Clearly need dual r/e plds with tons of /thf DDs to land ws!
Definitely rages after 15-20 minutes. Got scorpion down to 22% and accuracy dropped to shit.
@EijinCaitSith, was that the raptor that dropped earring? Or something else?
At 60% now hitting much harder and noticeable increase in def.
killing it with sam/thf sata ws lol
Have done 3 now, all of them have "raged" between 15 and 20 minutes. If there's no way to prevent or remove the rage then this is retarded because there's no way that turtle is going to die in 15-20m
Killed this in Ceizak, largely same experience with the brick wall around 15-20 mins in. Fairly manageable with just a PLD on it and taking it down with Blood Pacts, Quick Draws and such. Slow going though once the evasion and damage resistance ramps up.
http://cdn.guildwork.net/albums/imag...5298cfe71f.jpg
pld/nins, sam/thfs, it's like it's 2004 all over again
lol
That scorpion was quite possibly the hardest thing I've ever fought
EDIT: nvm
20 minute mark seems to be the tipping point, at least it was on the Chapuli NM. Timed that one from the pop time and noticed the damage taken by the PLD spike up considerably at that mark. 400+ damage hits on the Paladin past that point and 1200+ normal hits on Melee/mages. Terror TP move did over 3k damage to a THF.
Shards seem to be mob specific.
Ceizak:
I - ???
II - Mandragoras
III - Twitherym
IV - Spiders
V - Chapulli
So popped the moth and it's taking double digit dmg from both magic and physical sources.
If anyone's curious it's at G-10 in Ceizak, popped with Celadon T5
The answer is you need 200DMG weapons in order to deal damage but to get those weapons you need to beat Delve first. Makes total sense.
Are shards ONLY for self use?