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  1. #101
    CoP Dynamis
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    So, now that you have the new parameters command, can you conclusively say if Avatar: Increases Attack affects normal hits at all? Or is it only physical Blood Pacts, as people always thought?

    edit: spelling

  2. #102
    BG Content
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    We've known conclusively that it affects normal hits for a long time.

    I'll also note that Fenrir appears to just be a Celestial Avatar with about +30% Attack in all tests so far.

  3. #103
    CoP Dynamis
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    Quote Originally Posted by Byrthnoth
    We've known conclusively that it affects normal hits for a long time.
    Well, I quit about a year ago, and my research thread on one of the avatar attack items didn't really seem to lead to a solid conclusion back then: http://www.bluegartr.com/threads/112...ttack-testing)

    Everyone kept claiming they only affected Blood Pact damage (same for all other Avatar Attack items). It's nice to hear I was right in pushing people into using them for avatar melee Feel a little like a pioneer in that regard haha. Tempted to come back seeing how good smn is doing lately (not to mention Cait Sith's long overdue debut)... but RL won't allow it for at least another year.

  4. #104
    Ridill
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    The problem is how much does it effect avatar dmg. Which has always been a part of the problem. pet pdif is kinda weird and so while it was shown att works it was also shown to have little effect compared to players even before you take into account how little you can get in comparison and the other stats you would be losing out on

  5. #105
    Cerberus
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    Alistrianna Galanodel
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    For those that may have been curious the recent pet dmg changes don't seem to have affected the current ratio caps for avatars. Took carby out to wail on some Lv.0 mobs and crits and normal hits were both doing 600~620 dmg or so.

  6. #106
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    They did affect the ratio caps on physical BPs, though.

  7. #107
    Ridill
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    So thanks for Byrth for giving me a template table for me to play to do this easier. Anyways little explantion the reason each cell has 2 numbers is normal and run wild stats which is why my 115 RW acc is xxx since my only 115 ilvl axe had accuracy on it so the value would be different. While I could calculate about what it would be without the axe haven't nailed down the exact number so didn't want people to think that was the /checkparam value. Also reason I did these jugs is they are the only ones that will go past the current 119 ilvl. I chose levels 115, 117, 119 because I figured everyone who cared would have one of those to use (really everyone should have at least 117 but meh). And then the odd level for some mobs was whatever there base level was for people wondering how strong pets would be without BA merits
    Spoiler: show

    <table border="0" cellpadding="0" cellspacing="0" width="448"><colgroup><col style="width:48pt" span="5" width="64"> </colgroup><tbody><tr style="height:15.0pt" height="20">
    </td> </tr> <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Herald Henry</td> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Base Level 113</td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">113</td> </td> <td> <td align="right">681/832</td> <td align="right">595/725</td> <td align="right">603/737</td> <td align="right">868/1036</td></tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">115</td> <td></td> <td align="right">731/xxx</td> <td align="right">623/759</td> <td align="right">632/772</td> <td align="right">906/1082</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">117</td> <td></td> <td align="right">745/910</td> <td align="right">653/759</td> <td align="right">661/807</td> <td align="right">944/1129</td>
    </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">119</td></td> <td> <td align="right">777/949</td> <td align="right">681/830</td> <td align="right">690/843</td> <td align="right">983/1177</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr>
    <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Sharpwit Hermes</td> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Base Level 119+</td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">115</td> <td></td> <td align="right">724/xxx</td> <td align="right">686/837</td> <td align="right">648/791</td> <td align="right">681/828</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">117</td> <td></td> <td align="right">756/921</td> <td align="right">719/877</td> <td align="right">677/826</td> <td align="right">713/867</td>
    </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">119</td></td> <td> <td align="right">788/921</td> <td align="right">750/915</td> <td align="right">706/861</td> <td align="right">745/907</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr>
    <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Brave Hero Glenn</td> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Base Level 119+</td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <td style="height:15.0pt" height="20">115</td> <td></td> <td align="right">716/xxx</td> <td align="right">502/608</td> <td align="right">486/797</td> <td align="right">486/589</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">117</td> <td></td> <td align="right">748/913</td> <td align="right">525/636</td> <td align="right">683/829</td> <td align="right">509/617</td>
    </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">119</td></td> <td> <td align="right">780/952</td> <td align="right">547/663</td> <td align="right">712/865</td> <td align="right">531/645</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr>
    <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Caring Kiyomaro</td> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Base Level 116</td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">115</td> </td> <td> <td align="right">711/xxx</td> <td align="right">748/911</td> <td align="right">648/791</td> <td align="right">554/671</td></tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">116</td> <td></td> <td align="right">727/886</td> <td align="right">766/933</td> <td align="right">663/809</td> <td align="right">566/687</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">117</td> <td></td> <td align="right">743/906</td> <td align="right">784/954</td> <td align="right">677/826</td> <td align="right">579/703</td>
    </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">119</td></td> <td> <td align="right">775/945</td> <td align="right">818/996</td> <td align="right">706/861</td> <td align="right">605/735</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr>
    <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Attentive Ibuki</td> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Base Level 109</td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">109</td> </td> <td> <td align="right">625/762</td> <td align="right">564/682</td> <td align="right">581/707</td> <td align="right">536/650</td></tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">115</td> <td></td> <td align="right">732/xxx</td> <td align="right">651/787</td> <td align="right">669/814</td> <td align="right">624/757</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">117</td> <td></td> <td align="right">754/919</td> <td align="right">681/823</td> <td align="right">698/849</td> <td align="right">653/792</td>
    </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">119</td></td> <td> <td align="right">786/958</td> <td align="right">709/858</td> <td align="right">727/885</td> <td align="right">682/828</td> </tr>
    </tbody></table>


