the same fight you are with the same program still end up getting different results? Is this "normal"? How accurate can this be?
Not to sound like a total noob but is anyone else finding that people that are parsing the same fight you are with the same program still end up getting different results? Is this "normal"? How accurate can this be?
I can't figure out how to get the chat translator back on the parser. I am an idiot lol.
^^
<3. thanks!
Just wanted to let you all now.
1) I added the plugins into the main download again. For now that is; until I get a plugin installation API setup where all plugins can be downloaded within the app from GitHub with update notifications.
2) Informer now has a huge ass update; and includes real-time enmity display. I hard-coded the upper limit to 32768 enmity as the tank would instant jump to 4billion+ once he hit that.
Theory-crafters can now go and find out exactly how much enmity anything does. On one note; if you in a solo party enmity reduction skills do jack squat
3) The plugin api will now give ALL developers access to the target info/hate info/agro list/player stats/player info etc... for use within their own plugins.
Have fun!
Added mini widget to display over game On by default.
Widget disappears a lot for some reason.
The auto reset of data is a setting you can turn off.
I'm having the same problem with the widget resetting, which I now know how to fix. On top of that though it freezes up and I have to ctrl alt delete and task manager it to close it. I'm up to date on frame net with v4.5. Anyone have any suggestions as to why it's freezing on me?
It could be a collection has been modified error; so I'll push a new build soon. For the widgets I set them to "topmost" but for some reason windows overrides that especially when alt tabbing to skype
Oh should have mentioned I'm using Windows 7 64bit
can anyone give the latest one a try; I have a dev test build right now for SMN dot's. I made a significant yet small update to party parsing and want to get some feedback on it. It now keeps seperating tracking of from/to skill/name lists for party members and based on some early feedback it eliminated other peoples skills names bleeding into another's parse. there is still the issue of AOE (vide volley after pld flash) but I'll work on that as simple as I can until linked parsing is released.
In one test the BLM recovered ~100k of damage from the parse (missing and on other players) and the PLD lost 100k of damage from other skills that weren't associated with him.
Thanks!
I'll give it a try tonight and let you know how it goes
How do I import sound files? I downloaded a bunch of FF6 .wav files into the same directory and refresh sound list does exactly nothing.
Just plop them all into the Event plugin folder under /Plugins
herp. There's an aruba.wav in the root sounds folder too and I had put them in there. TY.