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  1. #221
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    Hey atomos, does ashita have anything like gearswap? Luacast? My buddy was saying it had something like spellcast, but ive been on gearswap for 5 months now :-/

  2. #222
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    Ashita v1 has AshitaCast which mimics what SpellCast can do. You can find it here:
    http://www.ffevo.net/topic/3313-ashitacast/

    If you are interested in something similar via LuaCast you can use SuitMeUp:
    http://www.ffevo.net/topic/3226-suitup-2/
    http://www.ffevo.net/topic/3028-suit...-see-suitup-2/

  3. #223
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    Ashita v2 Alpha v2.0.0.8 released:
    http://www.ffevo.net/topic/3381-ashi...ssionfeedback/

    There is now an easy to use updater to keep your alpha files updated with the latest version, you can get it here:
    http://www.ffevo.net/topic/3380-ashi...alpha-updater/

    Both Ashita v1 and v2 are working without issue after todays update as well.
    Enjoy.

  4. #224
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    Ashita Alpha Updater
    Download: http://www.ffevo.net/topic/3380-ashi...alpha-updater/

    The alpha updater allows you to automatically get the latest files without having to visit FFEvo for the info.
    That being said, you just need to simply drop the updater and the included DLL into the same folder you have Ashita v2 installed, then run it. It will update the files to the latest versions.
    You will need to manually run this file (for now) to obtain the latest files. So please keep checking for new updates!

    Ashita v2 Updates
    • Fixed: Fixed inclusion loops with addon libraries.
    • Changed: Rewrote the plugin manager entirely to adjust for several lockups.
    • Fixed: Fixed issue when two or more plugins were loaded, Ashita would freeze.
    • Added: Some more detailed output from the plugin manager for loading and unloading plugins.
    • Fixed: Issue with chat manager pointer.
    • Fixed: Issue with log message pointer.
    • Fixed: Issue where plugins that altered new chat lines would not effect the result.
    • Fixed: Issue with dir_exists always returning true.
    • Fixed: Issue where command parser could crash the game with no command.
    • Added: Recast addon.


    Recast Addon
    Recast has been converted to an addon, and now has colorizing based on the time left of the recast.
    When a timer reaches under 20 seconds, it will now turn yellow.
    When a timer reaches under 5 seconds, it will now turn green.


    A handful of plugins will be released soon as well.

  5. #225
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    Some more updates pushed for Ashita Alpha v2.
    • Added plugins:
      • Paste
      • Peekaboo
      • Screenshot
      • SexChange
      • Stfu
      • Timestamp
      • WatchDog


    Use the new updater to get latest: http://www.ffevo.net/topic/3380-ashi...alpha-updater/

  6. #226
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    Where can you find detailed information about these plugins/addons? I.e. what they do exactely.

  7. #227
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    Quote Originally Posted by Sechs View Post
    Where can you find detailed information about these plugins/addons? I.e. what they do exactely.
    At this time I didn't get a chance to make a post for the plugin info and such, but within the next few days I'll have a post explaining them.
    Most are the same as they were in v1 of Ashita which you can find on FFEvo as well along with the topics for each plugin for basics.

  8. #228
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    Quote Originally Posted by Sechs View Post
    Where can you find detailed information about these plugins/addons? I.e. what they do exactely.
    A new topic covering the currently included alpha plugins can be found here:
    http://www.ffevo.net/topic/3389-info...n-information/

  9. #229
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    Wow... quite some cool stuff there lol

  10. #230

    !! Probably the BEST add-on/plug-in to ever exist in the universe. Stfu; Removes <call> holy shit I'd have LOVED that when assclowns used it in every macro...

    Question; I've thought about using Ashita instead of windower since you've got some of the neat stuff =o! But, does switchmon work with ashita? or is there an equivalent?

  11. #231
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    Ashita Alpha v2.0.0.10 Released
    http://www.ffevo.net/topic/3393-ashi...ssionfeedback/

    • Removed: Addons are no longer part of the Ashita core.
    • Removed: Addon handling code from all managers.
    • Removed: Unneeded Luabind code / library.
    • Added: GetEntity to IEntity, however plugins SHOULD NOT use this function! (Needed for new Addons plugin.)
    • Added: New Addons plugin, has all same features as the original /addon commands.


    A list of changes from v2.0.0.8-v2.0.0.9 that I didn't post here:
    Code:
    Fixed: Fixed inclusion loops with addon libraries.
    Changed: Rewrote the plugin manager entirely to adjust for several lockups.
    Fixed: Fixed issue when two or more plugins were loaded, Ashita would freeze.
    Added: Some more detailed output from the plugin manager for loading and unloading plugins.
    Fixed: Issue with chat manager pointer.
    Fixed: Issue with log message pointer.
    Fixed: Issue where plugins that altered new chat lines would not effect the result.
    Fixed: Issue with dir_exists always returning true.
    Fixed: Issue where command parser could crash the game with no command.
    Added: Recast addon.
    Added: (Addons) file:get_install_dir - Returns the given installation path for FFXI, POL, Tetramaster etc.
    Added: (Addons) file:get_dirs - Gets a list of directories within the given path.
    Changed: (Addons) newchat now accepts two return values.
     - The first is always a boolean if the line should be blocked.
     - The second is a string that will overwrite the current chat text.
    Changed: (Addons) incoming_packet and outgoing_packet now accepts two return values.
     - The first is always a boolean if the packet should be blocked.
     - The second is a table of the new packet data to overwrite the current one with.
    Fixed: Typo in OnEvent addon.
    Changed: (Addon) Log library now prints out the addon using the log functions.
    Changed: (Addon) Settings library now automatically creates the directory for the settings file if it does not exist.
    Added: (Addon) file.normalize_path(path) and file.path_from_dir(dir) inside of the settings library.
    Added: (Addon) string.remove(s, index) to the string library.
    Changed: Internal code for addon handling has been massively overhauled and cleaned up.
    Fixed: Minor issue with SetInputText's carrot injection.
    Quote Originally Posted by Anomie View Post
    !! Probably the BEST add-on/plug-in to ever exist in the universe. Stfu; Removes <call> holy shit I'd have LOVED that when assclowns used it in every macro...

