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  1. #161
    TIME OUT MOTHERFUCKER

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    Thanks. I was wondering if I was going to get an answer.

  2. #162

    Here's a series of questions, if anyone feels like satisfying my curiosity.

    1. So based on the formula for Flaming Crush damage...

    (6*(100+MAB)/100 +8)*(1+bpdamage%/100)

    Nirvana beats MAB staffs for damage right? Or, at least, it seems very close, but then the avatar level pushes it over?

    2. Dia II is -26/256 defense reduction (10%). That means it is, for all intents and purposes, an increase in attack to the avatar for melee and physical BPs equivalent to the defense lost by the monster? I never really notice a difference in damage from this nor Crimson Howl (it may be small or due to the fact that avatar damage ranges so wildly).

    Attack/Defense ratio caps out at 2.0 for avatars right? So if my avatar had double the enemy's defense in attack, that would be the maximum achievable damage versus that target, and more attack would do nothing, correct? And if an avatar is only doing ~2k physical blood pacts (Predator Claws) against an enemy, that is simply due to a lack of attack or also because of STR (unfixable)? Wouldn't Shell Crusher also greatly assist in fixing the avatar's damage issues against the target?

    3. How would one quantify the damage increase on Flaming Crush for attack? Is +MAB simply better point for point over attack (presuming attack/defense ratio isn't capped)?

    Flaming Crush seems to do poorly against higher level enemies, to an extreme degree (falling off below predator claws). Does enemy MDB affect the magical damage of Flaming Crush (I assume yes)? Against other mobs without MDB (non-boss) what is the cause of this low damage? Is it simply due to a lack of ATK, causing the damage to fall (would more ATK fix this)? Is the magical damage of Flaming Crush based off of the physical portion of the first hit, and if so, wouldn't this make stacking ATK and MAB in unison useful to fix ratio and then have MAB scale the damage? Does magic accuracy have anything to do with the magical portion of Flaming Crush?

    4. What makes Spinning Dive an attractive option against higher level enemies over Predator Claws? When and why would you use Spinning Dive over Predator Claws, when it seems Predator Claws outperforms it in damage?

    5. Why does Predator Claws generally do more damage than all other avatar physical BPs at that level? Is it because of the 3 hit nature, or simply because it has better modifiers/base damage (why does it beat Eclipse Bite when Fenrir has more attack)? In addition, do the other BPs (Spinning Dive, Mountain Buster, Rush, etc) share the same damage and modifiers, or are they all different (and the other ones are just worse in comparison)?

    6. Presuming TP isn't capped, how would one quantify the TP bonus on Caller's Spats +2 into MAB? Is Caller's Spats +2 just always better in this situation (non-capped TP), or does it vary based on gear? What would it take for them to be outperformed (Ngen Seraweels BP dmg, Hagondes Pants MAB, etc)?

    7. Is Nirvana any good for magical (merit, possibly others) BPs, or is it simply worse than something like a Balsam or augmented Keruanos?

    8. Does pet double attack do anything for blood pacts?

  3. #163
    Ridill
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    1. Would kinda depend on how much pet mab and possibly how many hits connect. And how much BP dmg you have already.

    Not sure if any of the ilvl bp dmg is still worth it besides body so assuming that and the 3 from earring that would make Nirvana only increase BP dmg by about 34.7% without the lvl increase

    Not sure if any of the new stuff goes higher but a reasonable pet mab staff is balsam at +120. So in order for that to be at least 34.7% increase your +pet/avatar MAB from gear and traits etc before staff would need to be below 109. Given that traits is 40 that would only be 69 in gear and you can get 20s on each of the 4 skirmish pieces besides body which is being used for BP dmg and feet start with 25.

    Though that said after doing the math some other BP dmg pieces might be good like hands/legs. Adding those would devalue the BP dmg on nirvana while taking away possibly MAB slots... also if the extra hits miss they would hurt Balsam less since it only effects the magic part which would put the threshold a bit higher.

    2. Yeah you could sorta see it like a 11.3% increase in attack. It's been awhile since I looked into it but I believe from the testing that was done that pets capped rather high which makes small increases not really do much. This is part of why you see adding little do much but also why you see such huge changes with level differences.

