what would myth tomb be better spent on for mnk, relic+1 wnp or just spending it on the relic armor and if armor what piece first
what would myth tomb be better spent on for mnk, relic+1 wnp or just spending it on the relic armor and if armor what piece first
Relevant: http://forum.square-enix.com/ffxiv/t...L-90-Body-Legs
In that thread, I said:
tl;dr - relic+1 okwwwwAt the moment, there is no way to increase WDMG aside from, well, weapons. Point-for-point, WDMG is the most effective means of increasing damage output.
Unless you see yourself breezing through Bahamut's Coil for an Allagan weapon, relic+1 will give the greatest returns. You can always get your AF2 later, or Allagan armor in the meantime.
Aside from needing to silence something, is Arm of the Destroyer ever actually worth using?
Even if you were trying to take out a group of enemies the damage is so piss poor it seems like you'd be better off not wasting your TP and just chain single targets until you can Rockbreaker.
At 50 potency/target, you'd need 4 or more targets for AotD to exceed Boot/DK potency and 6 or more targets to exceed Boot/DK's TP efficiency. If you have already burned Invigorate and you're sub-500TP, you should consider dropping AotD for the remainder of the encounter or at least until Invigorate is ready again.
However, I have never had a problem with TP during Garuda or the tonberry dungeon, which are the only places I recall using AotD for damage.
What encounters have buffs you really want to dispel with One Ilm Punch? Most of the buffs I've seen that cause huge problems are undispelable (e.g. Dhorma Chimera's Ice and Lightning stances) and nothing else seems as dangerous.
King's Will on iron giants and...
Guys which is better for dark light accessories
For monk ofcourse
Striking ( crtical hit + ) or
maiming ( skill speed + )
Yeah GL really needs to be fine-tuned. There's no real point in giving us a boss-killing ability when you can't even keep up the buff on most bosses, due to the mechanics of the fight. It should be something you struggle to keep up, but not be impossible to do so.
Maybe if instead of losing GL entirely you lost it in tiers just as it's gained.
ie. 12 secs of GL3 -> 12 of GL2 -> 12 of GL1
That might push it a bit too far in the other direction tho, might have to adjust the duration or potency (or add more tiers with less potency per tier).
Oh. Thought you meant ring only for some reason.
I grabbed maiming bracelet, striking earring and striking necklace. Bracelet has both crit and SPD, earrings only have more ACC or more crit, so pick striking for more crit. Choker is a toss-up between 12 SPD or 9 crit. I don't think it matters unless you are .01s away from 2s GCD.
Well, my post was incorrect. I looked at xivdb and found that there isn't that much SPD available anyway.
To be clear: I am 2.05GCD now with full DL. I thought the other DL accessories would total 24SPD and take me to 2s or less.
Skill speed return is horrible at the moment. That stat alone is never worth it. You get .01 seconds for every 10. I'm using Striking Ring/bracelet/Choker for the crit rate.
It's a millisecond per point of skill speed, generally speaking just go with crit.
As far as rings go, I'd get the STR/crit one and just meld a simple ring like a Rubellite Ring+1. Quint melds are piss easy now and you can get 6STR/6VIT/10skill speed/10crit/6determination on a cheap little rubellite.
Lol this is exactly what I suggested in an earlier post in this thread.Maybe if instead of losing GL entirely you lost it in tiers just as it's gained.
ie. 12 secs of GL3 -> 12 of GL2 -> 12 of GL1
Damn I went with skill speed +
I got a braclet and choker and I notice a different right away
I'm reapplying GL3 faster and much more leg room