    Question; I've thought about using Ashita instead of windower since you've got some of the neat stuff =o! But, does switchmon work with ashita? or is there an equivalent?
    Given that it does not seem to do anything to the game itself, I would say yes, it should work with Ashita.

  12. #232
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    Does Ashita's gearswap/spellcast equivilent provide the same functionality as gearswap does, ie allow you to midcast on an instant cast spell/WS (rather than just precast)?

  13. #233
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    Quote Originally Posted by Fake View Post
    Does Ashita's gearswap/spellcast equivilent provide the same functionality as gearswap does, ie allow you to midcast on an instant cast spell/WS (rather than just precast)?
    I personally do not play the game, I just develop tools for it still. You'll have to checkout the AshitaCast thread here for more info on that:
    http://www.ffevo.net/topic/3313-150-ashitacast/

  14. #234
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    I finally managed to download this (wow, big achievement!) and after all the neat updater downloaded all the stuff, I tried to launch the software and it gives me an error saying I don't have the msvcp120.dll file or something like that.
    Couldn't find mention of this in the thread above or in the readme.txt file.

    What am I doing wrong exactely? D:


    Edit:
    Do I really need to install Visual Studio? =/ Or can I just download that file and place it somewhere?

  15. #235
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    After installing Microsoft Visual Redistributable x64 I'm getting the same error btw.

  16. #236
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    You might not have installed the right year(s) redistributable (s).

  17. #237
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    I used the link Atomos gave a few pages ago and downloaded Visual C++ Redistributable per Visual Studio 2012 Update 4, x64 version of course.
    Here it is:
    http://www.microsoft.com/en-us/downl....aspx?id=30679

    Do I have to install the x86 version as well?
    My SO is an x64 one.

  18. #238
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    Yeah, try it. It won't hurt, at least.

  19. #239
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    Quote Originally Posted by Sechs View Post
    I finally managed to download this (wow, big achievement!) and after all the neat updater downloaded all the stuff, I tried to launch the software and it gives me an error saying I don't have the msvcp120.dll file or something like that.
    Couldn't find mention of this in the thread above or in the readme.txt file.

    What am I doing wrong exactely? D:


    Edit:
    Do I really need to install Visual Studio? =/ Or can I just download that file and place it somewhere?
    We have a full guide on how to install Ashita both with a normal SVN client as well as our beta launcher. There are links to the install guide in nearly every news post update for Ashita as well.
    You can find the guide here:
    http://www.ffevo.net/wiki/index.php/Installing_Ashita

    The recommended method of installing Ashita v1 is to use the beta launcher which can be downloaded here:
    http://www.ffevo.net/topic/2918-ashita-launcher-beta/

    The installation guide, as well as every news post for Ashita, states what packages you need to install:
    From the wiki: http://i.imgur.com/682tC7B.png
    From the latest news post: http://i.imgur.com/0SYD6fu.png

    I'm not trying to sound mean but we explain how to do all this all over the site/forums. So taking a moment to read instead of just clicking links will get you what you need.
    Nearly every question asked about Ashita whether it is regarding installation or a general issue can typically be addressed easily with searching our forum.


    If you are new to Ashita, I would definitely encourage you to check out the new Ashita v2 instead of v1. You can find all the info on v2 here:
    http://www.ffevo.net/forum/94-ashita-v2/

    You can use the beta updater here to get the latest version: http://www.ffevo.net/topic/3380-ashi...alpha-updater/

  20. #240
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    Quote Originally Posted by atom0s View Post
    I'm not trying to sound mean
    I don't think you are being, but I sure took my time reading.
    Appearently I read the wrong stuff.
    I read:
    1. the last page/post of this thread
    2. This thread and the few replies
    3. This page
    4. The Readme which comes with the Ashita V2 Alpha downloader
    5. Checked the Twitter account to see if I could find anything about the error I was getting

    After seeing the error I proceeded with
    • Googling the error and reading a few of the first results I got
    • Tried to search for some info within this thread and found your post where you linked Vstudio redistributable


    So yeah, I think I've read quite a lot of thing for a simple automatic install.
    Appearently I've read the *wrong* stuff and until your last post I would still define the process confusing, if someone asked me about it.
    Maybe this can be some sort of constructive feedback from a random user (me) to you (the devs) to canalize the information in a different way so that what happened to me doesn't happen to another person in my same situation?
    Not that it's a big deal of course, but it always leaves a better impression (and no waste of work/time/resources for you) if this can be avoided

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