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Thread: Rune Fencer Findings     submit to reddit submit to twitter

  1. #101
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    Quote Originally Posted by kenshyn View Post
    Curious anyone test if a lunge can magic burst? And really interested in /run is useless or not...
    Lunge can be used to magic burst, yeah.

  2. #102
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    Quote Originally Posted by dasva View Post
    So if I put on another club and dual weild dmg goes back down to 3-4. Tried some 1 dmg weapons got 0s each time lol. Right now it seems to be more base dmg = more rune dmg but more delay = less dmg. DW counting into that delay but haste doesn't seem to
    Sounds more like the rune damage just gets split between weapons.

  3. #103
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    Brought in a 43 dmg 224 delay swd went to 22-25. Offhand a warp cudgel goes down to 10-12. Switch to club main hand swd offhand bam back down to 3-4. So both of there dmgs seem based on main hands base dmg but looks like combine delay is used for the delay portion

  4. #104
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    Quote Originally Posted by Obsidian View Post
    Sounds more like the rune damage just gets split between weapons.
    Well I figured the combine delay between them is similar to that of the gswd and they have the same base dmg as the starter and it did the same enspell dmg. I'll try to find some more extreme delay 1 hand weapons for the job maybe. More delay was definitely lowering dmg then either that or maybe skill I guess between club and gswd?

  5. #105
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    Ok so to compare to the other swd found one also with 43 dmg but with 264 delay enspell dmg goes down to 19-22. 5 dmg 228 delay 2-3 dmg.

    Going back to dual wielding 43 dmg 224 delay swd but instead of offhanding warp cudgel I do pick of trials which has a decent bit more delay and dmg went down to 9-10

  6. #106
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    Not sure this has mentioned, I had 2 different elements Rune up.
    En-dmg base on the first icon element.

    Use Lunge on Tabar Beak - 2 fire Rune, deal around 400+ dmg
    Use Lunge on Tabar Beak - 1 wind, 1 earth Rune, deal 660+ dmg
    Forgot to screenshot.

    Oh, btw, I was THF/RUN lol, all the gears only give dex+19, chr+7, TP gear sets lolz, mostly Triple/ Double Attack, Crit dmg+ gears, with 26% Haste.

  7. #107
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    Quote Originally Posted by chichicha View Post
    Not sure this has mentioned, I had 2 different elements Rune up.
    En-dmg base on the first icon element.

    Use Lunge on Tabar Beak - 2 fire Rune, deal around 400+ dmg
    Use Lunge on Tabar Beak - 1 wind, 1 earth Rune, deal 660+ dmg
    Forgot to screenshot.

    Oh, btw, I was THF/RUN lol, all the gears only give dex+19, chr+7, TP gear sets lolz, mostly Triple/ Double Attack, Crit dmg+ gears, with 26% Haste.
    From my earlier limited testing on the first page with RUN25 Subbed, Lunge Damage seems to be based on your main hand skill level. I tried all types of stat bonuses but nothing increased/decreased the damage until I used weapons that had different skill levels.

  8. #108
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    Noob question :

    Is there a way to make Lunge works, without unloading spellcast? ><;

  9. #109
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    Quote Originally Posted by TummieGaruda View Post
    From my earlier limited testing on the first page with RUN25 Subbed, Lunge Damage seems to be based on your main hand skill level. I tried all types of stat bonuses but nothing increased/decreased the damage until I used weapons that had different skill levels.
    Main Hand Mandau99
    Off Hand Triplus Dagger (still...)

  10. #110
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    Quote Originally Posted by chichicha View Post
    Main Hand Mandau99
    Off Hand Triplus Dagger (still...)
    What is your dagger skill? That's what I meant by main hand level sorry

  11. #111
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    Quote Originally Posted by TummieGaruda View Post
    What is your dagger skill? That's what I meant by main hand level sorry
    I think it's around 447 skill level.

  12. #112
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    Quote Originally Posted by chichicha View Post
    I think it's around 447 skill level.
    The numbers you posted above could mean two things
    - Once you get the ability to store 2 runes, the rune multiplier goes to 1.0 * Skill level for each rune (lower level run seem to indicate 0.75 multiplier)
    - Each rune can be resisted individually before being added with other runes

    This would account for a lower damage lunge on the first one as half of one rune was resisted while the other one wasn't. Just a theory though.

  13. #113
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    I was doing 38-42 light or thunder x3s on uptala with whorefrost blade. Switched out to sanus ensus single wielding and still did the same dmg so I dunno.

    Resolutions were pretty ass as well. Maybe need some better gear for it or merits and stuff, but as it stands run is pretty lame dps wise.

  14. #114
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    Quote Originally Posted by macross View Post
    I was doing 38-42 light or thunder x3s on uptala with whorefrost blade. Switched out to sanus ensus single wielding and still did the same dmg so I dunno.

    Resolutions were pretty ass as well. Maybe need some better gear for it or merits and stuff, but as it stands run is pretty lame dps wise.
    What did you expect? Resolution has att penalty. It's only good on DRK because you can take advantage of it's huge bonuses to attack. It usually also needs a outside buffs/debuffs to really shine. Resolution with RUN will suck in most cases unless chaos, minuets, angon, dia2-3 will be used all together.

  15. #115
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    Not to mention Uptala has a slashing penalty even without the PDT stance (not sure if it's -12.5% or -25% though).

  16. #116
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    Quote Originally Posted by Stromgarde View Post
    Lunge can be used to magic burst, yeah.
    Ah, interesting. RUN/SAM can then do Ground Strike -> Resolution (Light) -> Lunge with MB.

    Probably just a novelty rather than a serious option, but looks fun.

  17. #117
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    Quote Originally Posted by macross View Post
    I was doing 38-42 light or thunder x3s on uptala with whorefrost blade. Switched out to sanus ensus single wielding and still did the same dmg so I dunno.

    Resolutions were pretty ass as well. Maybe need some better gear for it or merits and stuff, but as it stands run is pretty lame dps wise.
    I honestly think that for anything with a modicum of defense, Ruinator is going to be your better option on RUN. Either that or Spinning Slash with Dervish Sword.

  18. #118
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    Quote Originally Posted by dasva View Post
    So if I put on another club and dual weild dmg goes back down to 3-4. Tried some 1 dmg weapons got 0s each time lol. Right now it seems to be more base dmg = more rune dmg but more delay = less dmg. Not sure if DW counts yet but haste doesn't seem to
    can you try with sword strap(3% might not be enough) or with a cor blitzer rolling

  19. #119
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    Quote Originally Posted by dasva View Post
    So if I put on another club and dual weild dmg goes back down to 3-4. Tried some 1 dmg weapons got 0s each time lol. Right now it seems to be more base dmg = more rune dmg but more delay = less dmg. Not sure if DW counts yet but haste doesn't seem to
    can you try with sword strap(3% might not be enough) or with a cor blitzer rolling

  20. #120
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    Quote Originally Posted by chichicha View Post
    Noob question :

    Is there a way to make Lunge works, without unloading spellcast? ><;
    Something like this might work, Only RUN8 and at work, so can't test it.
    Code:
    <if spell="Lunge">
    	<cancelspell />
    	<command>sc set Lunge; wait .2; input /raw /ja Lunge &lt;t&gt;</command>
    </if>

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