It looks like I really need to redo all the dungeons through 35 because Haukke Manor in Phase 1 & 2 was a joke. Most of the PTs I joined did not even bother taking care of the adds on final boss. Just zerged it down ignoring lamps and adds. Was more fun (in my opinion) to also play according to the mechanics, but meh.
yo i shit my pants and hit Starstorm when i saw adds
RIP DRAGOON 2013-2013
Spoiler: show
Since we're talking about Limit Breaks can I talk about how players casting Meteor is ruining my immersion
Anyone know the approximate range on the various LBs?
No idea about the single target one, as my pug was always deep within the enemy's asshole when I popped it.
I saw my tank use his when everyone was spread out and it hit everyone, so I'm going to assume its party-wide regardless of range.
My static partner (THM) used comet a few times and it seemed to hit every add, though most adds were close to her from using a bit of AOE to "gather" them. I cannot confirm the range on that one, though comet seemed to drop boss adds down to roughly 15% HP from full, so its mighty powerful for cleaning shit up and refocusing the fight on the boss.
Yikes.
Were you at least fully lubed?
I can confirm that Tank and Healing ones do have a limited range. Out in the field screwing around with FATEs my party would pop limit breaks for shits and giggles and we decided to see if it would hit the whole zone. We weren't able to confirm the exact range but if I had to guess I would say its large enough to hit anyone in any boss room so that's what matters. Single target Limit Break is indeed typical melee range of 3y.
Datamined LBs lists 9000 potency for Final Heaven and 5400 for Meteor. 8/25 range for them but doesn't say AoE radius. For comparison's sake THM spells are 25 range and shit like LNC spearchuck or GLD Shield Lob is 15.
Would think meteor is AOE, it looks big enough to be one.
Also its damage is lowered most likely because it is aoe (and possibly can be boosted by umbral fire and between rank 2 and 3 umbral fire its +40% more damage, unsure what rank 1 adds but it does add something)
Would really like to see LB be personal rather than by party(although still only usable while in party) and be skillchainable for added effect.
If only this kind of result could have been anticipated...
I'll say it again: "don't party with bads" is not a serious response in a game with content finder. Even people who know what they are doing will be in constant competition to use LB, in exactly the same way that people would be in competition to use their WS if TP was a shared resource in XI or 1.0. Once parsers come out for this game, you can expect this problem to become ten times worse.
Instead of one person using up everyone LB bar, everyone should have their own bar and they should be chainable to reach higher levels. That accomplishes two things:
1) you are de-incentivized from spamming L1 LB (because then you won't have it available for L2/L3 when someone else uses theirs)
2) it rewards teamwork and planning for higher level LB usage, instead of penalizing the party for lack of said same
LBs are cool and all, but so far they're not make or break. Annoying as it might be, it's not going to kill you if someone uses it at the "wrong" time. I had a handful of cases where someone used it on accident, and even more cases where nobody thought to use it at all. Don't rely on it when using the Dungeon Finder; simple as that.
I'm pretty sure they're not balancing content around opportune LB usage, just like FFXI wasn't supposed to be balanced around people having their 2-hours available (though that could be called into question...).
The problem is, is it is a powerful tool & with just the LB alone I can see a return of the lolDRG. If a Mnk can reliably parse as much or more than a Drg but can drop a much more powerful Limit Break, people are going to always just want a Mnk.
Plus
Just makes the game more fun.
I would really love to have individual LBs , they can have at least if your solo, u can do it individually but with some penalty, and in a group it goes for the full effect. or that Lv1 solo , LV2 group 4man, Lv3 8man+