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  1. #401
    Ridill
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    As promised dex testing

    Arcuballista: 1 Fire maneuver. ftp 13.0

    ws dmg: 17433
    +60 dex dmg: 18837

    60% dex mod. Dev note said 50%


    Armor Shatterer: no maneuver. ftp 6.0

    ws dmg: 7218
    +60 dex dmg: 7758

    50% dex mod. Dev note said 50%

    Armor peircer: 1 dark maneuver to force. ftp 7.0

    ws dmg: 8862
    +60 dex dmg: 9618

    60% dex mod Dev note said 60%

    Daze: 1 thunder maneuver. ftp 11.0

    ws dmg: 14058
    +60 dex dmg: 15246

    60% dex mod Dev note said 100%

    Well guess 2/4 aint bad. jk it's super bad especially when you consider the fact it's also adding to base dmg so those ws mods are more like 20-30% really. idk seems like regular shots and ranged ws are calculated decently differently here. Regardless that at least 40% missing off of dex mod is like 4k dmg on 3k tp daze

  2. #402
    i should really shut up
    You can safely ignore me I am a troll

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    Quote Originally Posted by dasva View Post
    As promised dex testing

    Arcuballista: 1 Fire maneuver. ftp 13.0

    ws dmg: 17433
    +60 dex dmg: 18837

    60% dex mod. Dev note said 50%


    Armor Shatterer: no maneuver. ftp 6.0

    ws dmg: 7218
    +60 dex dmg: 7758

    50% dex mod. Dev note said 50%

    Armor peircer: 1 dark maneuver to force. ftp 7.0

    ws dmg: 8862
    +60 dex dmg: 9618

    60% dex mod Dev note said 60%

    Daze: 1 thunder maneuver. ftp 11.0

    ws dmg: 14058
    +60 dex dmg: 15246

    60% dex mod Dev note said 100%

    Well guess 2/4 aint bad. jk it's super bad especially when you consider the fact it's also adding to base dmg so those ws mods are more like 20-30% really. idk seems like regular shots and ranged ws are calculated decently differently here. Regardless that at least 40% missing off of dex mod is like 4k dmg on 3k tp daze
    Updated the two incorrect mods on the wiki, ty.

  3. #403
    Sea Torques
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    Dec 2007
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    I've been getting unusual results with Coiler + Coiler II with respect to TP return on String Shredder. When spamming String Shredder with Light/Fire/Thunder maneuvers during Overdrive and only store TP+18 from equipment (Enmerkar Earring +8, Varar Ringx2 +10, and no Inhibitor attachments) and zero DA from equipment, I consistently get 156 TP return. This is comprised of 123 TP for the first hit (105*1.18) and 33 TP on the other 3 hits since the auto's DA rate is 100% with Coiler and Coiler II during Overdrive...

    Except String Shredder is supposed to be 3 hits according to the wiki.co.jp article?

    After spamming E Lilith HTBF for a few runs, I got the following damage values and TP return for both Bone Crusher and String Shredder using Fire/Light/Wind, still with Coiler and Coiler II (no enhanced DA from Thunder Maneuver) but using Inhibitor II and DA+22% from equipment:

    Code:
    Bone Crusher
    TP
    311 31415 31294 29215 28830 30954 31038 31200
    288 23845 21804 21684 23841 23930 23875
    265 15459 15317
    242 7870
    
    String Shredder
    TP
    334 23008
    311 19614 20400 18341 19895 20047
    288 14169 14988 15305 15263
    265 9376
    Given the total Store TP appears to be 231 during Overdrive (used Inhibitor II, Optic Fiber and Optic Fiber II for attachments and the same +18 store TP from equipment), clearly String Shredder is a 3-hit WS after all and a 5-hit TP return is possible (334 TP), yet that means given 100 DA with Coiler and Coiler II, this should mean a guaranteed 5-hit WS (167 TP) in the first scenario.

    Since String Shredder is normally 3-hit without any DA procs, I might post this on OF sometime.

  4. #404
    Ridill
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    I've seen similar stuff before where bonecrusher looks to be getting what appears to be 4 hits most of the time during OD with thunder coilers.

    I'd take some of the pup info with a grain of salt since a lot doesn't have any links to testing/data and well I've found bits and pieces like that to be incorrect in the past. But figuring it out might take a bit of testing to ferret out exactly what is going on. Like when I found the armor plates wrong I also had to figure out what DTs really were since they were wrong too... and then also find they vary by frame lol. I've heard some level of talk that coilers might not be effected be effected by OF so that might mean actual rate from them is more like 65%

    My best guess here is Coiler isn't actually DA it's more like mythic OAT processed separately and only on first hit and so you rarely see all 5. It's also possible it does weird things with accuracy too bringing the odds down. Like SE put out that pets are capped at 99%... but sharpshoots shooting is still 95%. I wouldn't be surprised if some weird coding made additional hits on ws count as 95% or some stupidness

  5. #405
    Sea Torques
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    Good point... the Coiler description didn't actually say double attack but "近接攻撃を連続で行うことがある " or "bonus melee attacks" in the English description.