    Some interesting things I found, if we were to convert it to level RW is basically like 8 levels to your pet. Not too shabby. The "best" pet we have now has the lowest cap and the 2nd best is also kinda lower while the absolute worse is at least 119 as is the mandy which is middlish. They all have about the same acc. Was kinda suprised the bird had about the same evasion as everyone else since I thought it was a thf.... In fact just based on these stats mandy seems the best defensively though obviously the boars huge counter/gaurd rate and tulfair seems to have some sort of pdt I haven't finished testing. The frog is even more horribly than I thought. Oh and Heralrd Henry was better than I thought it would be. Obvioulsly it's att/eva will suck being a pld but it's def is kinda crazy especially with it's tp move

    Spoiler: show
    No pet def stuff just rw and scissor gaurd

  8. #108
    Ridill
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    To give you an example of just how bad the frog is even at 119 here is god ole standby falcorr. Interestingly enough higher evasion than all the 119s except Ibuki

    <table border="0" cellpadding="0" cellspacing="0" width="448"><colgroup><col style="width:48pt" span="5" width="64"> </colgroup><tbody><tr style="height:15.0pt" height="20">
    </td> </tr> <tr style="height:15.0pt" height="20"> <td colspan="2" style="height:15.0pt;mso-ignore:colspan" height="20">Faithful Falcorr</td> <td align="Left">Base Level 99</td> <td>
    </td> <td>
    </td> <td>
    </td> </tr> </td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> <td>
    </td> </tr><td style="height:15.0pt;width:48pt" height="20" width="64">
    </td> <td style="width:48pt" width="64">
    </td> <td style="width:48pt" width="64">Acurracy</td> <td style="width:48pt" align="right" width="64">Attack</td> <td style="width:48pt" align="right" width="64">Evasion</td> <td style="width:48pt" align="right" width="64">Defense</td> </tr> <tr style="height:15.0pt" height="20"> <td style="height:15.0pt" height="20">114</td> </td> <td> <td align="right">708/863</td> <td align="right">724/883</td> <td align="right">727/869</td> <td align="right">591/721</td></tr>
    </tbody></table>

  9. #109
    Impossiblu
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    Prothescar Centursa
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    Balmung
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    Quote Originally Posted by dasva View Post
    tulfair seems to have some sort of pdt I haven't finished testing
    50% resistance to slashing. very useful for AAs

  10. #110
    Ridill
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    Yeah that's what I meant by not finished. Like I noticed the slashing difference when playing around with excal but never tested peircing/blunt

  11. #111
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    The idea of setting the stats up like this was so that I could tell the difference between static boosts and multipliers. The results were not really expected. It looks like Automatons might have some innate % boosts to things like Evasion and Accuracy, which I was almost certain would be static boosts. Perhaps this is based on head/body combination.
    Going along with this I just tried mirke wardecors that had +15 att/ratt and it gave me 18 and that's with no other att buffs, maneuvers or attachments. Probably pretty easy to test this out in abyssea with atmas then go back and backcalculate how much the attachments give

    Edit: nvm I had 2 merits into optimization though that should've pushed it to 16-17 not 18.

  12. #112
    BG Content
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    I was probably just wearing Fiore hands +1. I have them in my inventory somewhere and idk why I'd have unstored them.

  13. #113
    Old Odin
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    curious question: Was the eminent pole + hagondes feet bug ever fixed?

  14. #114
    First invited, last in the zone.
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    Quote Originally Posted by Damane View Post
    curious question: Was the eminent pole + hagondes feet bug ever fixed?
    Yes

  15. #115
    Ridill
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    So did some testing with atmas figure out what was up with the odd amount of stat gain with automaton. It appears they get a percentage bonus to the /checkparam stats somewhat based on which frame you are using. This bonus applies to straight increases like from atmas and I'd assume attachments as well as from base stats. ie 100 vit would give 50 def plus whatever bonus of that 50 vit. However I can't quite pin down how/if it effects base line parameters not that that really matters. Also don't have the merits to see how it works with fine-tuning/optimization yet. And haven't tested if it changes based on animator or they just add to the base parameters somehow

    Anyways with eminent animator and no pup merits and no attachments on and desperately underskilled auto I got a 10% bonus to eva, acc, and att on all frames. Sharpshot got a 10% to racc/ratt. And for defense valoredge was 60%, Harlequin was 30%, Sharpshot 20% and Stormwaker 10%

  16. #116
    Sea Torques
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    Lakshmi

    Anyone have updated memloc or a guide for finding it? I wouldn't mind posting it on updates if I knew what I was looking for

  17. #117

    Has anyone ever tested how much acc/macc summoning skill over cap gives for bloodpacts? I'm assuming it's either 1 = 1 or 1 = 0.9, but who knows

  18. #118
    Ridill
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    Optimization +5% att/def is added to the frames innate bonuses above as is tension spring. But things that add a set amount like acc evasion etc are added before innate percent bonuses. Heatseeker/pattern reader show no change in checkparam so hard to say

  19. #119
    Sea Torques
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    Avatars (level 119) gain 57 ACC and ATT from the level + 2 (level 121) on Nirvana. Not sure how much of that is from the +30 to all stats, has the stat to ACC/ATT ratio for avatars ever been tested?

  20. #120
    First invited, last in the zone.
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    Quote Originally Posted by geno3302 View Post
    Avatars (level 119) gain 57 ACC and ATT from the level + 2 (level 121) on Nirvana. Not sure how much of that is from the +30 to all stats, has the stat to ACC/ATT ratio for avatars ever been tested?
    Would be trivial to test in abyssea with Atma.

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