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Thread: April 2013 Version Update     submit to reddit submit to twitter

  1. #21
    Jem
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    Quote Originally Posted by NynJa View Post
    why no one mention this so far?
    Because I already have like 200 in my invent!

  2. #22
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    Quote Originally Posted by Rocl View Post
    Is there any reason to really merit a WS all the way now? >_>
    12% post-alpha mod is still quite a bit. Might take an amount in the lower hundreds off a fully buffed Reso, I think. You know how XI players are.

  3. #23
    The Once and Future Wamoura
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    Quote Originally Posted by Jem View Post
    Because I already have like 200 in my invent!
    Exactly! Who cares when I already have two stacks ;-;

  4. #24
    HABS SUCK!!!!!
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    Therrien's Cum Dumpster

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    Known issue:
    By participating in Salvage as Geomancer, the restriction of the Pathos of Aldazaal will not apply on Geomancy spells.
    cast geo spells even if you cant cast magic lol

  5. #25
    HABS SUCK!!!!!
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    Quote Originally Posted by Rocl View Post
    Is there any reason to really merit a WS all the way now? >_>
    If its your main job and a WS you use on a regular basis, where you spend 10 million gil on a piece of equipment that adds 10 dmg to your WS, obviously should 5/5. If its a job you rarely use, but want access to a good strong WS, then you start having to balance it around.

  6. #26
    Weaboo of the House of Weave
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    Quote Originally Posted by Rocl View Post
    Is there any reason to really merit a WS all the way now? >_>
    You tell me, basically. I'm not enough of a math crunching guru to know, but I really want to.

    I've had to retire 2 jobs simply because I couldn't have 5 merit WS active instead of 3. I still won't do it if I'm significantly gimping any of my WS, though.. Need some clarification here for sure

  7. #27
    D. Ring
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    In case anyone missed the subtle link in the update notes post heres the link to the explicit info for Delve:

    http://forum.square-enix.com/ffxi/threads/32988-Delve

  8. #28
    Who's driving? Oh my God Bear is driving! How can that be??
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    So with Delve info, it seems that you don't need a Skirmish Win and that it is more of a suggestion? Based on this:

    Players must have the FINAL FANTASY XI: Seekers of Adoulin expansion installed and registered to their account.
    Players must be level 95 or above.*
    Parties must consist of between three and eighteen members.*
    The party leader must be in possession of a “Yantric Planchette” key item.*
    * These are prerequisites for entering a fracture.
    it would seem that only the pt leader needs the KI and those who haven't completed the Naakuals for the KI can enter?

  9. #29
    a p. sweet dude
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    NQ hexed augments are interesting. Damn them for not saying what they'll be though.

  10. #30
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    It is now possible to take access items in and out of storage while in a rent-a-room.
    HELL YEA

  11. #31
    Jem
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    Quote Originally Posted by Kincard View Post
    12% post-alpha mod is still quite a bit. Might take an amount in the lower hundreds off a fully buffed Reso, I think. You know how XI players are.
    Well you're essentially looking at what? ~25 Base DMG?

    I can't see people demeritting big hitters like Resolution and the such but it will allow people to maybe have 2 5/5's and then a couple of others. Like I'd love to play stuff like SAM or DRG or MNK just for a change of pace but I felt I couldn't because I lacked the meritted WS'es and it would be too much of a handicap.

  12. #32
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    Quote Originally Posted by Tymon View Post
    You tell me, basically. I'm not enough of a math crunching guru to know, but I really want to.

    I've had to retire 2 jobs simply because I couldn't have 5 merit WS active instead of 3. I still won't do it if I'm significantly gimping any of my WS, though.. Need some clarification here for sure
    The difference between a level 1 and level 5 weapon skill is now 12% WSC post alpha (So you'd get an extra 12 WSC from 100 STR on Reso for example).

    So that extra 12 WSC from 100 STR on a typical 0.91875x5 Resolution would get you 12 x 0.91875 x 5 x 2.25 = 124 damage

    Just to give a simplified idea.

    Anyone free to correct me if I derped somewhere

  13. #33
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    Quote Originally Posted by TummieGaruda View Post
    it would seem that only the pt leader needs the KI and those who haven't completed the Naakuals for the KI can enter?
    Yes, however the augment npc seems to only give you the option if you have at least one naakual win. Or that's how I read it.

  14. #34
    Dr. Salami
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    Quote Originally Posted by Jem View Post
    Well you're essentially looking at what? ~25 Base DMG?

    I can't see people demeritting big hitters like Resolution and the such but it will allow people to maybe have 2 5/5's and then a couple of others. Like I'd love to play stuff like SAM or DRG or MNK just for a change of pace but I felt I couldn't because I lacked the meritted WS'es and it would be too much of a handicap.
    Yep, my plan exactly now. Keep Resolution and Entropy at 5/5 and take some out of Req to open up use of Shijin Spiral. Thinking bump Req to 2/5 and Shijin 3/5.

  15. #35
    New Merits
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    Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.
    I fail to comprehend the reason behind this adjustment as DRK/SAM has no problem reaching the 25% cap with Hasso. Did SE believe this would nerf or tone down DRK?

  16. #36
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    Quote Originally Posted by Landsoul View Post
    I fail to comprehend the reason behind this adjustment as DRK/SAM has no problem reaching the 25% cap with Hasso. Did SE believe this would nerf or tone down DRK?
    Total haste with max merits is still 25% (15 base + 10 from merits). This was done to increase viability of DRK as a subjob.

  17. #37
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    It's cause they now get a base DB at lv 15, therefore they thought of reducing the merits to not make it more potent.

  18. #38
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    Drg/Drk finally gets the attack boost it needs, I already have a tasty 5 hit build /Drk ready to go from when they originally mentioned the idea. Cant wait to try this out

  19. #39
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    Before this, people were making the assumption that it would be 15% haste from last resort when subbed. If they're going to make it so that it upgrades in tiers past level 49 that means it might only be like 10% though. IIRC it was already kind of an "eh" sub compared to /SAM even with 15%.

    Dunno if they changed their minds on letting one-handers use it or not.

  20. #40
    Jem
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    Quote Originally Posted by Obsidian View Post
    NQ hexed augments are interesting. Damn them for not saying what they'll be though.
    I hope they are just lesser versions of the HQ's like other augments. I mean I can't see them offering something completely different as then you would have the potential for the NQ to beat out the HQ.

    So like maybe Hrafn Gambieras will be 6-7% instead of 9-10% for example.

    Quote Originally Posted by Loziel View Post
    Drg/Drk finally gets the attack boost it needs, I already have a tasty 5 hit build /Drk ready to go when they originally mentioned the idea. Cant wait to try this out
    Remember Last Resort is only 15% Attack without merits though so it won't be as potent as Berserk for an attack boost.

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