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  1. #61

    Quote Originally Posted by Galkaeater View Post
    Is it not obvious now, zuckerberg killed Reisse.
    LOL It's all coming together now...

  2. #62
    Can you spare some gil?
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    I hope everyone that was hyped for VR is ready for this experience.

  3. #63

    This is on NSA-levels of satire brought to life. Can't wait.

    Does this mean that this technology will basically become stagnant for another decade? Couldn't Facebook patent functionality/virtual interactions and shit as they further VR development?

  4. #64
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    Quote Originally Posted by notorious bum View Post
    This is on NSA-levels of satire brought to life. Can't wait.

    Does this mean that this technology will basically become stagnant for another decade? Couldn't Facebook patent functionality/virtual interactions and shit as they further VR development?
    There's definitely a lot of overreaction to this from what I've seen. Facebook is not just their web business anymore. They DO have a good side, if you haven't been paying attention to their open source contributions (HHVM, etc), and language development (Hack), etc, then you're missing out.

    Consider that Google bought Android and that turned out alright. This could be akin to Google forcing Google+ on everyone, or it could end up being an open experience. Give it a chance.

    As a side note I would've rather worked with Oculus as a standalone company.

  5. #65
    Pandemonium
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    Yeah, I don't think it's possible for me to care any less about this.

    Until I start to hear stories about FB completely overtaking, gutting, and ruining the project, I don't give a shit. I don't think they "sold out," and I hope this kind of capital leads to streamlined production, product evolution through more frequent hardware iterations, and more affordable units for average consumers.

  6. #66
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    Ubiquitous social networking strongly integrated with virtual reality?

    Spoiler: show

  7. #67
    Chram
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    dont know much about it, but just saw this today.

    http://www.trueplayergear.com/

    Supported engines
    Unreal
    Unity
    Havok
    CryEngine

    Platforms
    PC
    Playstation 3 & 4
    Xbox One & 360

  8. #68
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    i'm like 95 % skeptical about that being what it claims to be lol

  9. #69
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    Quote Originally Posted by Stromgarde View Post
    Ubiquitous social networking strongly integrated with virtual reality?

    Spoiler: show
    That was such a good book. Another in the same vein is Ready Player One by Ernest Cline.

  10. #70
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    Zuckerberg pls

  11. #71
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    Shuhei Yoshida says the Facebook acquisition was a "“validation for VR”
    Sony Computer Entertainment’s Worldwide Studios Shuhei Yoshida has said Facebook paying $2 billion for Oculus Rift was validation for virtual reality peripherals.

    Speaking with Engadget, Yoshida said due to the acquisition, consumers outside of the gaming sphere will become acquainted with the tech.

    “We meant to validate Oculus by announcing Project Morpheus, and the Oculus guys knew what we were working on,” said Yoshida. “I think they were waiting for us to make the announcement, so it would be Sony and Oculus together, but now Oculus being acquired by Facebook is helping to validate our efforts. More people will know about VR.”

    Yoshida said Facebook boss Mark Zuckerberg’s enthusiasm for the tech and believing VR will be the “next big platform after mobile,” excites Sony.

    Yoshida also wants to build a collaborative effort with VR tech makers, in order to “share knowledge” regarding latency and positional tracking issues which can cause users to get “headaches and becoming nauseated.”

    “Those early prototypes had larger latency and positional tracking and may not have worked as well. I feel really sorry for people developing VR stuff,” he said. “They have to test it. With the [Project Morpheus] kit we have now, what we demonstrated at GDC, I think its the first time we can really provide developers with something and say, you can use ours, and you’ll be alright.

