Only pop required based on this post:
http://www.bluegartr.com/threads/113...=1#post5514296
I don't know if it's guaranteed NQ, but that's what has been reported so far.
doing SSR, 2f took east path, before it branches north/south, there was a rampart, we killed that, and another spawned behind with Quickdirk, dropped Primacy x1, thief mob with a fuckton of evasion.
also theres no static rampart on central 2f, I'm guessing its a lotto from one of the 8 that roam the corners.
I can confirm that you only need to pop the 4F Dvergr to get Bloodthirsty Dvergr on 5F; we were running low on time so I was Fleeing to the portal, but I decided to see what popped from that last rampart on 4F before i took us up. NQ Dvergr popped on 4F, Bloodthirsty Dvergr popped on 5F; all but one of us got the title, of course.
4f Gear (single) can unlock body in SSII.
You do not have to kill anything on 4F to pop Dvergr, or at least it's very unlikely. The stationary rampart in the very last room after the two paths connect is the one that pops Dvergr. It's possible you ran right past it without even looking. I ran ahead of the rest of the people I was with to scout and that rampart was up in the last room as soon as I got to it (the rest of the people in my group had only killed maybe 2 or 3 mobs at that point).
Well on our run we killed the first couple of rooms of ramparts on 4F. In CCC room we killed the moving rampart and a chariot in the middle but we avoided any other ramparts in that room in the corners. I had been reading on BG about the Dvergr on 4F near the portal to go up during the run. So we snuck by the next set of ramparts on our way to the portal to go up specifically looking for it. There was never any stationary rampart on our run. We went back and killed the previous room with the 3 ramparts. By that time we had got a 10min warning so decided to just go up to 5F. I dont think theres anyway we ran past it without seeing it.
If you are talking about rampart being in the room shown below (in red) without killing anything:
http://i70.photobucket.com/albums/i9...Remnants4F.jpg
There definitely wasnt anything in that room on our run. We did not kill the brainjack chariot on the floor below though, which is why I mentioned it in my other post.
if it's like arrapago, something triggers the rampart that pops NQ boss (in arrapago's case: kill armored chariot and/or some NQ chariot).
For the record, on the run we killed Dvergr (NQ) on F4, we didn't kill the ramparts/LAC on F3 either. The only stuff we had killed was a bunch of ramps/mobs on F1 and Seafarer NM, pretty much nothing on F2 (wiped because of a clusterfuck pop, just went up because it was really unsafe to raise where we died), orobons and orobon NM on F3, and a few mobs on F4 by the time I got to that room. If anyone's thinking it's time-related, we probably had about 35-40 minutes left at that point.
Theres a condition to pop 4f dvergr rampart, because it wasnt up for us either.
I feel SS-II is more for a 4-6 person group, it just felt slow / had to skip a bunch of stuff doing with 3 people.
I'd lean towards the higher end of that range. So many of the NMs require killing a decent amount of stuff to spawn (and even a lot of the regular mobs for unlocks don't go down super fast, like those orobons on F3), so I don't see how you can really kill all six potential NMs, plus pre-boss Dvergr, plus Bloodthirsty Dvergr final boss in the time allotted if you're going in with just 3 people, especially if you want one of those to be a THF. Also, because of the way it's set up with everything popping from the ramparts, you're constantly dealing with multiple mobs (2-4, sometimes more if you link ramparts), so it's helpful to have the extra 2-3 bodies for crowd control.
Maybe like frogs? Kill a certain amount of ramparts/chariots/whatever to equal enough points to pop it.
