Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 201 to 220 of 409
  1. #201
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Awesome, sounds good!

    Lizard can be used to open Light by combining Brain Crush -> Tail Blow for Fusion:


    Edit: Tortoise Stomp (1 charge) appears to be Liquefaction.

    Stomp + Raging Axe -> Fusion
    Stomp + Avalanche Axe -> Scission
    Stomp + Spinning Axe -> Scission
    Stomp + Rampage -> Scission
    Stomp + Calamity -> Scission
    Stomp + Bora Axe -> Scission

    Raging Axe -> Stomp -> Liquefaction

    --

    Another Edit: Tegmina Buffet has secondary property Detonation:



    --
    Swooping Frenzy has secondary property Reverberation:



    --
    Pentapeck light property:


  2. #202
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Leech:
    Suction - 1 Charge - Deals physical damage. Additional effect: Stun. Damage varies with TP.
    Drainkiss - 1 Charge - Steals an enemy's HP. Damage varies with TP.
    Acid Mist - 2 Charges - Deals water damage to enemies within range of pet. Additional effect: Weakens attack. Damage varies with TP.
    TP Drainkiss - 3 Charges - Steals an enemy's TP. Amount absorbed varies with TP.


    Suction - Compression
    + Raging Axe -> Detonation
    + Gale Axe -> Detonation
    + Bora Axe -> Detonation
    + Ruinator -> Detonation

    Gale Axe -> Suction -> Gravitation


    Apkallu:
    Wing Slap - 2 Charges - Deals physical damage. Additional effect: Stun. Damage varies with TP.
    Beak Lunge - 1 Charge - Deals physical damage. Damage varies with TP.


    Wing Slap - Gravitation/Liquefaction
    + Avalanche Axe -> Scission
    + Spinning Axe -> Scission
    + Rampage -> Scission
    + Calamity -> Scission
    + Bora Axe -> Scission
    + Cloudsplitter -> Fragmentation
    + Ruinator -> Darkness

    Rampage -> Wing Slap -> Liquefaction



    Beak Lunge - Scission
    + Raging Axe -> Detonation
    + Smash Axe -> Reverberation
    + Gale Axe -> Detonation

    Gale Axe -> Beak Lunge -> Scission

  3. #203
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Oh snap didn't realize wing slap took 2 charges. Need more penguin jugs!

  4. #204
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Eft:
    Geist Wall - 1 Charge - Removes one beneficial magic effect from enemies within range of pet. Area of effect varies with TP.
    Numbing Noise - 1 Charge - Stuns enemies within a fan-shaped area originating from pet. Damage varies with TP.
    Nimble Snap - 1 Charge - Deals physical damage. Damage varies with TP.
    Cyclotail - 1 Charge - Deals area damage to enemies within range of pet. Damage varies with TP.
    Toxic Spit - 2 Charges - Poisons an enemy. Duration of effect varies with TP.

    Nimble Snap - Impaction
    + Spinning Axe -> Liquefaction
    + Bora Axe -> Detonation
    + Ruinator -> Detonation
    Smash Axe -> Nimble Snap -> Impaction
    Spinning Axe -> Nimble Snap -> Fusion

    Cyclotail - Impaction
    + Raging Axe -> Detonation
    + Gale Axe -> Detonation
    + Spinning Axe -> Liquefaction
    Smash Axe -> Cyclotail -> Impaction
    Spinning Axe -> Cyclotail -> Fusion
    Decimation -> Cyclotail -> Impaction

    So double Impaction on Eft...


    Hippogryph:
    Back Heel - 1 Charge - Deals physical damage. Damage varies with TP.
    Jettatura - 3 Charges - Enemies within a fan-shaped area originating from pet are frozen with fear. Duration of effect varies with TP.
    Choke Breath - 1 Charge - Deals physical damage to enemies within a fan-shaped area originating from pet.
    Additional effects: Paralysis, Silence. Duration of effect varies with TP.
    Fantod - 2 Charges - Enhance's pet's attacks. Duration of effect varies with TP.