    We need to share knowledge. We can’t just make the hardware, it’s the game applications that need to be designed well. We need time for developers to experiment and find the killer application, and at the same time we need to learn how VR applications should be designed.”
    http://www.vg247.com/2014/04/11/ocul...-says-yoshida/
    http://www.engadget.com/2014/04/11/s...ida-interview/

  12. #72
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    ZeniMax claims John Carmack stole VR tech from them
    ZeniMax confirms it recently sent formal notice of its legal rights to Oculus concerning its ownership of key technology used by Oculus to develop and market the Oculus Rift. ZeniMax's technology may not be licensed, transferred or sold without ZeniMax Media's approval. ZeniMax's intellectual property rights arise by reason of extensive VR research and development works done over a number of years by John Carmack while a ZeniMax employee, and others. ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings.

    The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval. Oculus has used and exploited ZeniMax's technology and intellectual property without authorization, compensation or credit to ZeniMax. ZeniMax and Oculus previously attempted to reach an agreement whereby ZeniMax would be compensated for its intellectual property through equity ownership in Oculus but were unable to reach a satisfactory resolution. ZeniMax believes it is necessary to address these matters now and will take the necessary action to protect its interests.
    Statement from Oculus;
    It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims. We intend to vigorously defend Oculus and its investors to the fullest extent.
    Statement from John;
    http://image.noelshack.com/fichiers/...mack-tweet.jpg
    https://twitter.com/ID_AA_Carmack/st...18500307472384

  13. #73
    Chram
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    check this out. basically being able to navigate vr games by moving, instead of kb and mouse.

    low friction groves in the floors, special shoes with a rounded nub near the front of the shoes on the bottom that catches the groves, which then translates your movement between those grooves into keystrokes based on its speed and frequency through them.

    all this thing needs now to get a complete experience is a 12" high panel mounted at chest height, above the mounting frame, that circles the user, that simulates being able to reach out and touch whatever is in front of you, and interact with it, based on where you touched the panel/looked.

    now that im thinking about it, it would probably have to be a dome or you couldn't look up or down, unless even when you looked up or down, you still just reached forward, but that would be very unintuitive.

  14. #74
    The Fucking Voice of Actually
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    Quote Originally Posted by djzombie View Post
    all this thing needs now to get a complete experience is a 12" high panel mounted at chest height, above the mounting frame, that circles the user, that simulates being able to reach out and touch whatever is in front of you, and interact with it, based on where you touched the panel/looked.

    now that im thinking about it, it would probably have to be a dome or you couldn't look up or down, unless even when you looked up or down, you still just reached forward, but that would be very unintuitive.
    More elegant solution
    https://en.wikipedia.org/wiki/Haptic_technology
    If you want a less dry read, it's AR not VR though, go check out Vernor Vinge's "Rainbows End"

  15. #75
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    Great I can run for 5 seconds in a game every 3 minutes.

  16. #76
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    Some guy creates a 3D model of himself to use in a real-time virtual world using a Oculus & 3 Kinects
    Oliver Kreylos has combined three Kinects with an Oculus Rift to import a 3D representation of himself into virtual reality.

    The Kinects' video stream is merged before being fed into the Oculus headset, giving the impression of a solid 3D object.

    In this instance, the object is Mr Kreylos, who can be seen sitting in a virtual office.

    Low resolution and prone to glitches, the device is still an early prototype.

    The three Kinects - peripherals for Microsoft's Xbox - are positioned in an equilateral triangle to accurately capture the subject, whose image is then beamed into Facebook's Oculus Rift headset.

    Mr Kreylos is able to control the camera in such a way that he can see himself in both a first and third person perspective.

    Unlike an ordinary 2D camera, the Kinect is equipped with a 3D camera, which provides the missing bits of information necessary for 3D reconstruction that a regular camera does not have.

    Mr Kreylos, researcher at University of California, Davis, said in his blog that despite the low quality of the image, it still feels very real.

    "I believe it's related to the uncanny valley principle, in that fuzzy 3D video that moves in a very lifelike fashion is more believable to the brain than high-quality avatars that don't quite move right."

