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  1. #1981
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    Quote Originally Posted by ccl View Post
    10min ish, we dispel shell, we rebuff after song, we use debuff(geo, dia, impact), our melee are sam and drk
    the shell are easily dispellable? afaik from prev posts, only do-able with seal and ability finale

    if 3 x 3 DD(assuming u had some rng according to jem), 10 mins meleeing and range attacks to kill kurma will basically mean theres no need to find his gimmick lol

  2. #1982
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    We only bring rng inside, not outside, we kill slighty faster outside and it's 6-7 melee + a debuff pt(or tank pt inside). 10min MIGHT be low balling, but def not more than 12 100% sure on that.

    For outside can bring a smn, for inside, save troubadour/es for finale/dispel, but honestly with dia II / geo / Impact and brd that can resing every time it's tortoise song, if your melee are good, they will rape it.

  3. #1983
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    anyway, new findings on Kurma

    ENSPELL DOES WORK ON MAGIC DAMAGE MODIFIER!!!

    went 1 run with entire 20 mins with pug, no tortoise song, but couldnt break 7k JAs even with 2739817293879 harden shells

    next run we gave the 3 melees enthunder, and within 5 mins, we shot up to 10k JAs

    more tetsing to come

  4. #1984
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    Quote Originally Posted by Arthars View Post
    anyway, new findings on Kurma

    ENSPELL DOES WORK ON MAGIC DAMAGE MODIFIER!!!

    went 1 run with entire 20 mins with pug, no tortoise song, but couldnt break 7k JAs even with 2739817293879 harden shells

    next run we gave the 3 melees enthunder, and within 5 mins, we shot up to 10k JAs

    more tetsing to come
    Try with all melee of the same damage type, or even all melee only without rebuffing to avoid tortoise song! So many theories to test!

  5. #1985
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    Quote Originally Posted by Kujah2010 View Post
    Try with all melee of the same damage type, or even all melee only without rebuffing to avoid tortoise song! So many theories to test!
    i think he did used song even when target got no roll/songs, so idk abt that.... maybe can test EVERYONE who is in 20.1 range who got no song/rolls to see if he still uses :O

    as for enspells that adding to magic modifier, it is safe to say that, IT DOES :D

    we put more melees with enspell on it just to test, and even with little blm nuking, hes going down steadily fast, so just need to get the correct mixture

    but then tortoise song can still fuck you up but definately do-able in 20 mins timeframe

    it is pretty easy to determine really, enthunder will start off with 1 damage always it seem and as you see it going 2 3 4 5 its almost equal to how many times hes taking magic damage at that moment (well not really but can use it as a guage)

    edit: we testing for no song/rolls this round but seem some brd kept singing lmao
    edit again: no one in range with any roll/song and it still does song :X

  6. #1986
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    Wow, nice to know. Thanks for the correction. (edit: And sorry for the misinformation, Taint)

  7. #1987
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    My main confusion is the Peiste. We can do Matamata in <5 minutes (obviously), Raptor in about 5-7 minutes (assuming the DDs don't fail and forget to push Third Eye.. dead DDs slow everything down! ).. The Eft takes about 5-7 minutes as well, but he's significantly more of an MP drain than the Raptor. Not too bad though. I'm guessing you want your BRDs/CORs/etc constantly rebuffing after Geist Wall and spamming crap buffs so he takes those instead of your melee songs.

    But whenever we try the Peiste, it's really slow. I'm assuming we need SCH/BLM for Stun locking Mists, we didn't have that.

    Interesting findings on Kurma. If we can get Peiste down in <10 minutes we should easily be able to do 4 NMs per run and can start making attempts at all 5 per run.

    Also, is there a faster/better or more efficient way to do Matamata? We're having a PLD tank it and the DRKs spamming spells until it's ready to zerg down. Would it better to split up the ground and do Raptor and Matamata at the same time? 1 party on each?

  8. #1988
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    for eft, you need melee to TP in 15%ish haste gear and wear DT- gear if you wanna cure less, and with embrava and regen V for each PT, MP consumption is not that bad and eft can die in 2-3 mins...

    as for peiste, wat does mist do aside from aoe damage and countdown petrify?

    is the aoe damage really that bad? i kept seeing people talked abt how it ends a run but i havent try so idk... if its mainly the aoe damage, then tping in hybrid isnt bad at all like eft

    imo the randomness of raptor going apeshit crazy is more of a concern than eft for me... seriously re-thinking of locking raptor than eft

    Quote Originally Posted by Therin View Post
    Also, is there a faster/better or more efficient way to do Matamata? We're having a PLD tank it and the DRKs spamming spells until it's ready to zerg down. Would it better to split up the ground and do Raptor and Matamata at the same time? 1 party on each?
    bring 1 monk in, assign a scholar and a brd to him, and do the formless strike way, he can solo the mata in 7 mins while others kill eft or raptor. he needs to use 100 fists, and brd give minuet, and he must have the AF2+2 body tho, if not, 2 mnk to guarantee a kill

  9. #1989
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    Quote Originally Posted by Alistrianna View Post
    Does anyone know if the Ergon Tinctures would be worth using for these Delve bosses? I wouldn't be surprised if SE had designed this content with the buffs those offer, if the bonuses they grant are even substantial enough to warrant 18 ppl investing 40k balyd per Tincture.
    I been wonder the same thing . Also has there been any testing done to see how much of a boost these things give or how long they last? Costing 40k bald I would think they would last for more then a few mins but then again brews for aby are only a few minutes. Just curious if they are as much of a boost as them or what cause I can't seem to find any info on them as of yet aside from there purchasble for npc etc.

