Item Search
     
BG-Wiki Search
Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 61 to 80 of 245

Thread: Attack and Defence update     submit to reddit submit to twitter

  1. #61

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,425
    BG Level
    7

    thf in my salvage group is still soloing dynamis just fine. has good gear, but nothign that stands out as crazy (thaumas/mandau/af3/etc).

  2. #62
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,196
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I fiddled around in Salvage 1 and really liked it TBH, I can notice the increased damage i was doing. Laid out a 5,300 Mercy Stroke (unstacked) on one of the Wamouracampa in Bhaflau Remnants. reeks of double damage and lol75 content but still caught me off guard.

    Still, Whole night I was rather impressed with the difference in damage a noticed. No parses, Just eyeballed, But I felt stronger. Looking forward to playing on THF a bit more. P.S What was the old 1handed Cap?

  3. #63
    Banned.

    Join Date
    Oct 2007
    Posts
    533
    BG Level
    5

    In old salvage I feel I'm doing more damage on MNK and THF with 660/620 attack

  4. #64
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Obsidian View Post
    The Fomor thing from Scaredy-Cats hit me with it on PLD. My defense went from 750-ish with Protect V to 150-ish. She went from hitting for zero on Ochain blocks to hit for 30 through the blocks.
    well guess that means one better erase those dia, defense down debuffs etc mobs give out!

  5. #65
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Hercule View Post
    Did annyone know how is ADL post update?
    Require new strat/more ppl, or still the same low man strat working?
    We just did a few adls, though i'm a smn didn't really note damage but set up was the same, only thing we did is stagger the PD a bit more.

  6. #66
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Well, tried salvage 2 last night. Did Silver Sea II trio box MNK/THF(TH for MBx2), SCH/WHM(friend doesn't have his RDM sub leveled) and WHM/RDM. Noticed an increase in dmg taken on my MNK. Probably due to lack of gear on first few floors. Used a rabbit pie and verything went much smoother, especially with counter stance.

    In Bhaflau II, everything seemed as it was pre update. Setup was MNK/war thf/war sch/rdm. Cerberus didn't hit much harder nor anything else there. Didn't ride berserk like normally however and used yellow curry instead of pies.

  7. #67
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,653
    BG Level
    8
    FFXI Server
    Sylph

    Be careful what you ask for....

    They adjust DD emnity, but did they mention anything about adjusting support job emnity? My rdm holds hate better than some pld just casting enhancing buffs.

  8. #68
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by mallister View Post
    but nothign that stands out as crazy (thaumas/mandau/af3/etc).
    What would you define something that "stands out as crazy" for THF?

  9. #69
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Thaumas/mandau/af3/etc apparently

  10. #70
    Cerberus
    Join Date
    Nov 2009
    Posts
    440
    BG Level
    4
    FFXI Server
    Phoenix

    Probably Khepri, skadi +1, idk. Thaumas/af3 is basically baseline nowadays, as is at least one relic

  11. #71
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Whats happened with enmity lol?
    I just did the reive mithra formor quest, got her down to about 40% and another group came and joined for clear; the SMN cast garuda and used hastga and pulled hate off of me lol. The NIN started to melee and pulled hate away after a little trouble, I then toss a nuke and it barely moves.
    Wtf?

  12. #72
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,653
    BG Level
    8
    FFXI Server
    Sylph

    Peronsally I think they adjusted DD enmity without touching mage enmity. Earlier in the week my stoneskin was taking hate off a paladin's provoke.

  13. #73
    Cerberus
    Join Date
    Apr 2008
    Posts
    403
    BG Level
    4

    It's for RUN/RDM tanking, obviously. This is SE's way of shitting on lolmelee RDMs.

  14. #74
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I kinda suspect that they also changed the Enmity related to pulling.

  15. #75
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    So is rdm(/run?) tanking viable again?

  16. #76
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    I think some of the new stuff just has funky enmity mechanics.

    Like we were doing Umbrils as DRK + WHM and it seemed to run over to the WHM as soon as they cast Haste on me even if I'd just WS'ed off a fresh pull. It would then come back to me if I did an action on it. Granted this was usually stun out of laziness so could be because of stun's enmity.

  17. #77
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    I kinda suspect that they also changed the Enmity related to pulling.
    I'm not sure if the pulling enmity was effected by +/- enmity before but aside from that I'm still getting 200 ce from pulls. That said I've now iced weird stuff happening sometimes during my enmity testing. Like I've had people not on the hate list at all pull hate... then after doing lots of self only stuff for hate unable to get it back.... ie clearly not on the hate list. Also tested that at the very least cures for 0, flash, stun, bind, blind, threnodies, paeons, and low lvl dmg have unchanged CE and look like same VE. That said I did this all on low lvl stuff. New stuff may have weird hate mechanics or messing with dmg enmity of higher lvls might have messed with other stuff. Various buffs seemed right to. I suspect also the dmg dealt enmity may be far more effective then we thought

  18. #78
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,653
    BG Level
    8
    FFXI Server
    Sylph

    Quote Originally Posted by Jem View Post
    I think some of the new stuff just has funky enmity mechanics.

    Like we were doing Umbrils as DRK + WHM and it seemed to run over to the WHM as soon as they cast Haste on me even if I'd just WS'ed off a fresh pull. It would then come back to me if I did an action on it. Granted this was usually stun out of laziness so could be because of stun's enmity.
    Enhancing magic seems to REALLY piss of the monsters now. I just dropped 6m to put like -40 enmity into my default enhancing gear.

  19. #79
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
    8
    FFXI Server
    Lakshmi

    To me, it feels like they adjusted the enmity based on dealing damage, but totally forgot to adjust the enmity of actions such as JA's and Spells. BST's and SMN's are pretty screwed right now. Hell, I could pull hate off falcor on BST/DNC without touching the mob just by doing drain samba.

  20. #80
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Wyvern is pulling hate easily which is weird/annoying when soloing or lowmanning on DRG. Seems like player VE/CE decreases more rapidly than before from being hit/over time but they forgot to change it for pets. As soon as I take 2-3 hits, my Wyvern has hate, it's annoying.

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast

Similar Threads

  1. Resources.xml and others updated.
    By Yekyaa in forum FFXI: Everything
    Replies: 48
    Last Post: 2010-10-24, 06:01
  2. Side Attacking and general damage question
    By Niiro in forum FFXI: Everything
    Replies: 5
    Last Post: 2009-10-01, 12:02
  3. double attack and multi hit weapons
    By Raizins in forum FFXI: Everything
    Replies: 19
    Last Post: 2009-06-08, 14:33
  4. Ranged attack and distances
    By LinktheDeme in forum FFXI: Everything
    Replies: 5
    Last Post: 2008-06-18, 23:15
  5. On Posting and this Update
    By Rocl in forum FFXI: Everything
    Replies: 26
    Last Post: 2007-03-15, 16:41
  6. Ranged Attack and utsusemi
    By LinktheDeme in forum FFXI: Everything
    Replies: 9
    Last Post: 2007-01-12, 10:29