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  1. #61

  2. #62
    Ridill
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    Clearly need dual r/e plds with tons of /thf DDs to land ws!

  3. #63
    Very Sexy Nerd
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    Carbuncle

    Definitely rages after 15-20 minutes. Got scorpion down to 22% and accuracy dropped to shit.

  4. #64
    D. Ring
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    @EijinCaitSith, was that the raptor that dropped earring? Or something else?

  5. #65
    Paging Dr. Nat
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    At 60% now hitting much harder and noticeable increase in def.

  6. #66
    Paging Dr. Nat
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    Quote Originally Posted by Julian View Post
    Definitely rages after 15-20 minutes. Got scorpion down to 22% and accuracy dropped to shit.
    echo this. we were at about 22 minutes in fight when we really noticed the difference

  7. #67
    Very Sexy Nerd
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    killing it with sam/thf sata ws lol

  8. #68
    Impossiblu
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    Prothescar Centursa
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    Have done 3 now, all of them have "raged" between 15 and 20 minutes. If there's no way to prevent or remove the rage then this is retarded because there's no way that turtle is going to die in 15-20m

  9. #69
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    Quote Originally Posted by Gwynplaine View Post
    @EijinCaitSith, was that the raptor that dropped earring? Or something else?
    Yes. It also dropped a perma-KI: 'Impure alizarin yaggzu' to everyone there.

  10. #70

    Killed this in Ceizak, largely same experience with the brick wall around 15-20 mins in. Fairly manageable with just a PLD on it and taking it down with Blood Pacts, Quick Draws and such. Slow going though once the evasion and damage resistance ramps up.

    http://cdn.guildwork.net/albums/imag...5298cfe71f.jpg

  11. #71
    Very Sexy Nerd
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    pld/nins, sam/thfs, it's like it's 2004 all over again
    lol

  12. #72
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    That scorpion was quite possibly the hardest thing I've ever fought

  13. #73
    Requiescat in pace.
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    EDIT: nvm

  14. #74

    20 minute mark seems to be the tipping point, at least it was on the Chapuli NM. Timed that one from the pop time and noticed the damage taken by the PLD spike up considerably at that mark. 400+ damage hits on the Paladin past that point and 1200+ normal hits on Melee/mages. Terror TP move did over 3k damage to a THF.

  15. #75
    Impossiblu
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    Shards seem to be mob specific.

    Ceizak:

    I - ???
    II - Mandragoras
    III - Twitherym
    IV - Spiders
    V - Chapulli

  16. #76
    Ridill
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    Quote Originally Posted by Julian View Post
    pld/nins, sam/thfs, it's like it's 2004 all over again
    lol
    I so called it... though was somewhat jokingly <.<

  17. #77
    Impossiblu
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    So popped the moth and it's taking double digit dmg from both magic and physical sources.

    If anyone's curious it's at G-10 in Ceizak, popped with Celadon T5

  18. #78
    The Once and Future Wamoura
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    The answer is you need 200DMG weapons in order to deal damage but to get those weapons you need to beat Delve first. Makes total sense.

  19. #79
    D. Ring
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    Quote Originally Posted by Prothescar View Post
    Shards seem to be mob specific.

    Ceizak:

    I - ???
    II - Mandragoras
    III - Twitherym
    IV - Spiders
    V - Chapulli


    You're talking about shards that drop off regular mobs?

  20. #80
    Weaboo of the House of Weave
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    Are shards ONLY for self use?

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