    3.I really don't think pet pdif has been mapped out anywhere near enough to put a number to that. Yes all magical modifiers including resist effect the magical part and yes physical modifiers effect both which can be a source of lower dmg. Also missing the main hit will cause the magical portion to miss as well reducing you just to a couple of 1.0 ftp offhand hits. Attack could help but the amount it would take as far as we know would be a lot and we only get small amounts of pet att gear.

    4. I assume BPs like most ws get a bit of a boost in accuracy on the first hit so if you are fighting hard stuff where you might not have capped accuracy then a 1 hit move would provide overall better accuracy also PC kinda relies on crits for it's higher dmg which is much less likely on high level mobs.

    5. Each ws has different stats like different ws also as explained before PC can crit

    6. You can't directly. The percent increase in dmg from MAB depends on how much you already have as I sorta touched on before. Same with BP dmg stat.

    Tp bonus does too but it also depends on other things and when I last tried to test the merit BP formulas I couldn't really make much progress other than to say the ones wiki are way wrong but how was weird that would take a lot more testing to really pinpoint. So it's rather hard to figure out just how much the tp bonus is adding even with testing specific amounts since when I did some testing somehow dint seemed to even effect the amount of dmg tp added. But if you can make sense of it feel free.

    7. Using the same gearing of the first part of only body and earring Balsam would win if you are under +246... again that doesn't account for pet level increase because well we don't really know enough to account for that

    8. Not sure really

  4. #164
    New Spam Forum
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    Quetzalcoatl

    New Jug Pets:



    Warlike Patrick (Natural Cap: 104)
    Costs 200 gil/ea
    Atk Adj: +30%
    Def Adj: -20%

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       482      614        418        353       5372
     100       498      635        434        366
     101       507      638        442        373
     104       555      700        485        412       5400
     105       571      722        500        425
     106       587      741        515        438
     109       635      804        558        476
     113       700      888        617        528
     115       732      928        646        554
     117       764      971        675        579
     119       796      1011       704        605       5508


    Rhyming Shizuna (Natural Cap: 107)
    Costs 344 gil/ea.
    Atk Adj: +10%
    Def Adj: +30%

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       469      523        418        575       5688
     100       485      541        434        596
     101       494      543        442        609
     105       558      614        500        692
     106       574      631        515        711
     107       590      648        529        734       5740
     109       622      683        558        774
     113       687      755        617        858
     115       719      789        646        900
     117       751      825        675        941
     119       783      859        704        983       5832


    Amiable Roche (Natural Cap: 110)
    Costs 591 gil/ea.
    Atk Adj: +40%
    Def Adj: -10%

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       479      662        421        400       5056
     100       495      685        437        415
     101       504      688        445        424
     105       568      778        503        481
     106       584      799        518        495
     109       632      867        561        538
     110       647      889        575        553       5124
     113       697      957        620        597
     115       729      1001       649        626
     117       761      1047       678        655
     119       793      1090       707        683       5184


    Brainy Waluis (Natural Cap: 113)
    Costs 1016 gil/ea.
    Atk Adj: None
    Def Adj: None

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       489      477        418        444       5372
     100       505      493        434        460
     101       514      495        442        470
     105       578      560        500        534
     106       594      575        515        549
     109       642      623        558        597
     113       707      688        617        662       5464
     115       739      719        646        694
     117       771      752        675        726
     119       803      783        704        758       5508


    Hurler Percival (Natural Cap: 116)
    Costs 1747 gil/ea.
    Atk Adj: +20%
    Def Adj: None

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       466      542        404        509       4862
     100       482      561        420        525
     101       491      563        428        534
     105       555      641        486        598
     106       571      659        501        614
     109       619      717        544        662
     113       684      795        603        727
     115       716      832        632        759
     116       732      851        647        775       4968
     117       748      871        661        791
     119       780      909        690        823       4988


    Generous Arthur (Natural Cap: 119)
    Costs 3004 gil/ea.
    Atk Adj: -20%
    Def Adj: +30%
    En-slow effect

    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       469      379        412        579       4740
     100       485      392        428        600
     101       494      393        437        613
     105       558      446        495        696
     106       574      458        509        715
     109       622      496        552        778
     113       687      548        611        862
     115       719      573        640        903
     117       751      599        669        945
     119       783      624        698        986       4860

  5. #165
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Ah that's why my Patrick stats were so low... I wasn't wearing my af hands. And didn't SE say something about giving us more pets that reach the cap naturally? Gee thanks 1/6

  6. #166
    Ridill
    Join Date
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    Bahamut

    Some info on "new" moves. This was all done in pvp with ilvl 119 pets but no other +pet stats vs a whm/sch with average ilvl of 114. To give you an idea of what the magic/breath dmg means I did this with 9% mdt, 17 mdb in gear, 15 bdt.