    Optic fibers do seem to affect coiler rate though: https://www.ffxiah.com/forum/topic/5...ew/29/#3450716

    I been getting non-100% multi-hit rate on auto-attacks with 22% DA and Coiler II + OF I&II so I'll try this again with 39% DA later (I still need a few more DA pieces) to rule out the Coiler effect being the usual DA (assuming it's like OAT processing if DA doesn't)

  6. #406
    Ridill
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    Quote Originally Posted by CDF View Post
    Good point... the Coiler description didn't actually say double attack but "近接攻撃を連続で行うことがある " or "bonus melee attacks" in the English description.

    Optic fibers do seem to affect coiler rate though: https://www.ffxiah.com/forum/topic/5...ew/29/#3450716

    I been getting non-100% multi-hit rate on auto-attacks with 22% DA and Coiler II + OF I&II so I'll try this again with 39% DA later (I still need a few more DA pieces) to rule out the Coiler effect being the usual DA (assuming it's like OAT processing if DA doesn't)
    That's what I was referring to but had only skimmed it but rereading again the only data was for no OF right? Looks like the poster was merely supposing what the rates would be with OF I think? Either way those samples could use a bit expanding. Does parser actually check that accurately now? Last time I used it it was doing some weird stuff with pets. Aanyways good work on testing and didn't even think to check jp description lol

  7. #407
    Sea Torques
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    I counted everything manually and I did get a sample with Coiler II given both OF (described below the table). I'll try to get a larger sample for Coiler II + both OF, but using 39% DA + Coiler II both OF should result in 100% DA for auto-attacks if the Coiler effect is just another source of DA or it is actually just a type of OAT that procs once on WS (what it seems like if I never get any 5-hit SS with 100+ samples from doing Lilith E a bunch of times)

  8. #408
    Sea Torques
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    Coiler effect on weapon skill additional hits continued

    As a reminder, the Coiler "additional attack" rate on wiki.ffo.jp (https://wiki.ffo.jp/html/15351.html) shows 30% for Coiler I and 35% for Coiler II with 3x thunder maneuvers.

    The pooled rate might be 65% during Overdrive, so I tried this again with no Optic Fibers under Overdrive with Sharpshot Head / Valoredge Frame.

    Thunder / Light (for auto-regen) / Fire maneuvers. Zero DA from equipment.

    Code:
    234 TP per main hit (22 TP off hits)
    28 TP received from Cait Sith - Champion of the Dawn HTBF (normal difficulty)
    
    String Shredder damage
    TP
    278 6461                (3 hits)
    300 8938 7963 7054 7305 (4 hits)
    
    Chimera Ripper damage
    TP
    256 10368 7492 7744 8157 (2 hits)
    It seems, again, since the combined Coiler I+II additional attack rate should be high, then it should manifest during automaton auto-attacks (in this case 42 of 57 attack rounds with an additional attack, 95% CI [.6034, .8446]).

    At the same time, Chimera Ripper max number of hits should be expected to be 2 if Coiler does confer an additional hit, and the results support that, so Coilers can provide 1 additional hit for a melee WS.

    Having observed a 5-hit String Shredder in the past but in the presence of equipment DA (see 2019 post), one might "hope" to see a 5-hit String Shredder during this 1 Overdrive since the Coiler rate is high (TBF only 5 WS observed), but I ended up seeing only 3- and 4-hit String Shredders.

    Again referring back to Lilith testing, when there was 0% DA from equipment, but the multi-attack rate effectively was 100% with Coiler I + Coiler II + Optic Fiber I + Optic Fiber II, the observed max # of hits from String Shredder was only 4, so this further supports the idea that Coiler provides only 1 additional hit for melee WS.

    If there is DA% present from equipment, that would open up the possibility of a 5 total hits for a WS with 3 base hits (as observed many times since 2019 for Bone Crusher and String Shredder, and I typically never use Coilers), so it seems Coiler "OAT" is similar to Mythic OAT aftermath whereby you can see 4-hit String Shredders and 4-hit Bone Crushers all the time with Coilers + Optic Fibers + Overdrive but zero DA from equipment. Only DA from equipment opens up the possibility of a 5-hit.

  9. #409
    Sea Torques
    Join Date
    Dec 2007
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    582
    BG Level
    5

    It seems that Counter damage for the automaton might be 50% of normal hits (or at least the average anyway).

    This was done during Overdrive and with Galvanizer and 1x Thunder Maneuver (same conditions as for the previous post)

    Code:
    Critical hit	(n = 35)
    Min	538
    Max	664
    Average	615.5714286
    	
    Hit		(n = 59)
    Min	392
    Max	516
    Average	459.779661
    	
    Non-counters	(n = 94)
    Sum	48672
    Count	94
    Average	517.787234
    	
    Counter		(n = 43)
    Min	159
    Max	421
    Average	254.8444444
    43 counters out of 102 counter opportunities (misses and parries excluded) as well (results consistent with the documented 50% counter rate for Galvanizer with 3x Thunder Maneuvers)

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