    Back Heel - Reverberation
    + Raging Axe -> Impaction
    Rampage -> Back Heel -> Reverberation


    Diremite:
    Double Claw - 1 Charge - Deals physical damage. Damage varies with TP.
    Grapple - 1 Charge - Deals physical damage to enemies within a fan-shaped area originating from pet. Damage varies with TP.
    Spinning Top - 1 Charge - Deals area damage to enemies within range of pet. Damage varies with TP.
    Filamented Hold - 2 Charges - Reduces the attack speed of enemies within a fan-shaped area originating from pet. Duration of effect varies with TP.

    Double Claw - Liquefaction
    + Raging Axe -> Fusion
    Rampage -> Double Claw -> Liquefaction

    Grapple - Reverberation
    + Raging Axe -> Impaction
    + Smash Axe -> Induration
    Rampage -> Grapple -> Reverberation

    Spinning Top - Impaction
    + Raging Axe -> Detonation
    + Spinning Axe -> Liquefaction
    Smash Axe -> Spinning Top -> Impaction

    So Diremite has the same skillchain properties as the Lizard which means Double Claw -> Spinning Top will make Fusion.

    Antlion:
    Sandblast - 2 Charges - Blinds all enemies within range of pet. Duration of effect varies with TP.
    Sandpit - 1 Charge - Binds an enemy. Duration of effect varies with TP.
    Venom Spray - 2 Charges - Poisons enemies within a fan-shaped area originating from pet. Duration of effect varies with TP.
    Mandibular Bite - 1 Charge - Deals physical damage. Damage varies with TP.


    Mandibular Bite - Detonation
    + Avalanche Axe -> Scission
    + Spinning Axe -> Scission
    Rampage -> Mandibular Bite -> Detonation
    Calamity -> Mandibular Bite -> Detonation

  5. #205
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    So some more info on new pets

    Acuex -ilvl 119 has 5558 hp

    Normal hits slashing.

    Colibri - ilvl 119 has 5308 hp



    Normal hits slashing

    Pecking flurry - piercing

    spider - ilvl 119 has 5548 hp

    normal hits slashing

    sickle slash - blunt


    Hey Falk. Do you happen to have the dmg types of the regular hits and moves of other 119 pets? Also natural cap of these new pets?

  6. #206
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    You can check this for all the info I've got.

    Edit: what I need are tests to see if Acuex is a BLM (check regular Foul Waters damage versus Magic Bursted Foul Waters for example) and some way to see if Colibri is actually a Red Mage. They don't Double Attack, so those are just speculation right now.

  7. #207
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Weren't colibri found back at 75 cap to be rdm/rdm?

  8. #208
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Falkirk View Post
    You can check this for all the info I've got.

    Edit: what I need are tests to see if Acuex is a BLM (check regular Foul Waters damage versus Magic Bursted Foul Waters for example) and some way to see if Colibri is actually a Red Mage. They don't Double Attack, so those are just speculation right now.
    Oh that's cool. Extra points for all the production value lol. Would that actually work for testing though? Both it's moves are fan shaped so they are probably breath dmg... lol I just released we get pet breath augments now that could be real funny

  9. #209
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Ophannus View Post
    Weren't colibri found back at 75 cap to be rdm/rdm?
    iirc jugs aren't always the same as their real counterparts

  10. #210
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    I think familiar Breath attacks (like more than half of Funguar's move list) are excluded from Magic Burst? Good point though, as I'm really not 100% sure.

    Edit: I mentioned it on the other forum about the Ready Charge issue but will post it here too - it's an in-game timer display issue, but your moves are recharging properly based on ASA pants/Charmer's Merlin usage.

    Maybe they'll fix it tonight when they add in Pet:Haste/Accuracy job point effects. ~_~

  11. #211
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Falkirk View Post
    I think familiar Breath attacks (like more than half of Funguar's move list) are excluded from Magic Burst? Good point though, as I'm really not 100% sure.

    Edit: I mentioned it on the other forum about the Ready Charge issue but will post it here too - it's an in-game timer display issue, but your moves are recharging properly based on ASA pants/Charmer's Merlin usage.

    Maybe they'll fix it tonight when they add in Pet:Haste/Accuracy job point effects. ~_~
    I think all breath attacks player and pets can MB but it's accuracy only.

    Ah so you could actually use the move even though the timer said you still had another 5 seconds. Well than that is awesome.

