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Thread: FFXIVAPP - FFXIV Parser     submit to reddit submit to twitter

  1. #141

    Not to sound like a total noob but is anyone else finding that people that are parsing the same fight you are with the same program still end up getting different results? Is this "normal"? How accurate can this be?

  2. #142
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    Quote Originally Posted by genuinelying View Post
    Not to sound like a total noob but is anyone else finding that people that are parsing the same fight you are with the same program still end up getting different results? Is this "normal"? How accurate can this be?
    Because of SE's logs no parser will be 100% on party parsing. Parsing yourself however is dam near perfect; I will be making a linked parsing mode though; so you can all combine you're parsers into one.

  3. #143
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    I can't figure out how to get the chat translator back on the parser. I am an idiot lol.

  4. #144
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    ^^

  5. #145
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    <3. thanks!

  6. #146
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    Just wanted to let you all now.

    1) I added the plugins into the main download again. For now that is; until I get a plugin installation API setup where all plugins can be downloaded within the app from GitHub with update notifications.

    2) Informer now has a huge ass update; and includes real-time enmity display. I hard-coded the upper limit to 32768 enmity as the tank would instant jump to 4billion+ once he hit that.

    Theory-crafters can now go and find out exactly how much enmity anything does. On one note; if you in a solo party enmity reduction skills do jack squat

    3) The plugin api will now give ALL developers access to the target info/hate info/agro list/player stats/player info etc... for use within their own plugins.

    Have fun!

  7. #147
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    Added mini widget to display over game On by default.

  8. #148

    Widget disappears a lot for some reason.

  9. #149
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    Quote Originally Posted by Syncness View Post
    Widget disappears a lot for some reason.
    For me it's the stats and the widget

    Fighting dummies and at random time all starts auto reset

  10. #150
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    Quote Originally Posted by Ratatapa View Post
    For me it's the stats and the widget

    Fighting dummies and at random time all starts auto reset
    I basically stopped using it for now because of resets. It's like it forgets all parsing results as soon as I drop combat, so each pull / boss is its own data set and the last disappears and I don't know how to find it again. Haven't played with the widget yet.

  11. #151
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    The auto reset of data is a setting you can turn off.

  12. #152
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    I'm having the same problem with the widget resetting, which I now know how to fix. On top of that though it freezes up and I have to ctrl alt delete and task manager it to close it. I'm up to date on frame net with v4.5. Anyone have any suggestions as to why it's freezing on me?

  13. #153
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    Quote Originally Posted by Khary View Post
    I'm having the same problem with the widget resetting, which I now know how to fix. On top of that though it freezes up and I have to ctrl alt delete and task manager it to close it. I'm up to date on frame net with v4.5. Anyone have any suggestions as to why it's freezing on me?
    Same problem here, the parser randomly freezes and I have to "Taskkill" it.

    Edit : My comp is using Windows 8 Pro With all updates to date.

  14. #154
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    It could be a collection has been modified error; so I'll push a new build soon. For the widgets I set them to "topmost" but for some reason windows overrides that especially when alt tabbing to skype

  15. #155
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    Oh should have mentioned I'm using Windows 7 64bit

  16. #156
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    Quote Originally Posted by Khary View Post
    Oh should have mentioned I'm using Windows 7 64bit
    can anyone give the latest one a try; I have a dev test build right now for SMN dot's. I made a significant yet small update to party parsing and want to get some feedback on it. It now keeps seperating tracking of from/to skill/name lists for party members and based on some early feedback it eliminated other peoples skills names bleeding into another's parse. there is still the issue of AOE (vide volley after pld flash) but I'll work on that as simple as I can until linked parsing is released.

    In one test the BLM recovered ~100k of damage from the parse (missing and on other players) and the PLD lost 100k of damage from other skills that weren't associated with him.

    Thanks!

  17. #157
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    I'll give it a try tonight and let you know how it goes

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    How do I import sound files? I downloaded a bunch of FF6 .wav files into the same directory and refresh sound list does exactly nothing.

  19. #159
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    Just plop them all into the Event plugin folder under /Plugins

  20. #160
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    herp. There's an aruba.wav in the root sounds folder too and I had put them in there. TY.

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