Known issue:
cast geo spells even if you cant cast magic lolBy participating in Salvage as Geomancer, the restriction of the Pathos of Aldazaal will not apply on Geomancy spells.
You tell me, basically. I'm not enough of a math crunching guru to know, but I really want to.
I've had to retire 2 jobs simply because I couldn't have 5 merit WS active instead of 3. I still won't do it if I'm significantly gimping any of my WS, though.. Need some clarification here for sure
In case anyone missed the subtle link in the update notes post heres the link to the explicit info for Delve:
http://forum.square-enix.com/ffxi/threads/32988-Delve
So with Delve info, it seems that you don't need a Skirmish Win and that it is more of a suggestion? Based on this:
it would seem that only the pt leader needs the KI and those who haven't completed the Naakuals for the KI can enter?Players must have the FINAL FANTASY XI: Seekers of Adoulin expansion installed and registered to their account.
Players must be level 95 or above.*
Parties must consist of between three and eighteen members.*
The party leader must be in possession of a “Yantric Planchette” key item.*
* These are prerequisites for entering a fracture.
NQ hexed augments are interesting. Damn them for not saying what they'll be though.
HELL YEAIt is now possible to take access items in and out of storage while in a rent-a-room.
Well you're essentially looking at what? ~25 Base DMG?
I can't see people demeritting big hitters like Resolution and the such but it will allow people to maybe have 2 5/5's and then a couple of others. Like I'd love to play stuff like SAM or DRG or MNK just for a change of pace but I felt I couldn't because I lacked the meritted WS'es and it would be too much of a handicap.
The difference between a level 1 and level 5 weapon skill is now 12% WSC post alpha (So you'd get an extra 12 WSC from 100 STR on Reso for example).
So that extra 12 WSC from 100 STR on a typical 0.91875x5 Resolution would get you 12 x 0.91875 x 5 x 2.25 = 124 damage
Just to give a simplified idea.
Anyone free to correct me if I derped somewhere
I fail to comprehend the reason behind this adjustment as DRK/SAM has no problem reaching the 25% cap with Hasso. Did SE believe this would nerf or tone down DRK?Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.
It's cause they now get a base DB at lv 15, therefore they thought of reducing the merits to not make it more potent.
Drg/Drk finally gets the attack boost it needs, I already have a tasty 5 hit build /Drk ready to go from when they originally mentioned the idea. Cant wait to try this out
Before this, people were making the assumption that it would be 15% haste from last resort when subbed. If they're going to make it so that it upgrades in tiers past level 49 that means it might only be like 10% though. IIRC it was already kind of an "eh" sub compared to /SAM even with 15%.
Dunno if they changed their minds on letting one-handers use it or not.
I hope they are just lesser versions of the HQ's like other augments. I mean I can't see them offering something completely different as then you would have the potential for the NQ to beat out the HQ.
So like maybe Hrafn Gambieras will be 6-7% instead of 9-10% for example.
Remember Last Resort is only 15% Attack without merits though so it won't be as potent as Berserk for an attack boost.