    Warlike Patrick:
    Infransonics: still -25% evasion for 3 min
    Secretion: +25 eva

    Amiable Roche:
    Intimidate: Reraise recast went to 67 so 12.5% I think for 5 min

    Hurler Percival:
    Hi freq field: still -25% evasion for 3 min
    spoil: -9 str
    Rhinogaurd: Evasion went from 690 to 862... so that's either +172 or +25%. Either way pretty substantial

    Brainy Waluis:
    Queasyshroom: -7 hp/tic
    Dark Spore : high dmg like 999 in pvp against a whm wearing some dt and average ilvl of 114 and -30 acc for 3 min
    Numbshroom: decent dmg like 500ish but super weak paralyze
    Spore : Also weak para

    Generous Arthur:
    Purulent Ooze: about 500ish dmg so that seems better than before 15/tic -10% att bio and -10% hp down. Both were about 80 sec
    Corrosive Ooze: 600ish dmg -33% att/def for about 80 sec
    enslow: low proc rate lasts about 1 min and only increased reraise reacast to 61 sec so basically non existant


    For what it's worth not a single resist in the bunch and from the looks of the durations no partials either... granted ilvl 119 vs 114 but still back before the macc updates 114s missed half the time on 104s lol. On the other hand while most the moves seem about the same potency the slow and paralyze moves are MUCH weaker than the old versions.

  7. #167
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    That enslow is like... a little over 1% >_>?

  8. #168
    Ridill
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    Bahamut

    Looks like it... I could use something with bigger recast but don't think it's worth testing. Iirc gooeys was 5

  9. #169
    Relic Weapons
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    Leviathan

    Any info on how much base INT/MAB Avatars have at 119?

  10. #170
    Sea Torques
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    Jun 2007
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    Lakshmi

    Quote Originally Posted by SargentRemora View Post
    Any info on how much base INT/MAB Avatars have at 119?
    MAB is the same as a blm at 99. Avatars are BLM/BLM I believe, so you'll have to look up the int based on job/sj bonus. I forget how much they get from race bonus. I believe the seraphicaller page lists how much it adds. I'm on my phone atm else I'd check for you

  11. #171
    Sea Torques
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    Sep 2006
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    BG Level
    5

    209 INT

  12. #172
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Wyvern Accuracy prepatch with parameter boost: 849
    Wyvern Accuracy prepatch with parameter boost: 932

  13. #173
    Puppetmaster
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    Bahamut

    Do we know if the BST Job Point category for Pet Attack Speed is giving a 1% delay reduction per merit, or 1% haste? And if it's haste, magic haste or JA haste or gear haste?

  14. #174
    Ridill
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    Bahamut

    So based on Farkirk's numbers above looks like all the new buyable jugs got another 83 acc at 119 just like wyvern

  15. #175
    Nidhogg
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    Quote Originally Posted by Magnus7775 View Post
    Do we know if the BST Job Point category for Pet Attack Speed is giving a 1% delay reduction per merit, or 1% haste? And if it's haste, magic haste or JA haste or gear haste?
    I looked for the post awhile back but couldn't find it, but I recall them saying it stacked with gear haste. Considering JA haste caps at 25% and JPs will increase to 30 eventually, short sightedness willing, it's magic haste.

  16. #176
    Ridill
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    Quote Originally Posted by Malithar View Post
    I looked for the post awhile back but couldn't find it, but I recall them saying it stacked with gear haste. Considering JA haste caps at 25% and JPs will increase to 30 eventually, short sightedness willing, it's magic haste.
    I believe it was either a dev note or the update notes themselves that said stacking.

