Btw I'm not using clipper (no point really since it doesn't work anyways)
Btw I'm not using clipper (no point really since it doesn't work anyways)
Well some still use it for ja0wait, but there's a standalone option for that.
flee was working for a friend before he turned on clipper to test it, then flee and any movement+ gear stopped working and he was able to move around while healing, just didnt show on his screen. -.-
There are people who swear they aren't using and don't even have clipper, and still experience movement speed issues. So idkwtf is going on.
I have it I'm just not bothering to having another program running if it's not working and yeah got weird chocobo thing
W legs are working fine for me so far, movement speed updates as soon as I take them on/off.
Anyone have issue with attainment not showing correctly/using custom settings?
Probably the only one who still uses it, but infobar seems to be broken as well
In dyna atm so I can't read all of the thread to see if these are dups, but I wanted to post before I forget...
- My TH gear isn't swapping in when I /ranged, so that spellcast trigger doesn't seem to be working
- Blinkmenot is going fucking wild. My WHM/DNC mule randomly went naked and was suddenly wielding a great sword. I turned into a Hume and was wearing a Gaudy Harness.
- Also, Blinkmenot doesn't seem to be really working, for the config I use at least. Gear keeps swapping.
- Yarnball is messing up player IDs and inserting some garbled control characters.
- Spellcast doesn't seem to be picking up the disengaged trigger-- I keep manually having to swap into idle.
- I have some //send commands (XI-Util Send plugin) in my XML to make my mule do things when I do other actions and these only seem to work randomly... Not sure what the deal was, but I died because of it so I just made them manual macros for now and am not testing further currently.
Your spellcast issues are probably related to BMN, because my /ra trigger works fine.
I don't have BMN running on the character with the ranged triggers
Edit: hmm, just worked. Not sure what the pattern is here
Edit: and now it didn't work again...
Took out the int. file and it fixed me crashing when logging on.
Something is wrong with Spellcast, Mote's ClassTrigger's aren't working in the sch xml.
Not sure exactly what's happening but it isn't updating my current arts so it won't use any of my stratagems.
Infobar working for me.
No, using his newest version. I'm going to guess that it's just not updating itself based on what arts I'm in. So I guess there's more verification for it not being able to read updates to your status.
What I don't understand is sometimes it will let me switch arts, put up addendum, then throw up 1-2 more strats before it starts spitting out "No valid Art currently set."
damn.. I have another friend who's having issues with Rev2 so I was hoping that would narrow it down.
Edit: To be clear, my probs are with the THF xml and my friend's are with MNK. It's not SCH-specific.