Thanks VentusInvictus & StUfF for the very detailed responses to my question, I appreciate it.
I hadn't even considered this. I tend to look at the mob debuffs as the last action I input is animating to figure what I should input next. This may be something I'll need to be more mindful of, and I hadn't considered it before.2) There's several things you need to take into account and make your own decision. The margin between you seeing the duration on ToD and when you reapply ToD can be different for all different people, i.e. latency, skillspeed, at what time you check ToD duration (right after you execute your last skill, or right before gcd?), ToD itself has a "delay" whereas the debuff does not apply the instant you press the skill "animation delay". Applying ToD at 3 seconds left is generally stupid, because well your gcd tends to be 2.0-2.1~ range and possibly lower with Selene, but taking into the account the above and calculate your own personal "delay" and it might be fine.
I probably figured I wouldn't gain 10%, but at least get a little bit ahead. I'm trying to learn more about how the different stats roll into my DPS, as so far I've been going by the idea of higher item level is generally > lower item level, and I have an excel spreadsheet that I use to compare gear based off of these stat weights (source):Lastly - assuming you are doing everything else correctly in your rotation, you aren't going to magically gain 10%+ dps by changing your dot application, there's probably something more basic or gear/buff differentials in place.
WD: 9.338
STR: 1.000
DET: 0.336
CRT: 0.214
SS: 0.206
My thinking has been that after entering the stats for each item, whichever came back with a higher total value was a better piece of gear, but I'm wondering if that's not the best way to go.
For the gear slots where I do not have dreadwyrm yet, is there a pretty massive gain from those pieces once I get them? My profile link is in my signature if you want to check what I'm currently wearing.
Thanks again.