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  1. #1
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    Dying Light (PC/PS4/XB1/PS3/360)

    From the people who made Dead Island & Dead Island: Riptide comes...

    Warner Bros. Interactive Entertainment today announces Dying Light, a first-person, action survival horror video game with a portentous day-night cycle set in a vast open world. Currently under development by Techland, the game will be available in 2014 for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4, plus Xbox 360, PlayStation 3 system, and PC.

    During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light.

    "We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles," said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. "The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment's one-of-a-kind publishing expertise to deliver on this title."

    "The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle," said Pawe Marchewka, CEO of Techland. "Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience."

    Features

    • Survive the Night - During the day, players roam free and scavenge for supplies and weapons. But at night, the world undergoes a deadly transformation: the hunter becomes the hunted as the infected grow more aggressive and numerous, and something far more sinister awakens to stalk its prey.

    • Free Running Movement - Whether tracking prey or escaping predators, Dying Light lets players swiftly navigate the world by seamlessly leaping between buildings, grappling up walls and pouncing on unsuspecting enemies.

    • Welcome to the Quarantine - Dying Light is set in a vast open world, delivering expansive and varied environments, a wide variety of enemy classes and a hopeless tale of survival where resources are scarce and the infected are not the only threat.

    • Brutal Melee and Ranged Combat - get up-close using a variety of light and heavy weapons including knives, bats, axes, sledgehammers and more exotic weaponry or utilize guns and other firepower to take down enemies from a distance.

    • Choose Your Play Style - Dying Light features four playable characters that can be fully customized and upgraded to match any play style.

    • Craft Your Weapon - Why use a wrench when you can use a wrench wrapped in electrified barb wire? Dying Light’s sizeable crafting system enables players to create a slew of new, more potent weapons and equipment, as well as specialized ammunition.

    • Breathtaking Visuals and Gameplay - Dying Light is the first game powered by Chrome Engine 6, a cutting edge incarnation of Techland’s proprietary technology, designed from the ground up for the new console generation, DirectX 11 and other advanced solutions.

  2. #2
    The Mizzle Fizzle of Nikkei's Haremizzle

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    That sounds like a pretty neat concept and something id definitely check out. Sounds like "I am Legend", the game. Wonder if I can have crushes on mannequins and yell at them too.

  3. #3
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    Holy shit day AND night cycles? What a innovation.

  4. #4
    The Mizzle Fizzle of Nikkei's Haremizzle

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    I want to set up a safe house and lock people out come dusk. Just one time is all I ask.

  5. #5
    Ridill
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    yaaaaaaay more zombies.
    Sarcasm-gasm

  6. #6
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    So it's Dead Island 2.0 but WITH DAY AND NIGHT CYCLES IN REAL TIME?!

  7. #7
    okay guy I guess
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    and hardcore parkour

  8. #8
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    Quote Originally Posted by Insanecyclone View Post
    So it's Dead Island 2.0 but WITH DAY AND NIGHT CYCLES IN REAL TIME?!
    what i thought

    "this looks like dead island... but the zombies all look the same"

  9. #9
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    So the zombies are weak to light?

    Alan Wake with a shitty story? Speaking of games that need sequels....

  10. #10
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    Trailer: http://www.gametrailers.com/videos/0...--gttv-trailer

    tl:dw Brink with zombies

  11. #11
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    Anyone think techland should just skip the crappy games and start making zombie movies? Honestly couldn't be any worse than some of the sci-fi originals that have come out recently.

  12. #12
    BG's worst Rangers fan
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    Quote Originally Posted by Sutra View Post
    Anyone think techland should just skip the crappy games and start making zombie movies? Honestly couldn't be any worse than some of the sci-fi originals that have come out recently.
    Uhhh pretty sure neither dead island was crappy

  13. #13
    Yarglebargle
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    Quote Originally Posted by BadKarma View Post
    Uhhh pretty sure neither dead island was crappy

  14. #14
    okay guy I guess
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    Quote Originally Posted by BadKarma View Post
    Uhhh pretty sure neither dead island was crappy
    HAHAHAHAHHAHAHAHAHAHAHAHAHA

    ok dead island 1 was a good example of a diamond in the rough. had a lot of flaws and issues, but you could see the potential for a great game.
    Riptide fixed none of the issues whatsoever.

  15. #15
    Ridill
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    No thanks.

  16. #16
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    Quote Originally Posted by Qalbert View Post
    HAHAHAHAHHAHAHAHAHAHAHAHAHA

    ok dead island 1 was a good example of a diamond in the rough. had a lot of flaws and issues, but you could see the potential for a great game.
    Riptide fixed none of the issues whatsoever.
    Sorry BK. Qalpal is correct. Deep Silver had a chance to really make Riptide spectacular in comparison to the first game. But instead they did some minor tweaks and now the same issues/glitches that were in Dead Island are also in Riptide.

  17. #17
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    Fair enough. I can't complain as I picked up both games on sale but I enjoyed them for what they were

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  19. #19
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    Didn't look too bad for pre-alpha gameplay. The free running aspect actually looks like a pretty welcome change. Also I live how the zombies go into "runner mode" or w/e you want to call it at night.

    Seems like you might actually have to plan some and not just randomly kill everything in sight this time around.

    Only complaint I have is the graphics can use some prettying up, but pre-alpha gameplay so it's way too early to list that as a legitimate concern yet.

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