  17. #177
    Puppetmaster
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    Bahamut

    Quote Originally Posted by Malithar View Post
    I looked for the post awhile back but couldn't find it, but I recall them saying it stacked with gear haste. Considering JA haste caps at 25% and JPs will increase to 30 eventually, short sightedness willing, it's magic haste.
    Thanks! That's very helpful. Now I just need to grind out a billion cap points...

  18. #178
    Ridill
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    So I'm trying to determine some pet stats in ballista and it's not going so well. Ballista does weird things to dmg and it doesn't appear to do the same weird things to players as pets. Like on the elements they clearly have -50% sdt to they aren't taking -50% dmg from the other elements it's closer to -50% of what the master took though not exact. And the half resists aren't quite half. Day/weather procs aren't quite 10%. So anyone know exactly wtf ballista is doing to dmg? Or an easy reliable way to be able to use do this outside? I'd rather not test regular mobs since I've already seen it's not the same. Ditto other dmg types like piercing, blunt etc?

  19. #179
    New Spam Forum
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    Dec 2009
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    Quetzalcoatl

    November 10th Version Update: New Jug Pets



    FLY, Headbreaker Ken (Natural Cap: 115)
    Costs 1484 gil/ea.
    Atk Adj.: None
    Def Adj.: None

    Regular attacks deal slashing damage.

    Somersault - Requires 1 charge. Deals physical damage (Blunt).
    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       469      472        451        444       5056
     100       485      488        467        460
     101       497      489        475        470
     105       579      554        533        534
     106       599      570        548        549
     109       661      618        591        597
     113       744      683        650        662
     115       784      714        679        694       5156
     117       825      747        708        726
     119       866      778        737        758       5184
    -



    TIGER, Blackbeard Randy (Natural Cap: 117)
    Costs 2196 gil/ea.
    Atk Adj.: +60%
    Def Adj.: -10%
    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       492      757        418        400       4740
     100       508      782        434        415
     101       520      786        442        424
     105       602      889        500        481
     106       622      913        515        495
     109       684      990        558        538
     113       767      1094       617        597
     115       807      1143       646        626
     117       848      1196       675        655       4846
     119       889      1246       704        683       4860
    -



    LADYBUG, Threestar Lynn (Natural Cap: 119)
    Costs 2853 gil/ea.
    Atk Adj.: None
    Def Adj.: -10%
    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       537      431        572        369       3508
     100       553      447        588        383
     101       566      448        596        391
     105       648      513        654        449
     106       667      529        669        463
     109       729      577        712        507
     113       812      642        771        565
     115       852      673        800        594
     117       893      706        829        623
     119       934      737        858        652       3604
    -



    SNAPWEED, Redolent Candi (Natural Cap: 115)
    Crafted (Adept Synergy)
    Atk Adj.: None
    Def Adj.: +20%

    Regular attacks deal slashing damage.

    Tickling Tendrils - Requires 1 charge. Deals physical damage (Blunt). Additional effect: Stun
    Stink Bomb - Requires 2 charges. Deals earth damage within range of pet. Additional effects: Blind, Paralysis
    Nectarous Deluge - Requires 2 charges. Deals water damage within range of pet. Additional effect: Poison
    Nepenthic Plunge - Requires 2 charges. Deals water damage within range of pet. Additional effects: Drown, Weight
    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       479      474        418        530       5688
     100       495      490        434        549
     101       507      492        442        560
     105       589      557        500        636
     106       609      572        515        655
     109       671      620        558        713
     113       754      685        617        791
     115       794      716        646        829       5802
     117       835      749        675        868
     119       876      780        704        906       5832
    -



    SNAPWEED, Alluring Honey (Natural Cap: 119)
    Crafted (Adept Synergy, HQ)
    Atk Adj.: None
    Def Adj.: +30%
    Code:
    Level   Accuracy   Attack    Evasion    Defense    Max HP
      99       489      474        418        573       5878
     100       505      490        434        593
     101       517      492        442        605
     105       599      557        500        688
     106       619      572        515        709
     109       681      620        558        771
     113       764      685        617        855
     115       804      716        646        897
     117       845      749        675        938
     119       886      780        704        980       6026

  20. #180
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    So some info on new mob moves... venom does decent dmg but only 1hp/tic poison lol. Tiger paralyze doesn't seem that potent. Spiral spin lowered acc/racc by 20. Noisome powder was -15% att/ratt so still gimped compared to mob version.

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