  10. #1990
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    Quote Originally Posted by Arthars View Post
    as for peiste, wat does mist do aside from aoe damage and countdown petrify?

    is the aoe damage really that bad? i kept seeing people talked abt how it ends a run but i havent try so idk... if its mainly the aoe damage, then tping in hybrid isnt bad at all like eft
    During my attempts, Mist was doing 6-1200 damage to the DDs. It seemed to get worse as the fight went on, but that could've been because mages didn't rebuff after deaths.

    Speaking of, is it magical or physical? I didn't see anything on the wiki. I was assuming magical, but maybe that was wrong.

  11. #1991
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    Quote Originally Posted by Tidane View Post
    During my attempts, Mist was doing 6-1200 damage to the DDs. It seemed to get worse as the fight went on, but that could've been because mages didn't rebuff after deaths.

    Speaking of, is it magical or physical? I didn't see anything on the wiki. I was assuming magical, but maybe that was wrong.
    water based, i assume magical

  12. #1992
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    Quote Originally Posted by ccl View Post
    10min ish, we dispel shell, we rebuff after song, we use debuff(geo, dia, impact), our melee are sam and drk
    Gonna do some testing today or tomorrow but has anyone tested how well a timed magic burst Kaustra does if u can do while magic dmg phase is up? If u could get a 10kish MB kaustra on it might speed kurma up alot

  13. #1993
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    hes only taking damage from thunder and wind afaik... kaustra might not be good but you never know

  14. #1994
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    as for the enspell being the key on kurma, i think that might be it. I was dicking around on cor/rdm and popped enspell with my staff and went to go see if i could hit it. I had roughly 50% accuracy with staff on cor with enspell (no songs or rolls since it was spamming song). Explains why it has super low evasion compared to other T4-5s.

  15. #1995
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    Quote Originally Posted by Arthars View Post
    for eft, you need melee to TP in 15%ish haste gear and wear DT- gear if you wanna cure less, and with embrava and regen V for each PT, MP consumption is not that bad and eft can die in 2-3 mins...
    What in the absolute fuck is the point of wearing 15% haste gear? It doesn't have spikes, you would simply be gimping your damage.

  16. #1996
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    Quote Originally Posted by Darkmagi View Post
    What in the absolute fuck is the point of wearing 15% haste gear? It doesn't have spikes, you would simply be gimping your damage.
    I think the point was to use a hybrid TP set.

  17. #1997
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    Pretty sure the problem with calcifying mist is not the damage dealt lol... but the gradual petrify effect, which gradually reduces attack speed. It's an irremovable slow/gravity effect. It has 0 effect on rangers obviously, but stunning it would certainly be the best option.

  18. #1998
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    How exactly does it work? Like does it just cancel out so much haste and possibly be overcome with excess haste?

  19. #1999
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    Quote Originally Posted by Arthars View Post
    for eft, you need melee to TP in 15%ish haste gear and wear DT- gear if you wanna cure less, and with embrava and regen V for each PT, MP consumption is not that bad and eft can die in 2-3 mins...

    as for peiste, wat does mist do aside from aoe damage and countdown petrify?

    is the aoe damage really that bad? i kept seeing people talked abt how it ends a run but i havent try so idk... if its mainly the aoe damage, then tping in hybrid isnt bad at all like eft

    imo the randomness of raptor going apeshit crazy is more of a concern than eft for me... seriously re-thinking of locking raptor than eft



    bring 1 monk in, assign a scholar and a brd to him, and do the formless strike way, he can solo the mata in 7 mins while others kill eft or raptor. he needs to use 100 fists, and brd give minuet, and he must have the AF2+2 body tho, if not, 2 mnk to guarantee a kill
    Why would you need to TP in 15% haste when you can TP in capped haste and be @ mid 30s-low 40s in PDT (and capped MDT with Shell) on any job?

    Quote Originally Posted by Helel View Post
    Pretty sure the problem with calcifying mist is not the damage dealt lol... but the gradual petrify effect, which gradually reduces attack speed. It's an irremovable slow/gravity effect. It has 0 effect on rangers obviously, but stunning it would certainly be the best option.
    Definitely an issue with the PUGs I made but still cleared all 4 except Kurma pretty easily. Peiste is just slower because of that.

  20. #2000
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    Quote Originally Posted by Darkmagi View Post
    What in the absolute fuck is the point of wearing 15% haste gear? It doesn't have spikes, you would simply be gimping your damage.
    Inferior -DT sets I'm assuming. On DRK it's pretty easy to get capped haste and good deal of -DT.

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