Do you need a min amount of perc and gath when hitting these nodes to get to 450 collectability? I am in some rags and just can't get it, wondering if it is a gear thing or something else.
Do you need a min amount of perc and gath when hitting these nodes to get to 450 collectability? I am in some rags and just can't get it, wondering if it is a gear thing or something else.
Perception influences it up to a certain point. I'm not sure what the minimum requirement is, but I believe it's at least 560 perception or so. Once you have the needed perception you should be able to discerning eye + methodical appraisal twice and single mind + methodical appraisal to get enough collectability for three items.
OK I knew something was up, thanks. Guess I got to start melding shitty gear till I have enough.
Has anyone here even attempted the new stuff yet? I've seen some screenshots in the Complaint thread with it crafted, and I was wondering if there was any anecdotal evidence about the difficulty of the crafts.
Considering the difficulty jump of Lv60 -> 1 star of 100ish difficulty... I'd think trying a 300+ jump in difficulty craft jsut barely meeting the requirements to craft it are pretty dam hard >.>
Would probably require 11 inner quiet + all HQ mats and a good condition for something possibly near 100% quality.
Which is why I am almost tempted to just buy i180 weapons...
I mean, the i170 is better if penta melted.. but who is going to penta meld all their mainhands?
It takes awhile, but we probably have until 3.1 until there is something we need the gear for.
And what if you fail crafting the i170? D: What if you failed 2 weeks? Ya, I think my mind is set. I'm at least buying blacksmith mainhand i180 first.
The i180 have higher stats, but it's all in Craftsmanship, and I'm not seeing any clear breakpoints for Craftsmanship on projected synthesis routes right now. Can have +15 Control over the i180's options if you were going for dedicated melding, or have by equal Control and CP by the third IV-grade materia meld if you don't need to min-max everything. Given the extreme difference in cost between i170 and i180 -- twenty-six versus four Red Crafter's Tokens for mainhands, eighteen versus four Red Crafter's Tokens for chest pieces -- there are good reasons for most omnicrafters to go with the i170. The i180 stuff is probably meant only for people with one or two crafts and without any crafting friends in their network, who wouldn't have even a chance of HQing the stuff, or easily meld it even if they did make it.
Of course, they're probably screwed right now cause if you're not an omnicrafter or culinarian, you're spending over a million gil on dissolvents, amp leather, or chimerical felt, but that's a separate issue.
The i170 versus i180 matter depends on you being able to source enough Ooids and their BTN equivalents to actually get the i170 version's crafting materials, though. The time-gating for Red Scrips is a bad decision, but the current Gatherer Red Scrip implementation is a stupid one, and until it's fixed, unless you're a max-level gatherer with a literal twelve hours to spend, they're not really available.
I'd probably go with the vendor i180, and craft the OH's... its going to take like 5mil+ just to meld 1 OH or more as is if (last I did i70) melding oh's in 2.0 were any indication and there is litteraly nothing to make gil off of almost atm, except the crazy people buying 100K raid food but that probably won't last long as is.
I would suggest doing hit to reveal, discerning eye + methodical appraisal 3x, and gathering twice, then just using your blue scrips to buy the lv58 gear. Don't meld shit you're just going to replace soon.
If that rotation doesn't get you to 450+... then what the hell are you wearing
I'm working with lokyst to get their crafting simulator right again, but it's screwy.I'm not seeing any clear breakpoints for Craftsmanship
Some results don't match expected, and getting enough data points is difficult. Level 60** crafts have very little information so far too.
Lots of ppl over at the OFs have successfully HQ´d a bunch of these already, mostly with base stats.
Seems like ffxivcrafting has been updated to work with these new recipes.
https://www.reddit.com/r/ffxiv/comme...th_30_content/
Nope, we already have enough info: 718 or 719 craftmanship give 100 progress for CS2, under IG2 it's 167 for 718 and 168 for 719. For 752 craftman it's 176.
If you notice you can see they are the same number you get on lv60*, so you can easily get your stats with cheap food recipes
I love crafting as a service as a service, but they don't have a crafting simulator, which is why we need to find the freaking progress formula that SE is using now.
For instance, using ffxivcrafter's simulator, we can see it's not right, the formula for progress is completely jacked up.
Chivalric Doublet of Healing, in simulator: 689 Craftsmanship, Rapid Synth (No Ingenuity) 472 progress. In game, 203 progress. Careful synth II (No Ingenuity) in simulator 226 progress. In game, 97 progress. Careful synth II (with ingenuity II) in simulator 226 progress (exactly the same as without ingenuity II). In game 177 progress.
SE fucked with crafting hard under the hood. None of the 2.0 assumptions or formulas work.
Are those things even any good? I feel I would need at least 5 goods to be safe and 100% hq it.