Originally Posted by
zephr
I lead a plasma farming with a pickup group in Ceizak Fracture, here are some entry level strategy details:
Holding party:
PLDx3
RDMorSCH
WHM
THF
2 DD parties:
DDx3(one of the 6 was a THF for TH in both camps)
BRDx2
SCH
We split the two DD parties, one stays at the first large room you enter (it's a bit in), the other goes to the east and camps in "Scorpion room" (we call it this because the scorp was here on first run). The hallway that is inbetween the camps is used as a holding pad for the PLDs that each take an NM (Twitherym, Scorpion, Chapuli) and just hold it for the 45 minutes basically, with RDMorSCH and WHM for help if needed. First camp BRDs will pull from all west rooms while the Scorpion room BRDs will pull from the east and north (when it opens at around 15 minutes inside - take care of mothra and gnat NM that may spawn in this big room north of camp, though there are lots of mobs). Sushi, Madrigalx2, Marchx2 (extra songs Minuet, but as a pickup I don't count on BRDs even having 3 songs). Have the DDs go nuts, THF Feint every time it's up. SCHs are there for Accession+Perpetuation+RegenV, but WHM worked well on first few runs. 5000~5200 plasm per run.
I know this is going to get laughed at in a few days when we figure out how to make 20k points per run, but this is viable for now.
Observation: In 2 of the runs we had an instance of 100 plasm for one kill. We tried to replicate the killing conditions (Distortion SC damage killed a 100P Beetle, no idea on the other) but to no avail.