Ohh, I gotcha, my bad. Yeah I mixed up Infuriated and Infuriate.
Ohh, I gotcha, my bad. Yeah I mixed up Infuriated and Infuriate.
I just IB whenever the boss uses a WS on straightforward stuff. In AK I can only stun every other Thunder 3 on first boss so I'll pop IB as it lands to mitigate most of the damage. IB on breaths for not-Shadow Dragon, etc. For harder stuff I tend to save stacks as much as possible for cure potency, but it really comes down to gauging it yourself based on the fight/gear/healer/etc. No real clear cut answer. Obviously popping it every 15~ seconds is gonna be adding a good chunk of damage so if you can do so go for it.
^ same, when I know a bit hit is coming and the healer's heal isn't gonna top me off, I hit IB to get another dose of hp.
Hey guys,
Today I've looted some Hoplite gear pieces from Amdapor, and I've seen they have no parry, should I wear them despite not having parry? Atm I have AF armor from job quests.
And does anyone have any parry table for warriors?
Thanks!
Block and Parry tables:
http://valk.dancing-mad.com/?page_id=227
We have anything on parry rate rather than the damage reduction? Kind of felt like it was a meh stat but I've been noticing a huge amount of parries as I've been gearing up. Not being able to parry m.dmg kinda sucks but even reducing the auto attacks so significantly has been nice.
I dont know if any real testing has been done on +Parry. I think Parry only reduces auto-attacks, but I think I may have seen a Parried 'on-hit' attack once (in DD against Taulurd).
A few mentioned void thunder from the first boss in AK, there's no need to stun it, just run behind the boss and it will interrupt the cast.
Happens even without cast bars, if any enemy crosses thru while you're still in the animation the attack could get stuff.
Noob question about gear and stats, but I'm assuming when you feel comfortable with your vitality/hp, going after str gear is the way to? Like str in your accessory slots since we should have enough vitality in our body gear
I don't think I'll ever feel comfortable with my HP until maybe full lv90 gear.
I personally find Warrior to be broken and in dire need of changes, I said this long before I ever ran into the problem itself but my assessment hasn't changed upon reaching it. Our self heals do not scale well enough, they aren't functional, our healing w/Wrath is not good enough of a bonus, we are unable to manage cd's to actually tank hard hitting mobs. I've seen a lot of good suggestions around, some pretty much in line with what I said earlier in the thread. I see some issues with Paladin too, but the class itself isn't DoA. Really, I'd just want to change Flash a bit so it scaled better.
If you love Warrior and plan to play it at Titan -> forward, definitely Vitality. If you are going to make the educated decision to level Paladin, then choose whatever you want. I kept mine in STR so I could SR shit content faster.
I have both paladin and warrior at 50 I just hate the idea of running my warrior in the same gear as my paladin. I leveled scholar to 50 and have been doing all the end game stuff to get an idea for all the fights, and I just started getting back into tanking and upgrading gear. Guess I'm still in the mindset of 1.0 warrior
I hope they do something to make Sword Oath occasionally usable. The only time I use it currently is on the Demon Wall. It'd be nice if it augmented Savage Blade to be conal or something (or augmented Circle of Scorn with enhanced enmity or something). The three minute cooldown on Bulwark is also stupid.
Sword Oath needs a major buff to be comparable to Shield Oath. 50 AA potency is meh, and the effects you get from Shield Oath trumps it extremely hard. Sword Oath is nice to use vs Trash mobs before endgame, but once you start doing AK and beyond with DPS that doesn't suck, you need Shield Oath to handle the frontloaded damage that DPS does so you can keep enmity. I honestly have no idea what SE wants us to do with Sword Oath in it's current state. It was always kind of bad.
But Warrior needs to be looked at before Paladin. I'm kinda surprised it's Warrior that has the issue and not Paladin due to my 1.0 experience. But, thanks to endgame being all about taking spike damage, I made an educated guess that Paladin's mitigation would trump Warrior's damage soaking.