A more serious response to the 2 sword question.... maybe the front one was what his originally looked like then the one behind it is what it looked like after they polisher it and such. Like how vigil weapons going to full mythic?
A more serious response to the 2 sword question.... maybe the front one was what his originally looked like then the one behind it is what it looked like after they polisher it and such. Like how vigil weapons going to full mythic?
Doubt it.
Personally, I'm willing to call one of those swords turning up to be RUN's mythic weapon (the red one) and the other to be part of a new class of ultimate weapons that'll be available at the end of Adoulin (the ??? that's still on the Adoulin website).
i think its more like.. because the limit of 3 runes is based, at least lore-wise, on the quality of the weapon to harbor the runes.. it would seem to suggest a mythic would be able to do something better. i suppose you can also consider Terpsichore and Daurdabla as precedent
but for that matter, 4 runes up would probably be quite imbalanced especially when you factor in Wards and Effusions
I don't see where anyone is pulling anything from. It sounds like nothing more than "we'll explain the lore behind rune fencer's ability to store runes during your job quests"
And as long as we're reaching, you can use Death Penalty and Tizona as an antithesis
i'd be more inclined not to assume what Uzor did..
Kenkonken is another antithesis
I see it more as the RUN unlock quest will somehow have us harvest the power of this guy's sword, or research based on it, so we ourselves can harbor 3 runes (from what I understand from this, our runes won't be bound to objects like swords since unlike Sverdhried, we inscribe the runes directly into our flesh, telling me that we probably harbor the runes inside of ourselves rather than our swords). The sword being a requirement for our ability to harbor 3 runes would be nonsensical as it'd mean we'd need to use it in order to do so, which obviously won't be the case. Whether a mythic would allow more runes or not is just conjecture, but if Sverdhried could get his sword to harbor 3, I don't see why we can't get a sword to harbor 4, though I honestly doubt it'd be the mythic since if Balhran had a weapon that transcended Sverdhried's, it probably would have been known and would have been a bigger deal than the sword that can harbor 3 runes. Wouldn't be the strangest thing to ever happen in our character's lives.
tl;dr nonsensical conjecture
If I'm reading this correctly, Sverdhried himself isn't confirmed to actually get the sword to hold 3 runes, that was from generations of research and polishing the technique that he invented. It's possible he died only being able to use 1 rune, then The Order of Orvail spent a whole lot of time trying to improve his technique, and today you can hold 3. Then someone along the line figured, "Hey, if we carve this into the flesh you can actually get this to work faster."
Similar to how the original SCHs didn't use astral grimoires, but the future generations of SCH during the crystal war era had the magically imbued grimoires that can be summoned out of thin air for your convenience. /RUN can probably hold 1 rune because it'd require a GS or something to hold 3 I bet(one rune on your body, 2 on the GS for total of 3;whereby the GS is like a BRD instrument) or similarly maybe /RUN can hold 3 runes but it takes longer to acrue like how DNC gets 2 FM's per step. Pretty sure RUN will get some kind of merit ability that allows their next rune to make you accrue 2 runes for one charge similar to Presto or something, or a JA that makes your next Effusion to not expend your stored Runes.
RUN's 2hr should be tweaked to not be as useless as it sounds. Right now they said it's simply Invincible but for Magic; Immune to Magic Damage for 30 seconds. But since magic is less used than physical attacks in this game by mobs, it should have a few more properties to it. Could be like SAM's SP2 in that the more magic damage you absorb/nullify in those 30 seconds, the more powerful your En-spell damage becomes for 2-3 minutes. So absorb a chainspell and then dole out 250-400 damage enspell hits
They ought to also get a mage killer trait where you have a chance to intimidate anything with an MP pool and a circle effect that gives a +15% damage and resistance up against mobs with MP pools. Or at the very least Elemental Killer.
I'll make a guess for Mythic! Rune spell damage or Lunge Damage.
Shit I just want a mythic resolution lol