THF is useless (read : medicore TH boost for a DD job that plainly sucks), have whm or mnk sub THF. The ideal setup is MNK/WAR BRD/WHM WHM/THF. Didn't have to elaborate theories or even start doing salvage to guess so. I suppose WHM or BRD has to pull to be optimal on killing speed. Might want brd/thf to guarrantee TH on all mob too unless whm pulls. WHM or BRD pulling is dependent on whom you give gear first.
ok after gathering all info here abt bhaf and did 2 runs, came up with some conclusion abt "near full" run
went in with just WHM BST DRK
1F:
doesnt matter where u go, but make sure u kill AT LEAST 1 of each type of mob, so the lamp will "duplicate"
What i mean here is if you killed a mob that drop body cells, the lamp will allow u to unlock body later, same for hp etc etc.
theres only like 2 of each type of mob (fly or wamoura, flan or flying wamouras, goblins or moblins, and a dahak), 1F should unlock all equipment slots and HP/MP
HP/MP is from dahak (VERY IMPT) and you will kill it anyway, because after u killed it AND OPENED the portal door, a NM dahak will pop, so make sure you turn arnd to kill it.
2F:
Same for 1F kill at least 1 of each troll, this is the only place you can make lamp replicate more abi/sj/spell
Just kill each troll at the corridors in the middle and ur fine. Also kill 1 of the troll on ur path (NE SE NW SW) to unlock STR
Kill troll NM bla bla
3F:
This is the part i cant seem to figure out yet (If theres anything)
You can access both east and west side, kill all the gears, get a rampart to pop and it reinforcement with like 8 triple gears.
both rampart does nothing afterm dies but leave its corpse behind, so idk wats the secret here BUT I ASSUME in order to pop 4F NQ cerb, u need to destroy all machines so i killed them all.
No NM here it seems, move on to 4F
4F:
As mention above, kill everything. Someone said in the first (or 2nd) room if you kill both gear, a larger gear will pop for more alex/plans. I didnt managed to pop it for some reason but luckily, this didnt hinder the "kill all machine" plans and after i cleared entire floor at the final room with 3x triple gears, a rampart pop, and it pop a NQ cerb.
There is no reason anyone will lack time cos i cleared this floor with like 30 mins remaining for last floor. so feel free to kill them all for both NQ and HQ cerb.
5F HQ cerb nuff said, dropped madruk hand and ares feet (for loot update purposes)
Reason to bring a DRK: TWILIGHT SCYTHE IS THE BOMB HERE, apoc/ragnarok your way to 30% and switch to twilight to auto attack. You can still do like 400-500 damage a hit lol and it dies fast
I would assume a murasamemaru SAM will work too
Enjoy, i'll try other zones soon![]()
This seems like it would be the optional SS route:
1f- Go either way (untill we find out if theres a difference between the NM drops), skip first room, second room clear the mobs in the middle room (for necessary unlocks), then go to the 'inside' path and pop the NM. Head back, clear the long room with the 4 ramparts, then proceed to the Qiqirn NM. Port up
2f- Clear the middle room until the suspicious rampart pops for the MNK nm (try to figure out which one is the PH, if its a specific one), pick either path (once again, until we figure out the difference between the PLD and THF NM drops, doesnt matter). Skip the rest, go either north(flayer) or south (orobon), port up.
3f- Pull the NM rampart, it'll probably link with the one roaming near it.
From here, things arent clear, trying to figure out the spawn condition for NQ dvergr on 4f.
still 3f: go to middle east room, clear everything, pop LAC. Port up
Since some people have claimed to get the Dvergr to pop right away with skipping the room, but some people havent gotten the Dvergr to pop. So hope NQ Dvergr rampart is up, otherwise try clearing stuff, and hope for the best.
Random thing I just remembered. In Arrapago last night, on 3F (the floor that you start in the center and then go east or west weaving around north/south down the long paths ending with the door you need to open to port) - in the long open room before the port, there was a single shady looking Archaic Gear roaming around in a ton of Lamia - did not drop anything or unlock any pathos. We didn't want to waste a ton of time running all the way back in the opposite direction, but I'm thinking that there's another one of those shady Archaic Gear on the other side as well. I'm betting there's a NM somewhere for killing both of them (possibly at the same time?), though I can't be sure. I can't imagine that it was just a random pointless monster, though - just like the NM-related Gear on F2 (the four in the halls that you need to kill to pop the 5th NM in the center), it didn't unlock any pathos.