    The Uncanny Valley principle is a hypothesis that suggests human features that are designed to move similarly, but not exactly, like natural human beings - such as in robotics or 3D animation - can cause revulsion in observers.

    Mr Kreylos first started experimenting with the Kinect back in 2010 and this appears to be the first time the device has been used to create this particular effect in conjunction with the Oculus Rift.
    http://www.bbc.com/news/technology-27437769
    http://idav.ucdavis.edu/~okreylos/

  17. #77
    The Fucking Voice of Actually
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    Quote Originally Posted by Siya View Post
    Great I can run for 5 seconds in a game every 3 minutes.
    https://2.bp.blogspot.com/-FJhee3aKA...1600/jIfMh.jpg

  18. #78
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    ZeniMax Media and id Software File Suit against Oculus VR and Its Founder, Palmer Luckey
    ZeniMax Media Inc. and its subsidiary, id Software LLC, filed suit today against Oculus VR, Inc. and its founder, Palmer Luckey, for illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks. ZeniMax is also asserting claims for breach of contract, unjust enrichment, and unfair competition against the defendants. The suit was filed in federal court in the U.S. District Court for the Northern District of Texas.

    The suit arises from the defendants’ unlawful exploitation of intellectual property, including trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology that was developed by ZeniMax after years of research and investment. ZeniMax provided this valuable intellectual property to defendants under a binding Non-Disclosure Agreement that specifies such intellectual property is owned exclusively by ZeniMax and cannot be used, disclosed, or transferred to third parties without ZeniMax’s approval. ZeniMax’s intellectual property has provided the fundamental technology driving the Oculus Rift since its inception. Nevertheless, the defendants refused all requests from ZeniMax for reasonable compensation and continue to use ZeniMax’s intellectual property without authorization.

    All efforts by ZeniMax to resolve this matter amicably have been unsuccessful. Oculus has recently issued a public statement remarkably claiming that “ZeniMax has never contributed IP or technology to Oculus.” Meanwhile, Luckey has held himself out to the public as the visionary developer of virtual reality technology, when in fact the key technology Luckey used to establish Oculus was developed by ZeniMax.

    “Intellectual property forms the foundation of our business,” said Robert Altman, Chairman & CEO of ZeniMax. “We cannot ignore the unlawful exploitation of intellectual property that we develop and own, nor will we allow misappropriation and infringement to go unaddressed.”

    "ZeniMax and id Software take their intellectual property rights seriously," said P. Anthony Sammi, a Partner of Skadden, Arps, Slate, Meagher & Flom LLP which represents ZeniMax and id in this matter. "We now look to the federal courts and will pursue all appropriate measures available under the law to rectify defendants’ egregious conduct," he added.
    http://cdn0.vox-cdn.com/assets/4490157/1-main.pdf

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    Take-Two president says the Oculus is "anti-social," but will support the platform if it becomes popular
    Strauss Zelnick, CEO of Take-Two, Grand Theft Auto’s parent company, thinks that Oculus Rift is “anti-social” and that it will only be for the “core gamer.”

    Speaking to Bloomberg in an interview, Zelnick said, “I think for a core gamer, it could be a wonderful experience; someone who really likes to be immersed.

    “But a lot of people who play video games, for example my kids, they play with their friends sitting next to them, so that technology is not going to appeal to them. So I think it’s very much a core technology.”

    Afterwards, his interviewer wondered if the Rift is anti-social, a sentiment which Zelnick agreed with.

    “It is an anti-social technology, but we will support it to the extent it’s brought to market and it works for our games,” he began. “It is apparently great. Our people who have tried it, love it. I have not actually [tried Oculus Rift]. Everyone says it’s great.”
    http://www.vg247.com/2014/05/30/gta-...s-anti-social/
    http://www.bloomberg.com/video/zelni...UPGQGbQ9A.html

  20. #80
    The Fucking Voice of Actually
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    "Because non-meat interaction isn't really social interaction, am I right guys?"

    Pfffft.

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