Honestly, there isn't much more accuracy I could find even with haste dropping anyway. There's certainly more out there but not mountains by any means. I imagine RNG + DRG Accuracy bonus helps a lot.
Honestly, there isn't much more accuracy I could find even with haste dropping anyway. There's certainly more out there but not mountains by any means. I imagine RNG + DRG Accuracy bonus helps a lot.
THe food that those mats make better be immense
Would probably become unuseable though! Wouldn't use it on anything less than the top mobs and any mob worth using the food on is probably going to kill you.
I just hope that this won't bee the end of our delve victories!
Bee is nowhere near as dangerous as Trex. I believe it only uses the evasion aura every 25% HP, and aside from that, your main issue would be actually hitting the thing(if you can, it's fairly weak when fully buffed).
Our plan was to use 3-4 THF for a feint order, have a SMN alternating DD parties for Earthen Armor (stacked with scherzo) so melee wouldn't get 1shot by the Incisive moves and have DD bring Panacea so there's as little downtime as possible when getting hit by Vespine/Incisive moves. Unfortunately for us, we wasted a ton of time on Trex, which will probably be unkillable w/o 1-2 RNG parties, which we sorely lack.
Grats on 1st kill, though. Was it a team up or all 1 LS?
Just our LS, lunarians of bismark. Hard to get everyone one for a good try till today, but the wait paid off.
You're pretty much in the same boat as us then regarding kills. We've spent all our time on Tojil before coming to the conclusion that whilst it is killable, it needs some people to level/gear other jobs.
It's pretty much looking like RNG's are the way to go for all 3 of these mobs. With your strat Bee sounds doable with melees but it sounds like a much bigger pain in the ass than just throwing RNG's at it. Assuming Bee goes down at the same speed as Tojil, 2 parties of RNG's certainly would be enough to kill.
guessing this army of RNGs will have to be equipped with annihilators?
Unless you want an army of dead RNG's, yes. Yoichi would be fine too though.
On the brightside, they're pretty cheap now. Only like 110m ish to 99 one (Least on Asura it is).
We've only done Tojil so not tried Arma but I have a hard time believing it will put up numbers anywhere near fully buffed Coro/Namas purely from when I've used Wildfire in Wildskeepers Reives.
~81m for Yoichi and ~84m for Anni on Valefor, +50m for 99. Going to be a difficult thing to prepare for since not everyone has that kind of money to throw around like that, so hopefully going to find some weakness that can be exploited on these things to weaken them some. I intend to try to.
I wonder how you can kill the sharkie, especially if it does that the aoe death moves....
Kill the shark same way you do it outside in a WKR.
Weakness will be upgraded REM weapons! But I still think will need to kill a megaboss before you can upgrade them.
As for tricks/gimmicks I dunno. These are supposed to be the hardest fights.
Cg, after our last Tojil I knew one was going down soon, once you fix gear/buff they really seems doable good job!
is the KI really a temp and lost after buying something? >.>
hehe dunno, either people have no points, or those with points rather save em for now.
Shark's AoE Death move can be outranged or stunned. It also isn't outright death, there's probably some sort of mechanism to it since PLD's don't generally die to it but other people do. I think someone said stacking MDT helped to just take damage rather than outright die on the Wildskeepers shark.
I don't know what Coro/Namas do to Bee but sub 75% they do 3-4k to Tojil from what our RNG's said. I can't see Wildfire doing that. Plus some buffs to Wildfire do not help on TP phase.
I really don't think there's a gimmick to them. Like Macross said, I think they are supposed to be hard and unkillable by most.