    And holy crap didn't even realize those weren't working at all. That's kind of huge

  12. #212
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Yeah. :(

    And I understand about Breath attacks being able to typically Magic Burst, but our most notable breath attack user gets no Magic Burst properties on his moves. So I'm fairly certain Acuex moves are just magic attacks.

    And there are lots of fan-shaped magic attacks after all. :) Dust Cloud, Venom, Molting Plumage, Venom Spray... none of these are breath attacks.

  13. #213
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    But it looks breathy!!! Hmmm would be annoying to test though for MB dmg but no other trait really to test to prove blm . Also I could swear some of those were breath...

  14. #214
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Well! You were right. :D
    Foul Waters and Pestilent Plume are both breath attacks - and for whatever reason - SE made it so Familiar breaths don't MB. Double checked Funguar's moves, no MBs (Spore MB'd obviously).

    So the patch notes were wrong about the Acuex properties. Thanks for pointing that out, dasva.

  15. #215
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Shame... means all this pet mab we could get now probably wont help any either.

  16. #216
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    How much Pet:MAB do you think we have access to now? :o

    And it would still be useful for Molting Plumage, Fireball, etc.

  17. #217
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Not sure if anyone has really tested putting pet mab on the armor bsts can wear and it appears that there might be differences between armor amounts and weapons and it seems like some pet stats might be different between 1hd and 2hd weapons and differences between sets maybe...

    But going by weapon numbers they say it can go up to 21 and the mage sets are getting 25ish I think for smn so let's just say 20 put that in each ilvl slot that would be 140 pet mab. Exactly how much dmg that would be is hard to say since they all have different amounts of mab. Though should be around double dmg or more. RW would be fun. Wonder how strong other magical dmg is now. And similar lvls of pet macc which would be awesome for landing debuffs. Really a shame you can't get both at the same time like you can for players.

    Assuming this is breath dmg you can still increase it. I've gotten up to 8 pet breath on armor though what that 8 means exactly is hard to say. I'd assume it's just percent but that would be really low compared to mab especially when you consider it would mostly just be for loldrg breath dmg so would probably be a dps loss even at really high amounts. Wonder if hp effects it too... still either way decent dmg with decent debuffs though tp mod doesn't seem that strong from what I saw. It occurs to me though that maybe it's just broken as the update notes do say MBable. If it can't might be worth bug reporting.

    Been reading on your stuff really like all that info. Btw do you have duration info on Zealous Snort? Also I can't remember but does it wearing off show up in log? I remember pet debuffs don't which sucks

  18. #218
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by dasva
    But going by weapon numbers they say it can go up to 21 and the mage sets are getting 25ish I think for smn so let's just say 20 put that in each ilvl slot that would be 140 pet mab.
    Not bad, not bad...

    Quote Originally Posted by dasva
    It occurs to me though that maybe it's just broken as the update notes do say MBable. If it can't might be worth bug reporting.
    This is probably right - it's likely broken.

    Quote Originally Posted by dasva
    Been reading on your stuff really like all that info. Btw do you have duration info on Zealous Snort? Also I can't remember but does it wearing off show up in log? I remember pet debuffs don't which sucks
    Thanks, man. :D

    And I have no info on Zealous Snort duration, sorry. It doesn't show up in the log so you'd have to notice it either attacking slower or taking increased magic damage, I guess...

  19. #219
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Falkirk View Post
    And I have no info on Zealous Snort duration, sorry. It doesn't show up in the log so you'd have to notice it either attacking slower or taking increased magic damage, I guess...
    I remember it used to seem not to last long before. Well I think I know of a way should work at least for testing. For figuring it out while fighting would be a little harder/annoying

  20. #220
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    So some Zealous snort testing. First off tested via stealing then normal haste testing. Was 25% magic haste. MDB appears to have the same duration as the haste. Durations were as follows

    0 tp ~ 1 minute
    1017 tp ~ 1 minute
    2046 tp ~ 2 minutes
    3000 tp ~ 3 minutes.

    Also one odd thing is I could never steal the debuffs via aura steal

+ Reply to Thread
Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast

Quick Reply Quick Reply

  • Decrease Size
    Increase Size
  • Remove Text Formatting
  • Insert Link Insert Image Insert Video
  • Wrap [QUOTE] tags around selected text
  • Insert NSFW Tag
  • Insert Spoiler Tag