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  1. #1
    Can you spare some gil?
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    FINAL FANTASY XIV: A Realm Reborn Updated (Sep. 11)

    Update notes out.

    A version update was performed on FINAL FANTASY XIV: A Realm Reborn at the following time.

    * Clients will update automatically upon launch after the date and time below.

    [Date & Time]
    Sep. 11, 2013 around 7:15 p.m. (PDT)

    [Affected Service]
    FINAL FANTASY XIV: A Realm Reborn

    [Update Details]
    The following features have been implemented:

    -An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

    The following adjustments and countermeasures have been implemented:

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    -In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
    -Reduced the amount of gil required for repair fees and materia removal as follows:

    Equipment levels 1-10: 10 gil -> No Change
    Equipment levels 11-20: 50 gil -> 30 gil
    Equipment levels 21-30: 100 gil -> 60 gil
    Equipment levels 31-40: 210 gil -> 120 gil
    Equipment levels 41-40: 500 gil -> 200 gil

    -Reduced the price of Dark Matter as follows:
    Dark Matter G1: 5 gil -> 4 gil
    Dark Matter G2: 30 gil -> 12 gil
    Dark Matter G3: 70 gil -> 24 gil
    Dark Matter G4: 150 gil -> 48 gil
    Dark Matter G5: 350 gil -> 80 gil


    A temporary countermeasure has been implemented for the following issue:

    -For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.


    The following issues have been addressed:

    -The server would crash under certain conditions during instanced dungeons.
    -Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
    -Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
    -Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
    -The option to return to Home Point would not display when completing a primal battle while being KO’d.
    -The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
    -The “Steel Reign” FATE would sometimes fail to appear.
    -Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
    -If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
    -The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
    -There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
    -The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
    -If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
    -Mog Letters were not sent properly in some instances.
    -Certain conditions would sometimes cause the server to crash while interacting with the free company
    “Company Chest”.
    -The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
    -In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
    -In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.

  2. #2
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    JP patch has LV41 to 50 gear as 500gil to 200gil (Cairthenn pointed that out). SE botched the NA notes.

  3. #3
    The Syrup To Waffles's Waffle
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    Fenrir

    They typo'd the 41-50 decrease to 41-40 in case you quick-glance and miss that. >_>;

    Edit: Beaten by myself. Oh dear.

  4. #4
    New Spam Forum
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    Phoenix


  5. #5
    Ridill
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    Asura

    I see they've taken the nerf route to prevent players skipping trash instead of making trash drop something worthwhile... oh well.

  6. #6
    New Spam Forum
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    There are three followers at the wall. You gotta kill them to take it down.

  7. #7
    Nidhogg
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    Xenor Vernix
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    Ragnarok

    Quote Originally Posted by Alkar View Post
    I see they've taken the nerf route to prevent players skipping trash instead of making trash drop something worthwhile... oh well.
    It's SE, did you expect any less?

    Saying that it's probably a rushed quick fix to the problem rather than spending time on a better solution. We can only push them to improve the situation with a future patch.

  8. #8
    Dayman
    Join Date
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    Tsuneo Okumura
    FFXIV Server
    Hyperion
    FFXI Server
    Odin

    In regards to the anti-afk measures, do they actually expect people who want to stay logged in not to find a way around it?

  9. #9
    Sea Torques
    Join Date
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    Blowfin Jr
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    FINAL FANTASY XIV: A Realm Reborn Updated (Sep. 11)

    Patch notes Are up

    tl;dr
    - Decreased repair/DM costs substantially
    - Added measures to counteract speed runs in AK and WP
    - Added auto logout after 30 minutes
    - Bunch of minor bug fixes

    Sounds like there are some new servers up too.

    A version update was performed on FINAL FANTASY XIV: A Realm Reborn at the following time.

    * Clients will update automatically upon launch after the date and time below.

    [Date & Time]
    Sep. 11, 2013 around 7:15 p.m. (PDT)

    [Affected Service]
    FINAL FANTASY XIV: A Realm Reborn

    [Update Details]
    The following features have been implemented:

    -An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

    The following adjustments and countermeasures have been implemented:

    -Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
    As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
    -In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
    -Reduced the amount of gil required for repair fees and materia removal as follows:

    Equipment levels 1-10: 10 gil -> No Change
    Equipment levels 11-20: 50 gil -> 30 gil
    Equipment levels 21-30: 100 gil -> 60 gil
    Equipment levels 31-40: 210 gil -> 120 gil
    Equipment levels 41-40: 500 gil -> 200 gil

    -Reduced the price of Dark Matter as follows:
    Dark Matter G1: 5 gil -> 4 gil
    Dark Matter G2: 30 gil -> 12 gil
    Dark Matter G3: 70 gil -> 24 gil
    Dark Matter G4: 150 gil -> 48 gil
    Dark Matter G5: 350 gil -> 80 gil


    A temporary countermeasure has been implemented for the following issue:

    -For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.


    The following issues have been addressed:

    -The server would crash under certain conditions during instanced dungeons.
    -Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
    -Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
    -Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
    -The option to return to Home Point would not display when completing a primal battle while being KO’d.
    -The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
    -The “Steel Reign” FATE would sometimes fail to appear.
    -Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
    -If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
    -The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
    -There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
    -The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
    -If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
    -Mog Letters were not sent properly in some instances.
    -Certain conditions would sometimes cause the server to crash while interacting with the free company
    “Company Chest”.
    -The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
    -In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
    -In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.

  10. #10
    New Spam Forum
    Join Date
    Jun 2008
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    189
    BG Level
    3
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    Phoenix



    Second room, has an iron giant in front of it. No safe spot lol.

  11. #11
    Ridill
    Join Date
    Dec 2009
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    Asura

    Can't you simply skip the second room entirely and have DDs kill that one giant? I don't see it being as effective as a wall honestly.

  12. #12
    Salvage Bans
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    Persona Nongrata
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    Excalibur
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    Ramuh

    Not a bad trade. I'll take more coins

  13. #13
    New Spam Forum
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    the "Safe spot" in the third room is still a safe spot. Can do speed run there.

    I'm talking about the one at the southern bridge.


    Edit:

    Damit SE for this one

    The doors are locked and we havne't figured out how to open it. It aint the two dullahans by the final door to boss.

  14. #14

    30 minutes? Awfully short no?

  15. #15
    Can you spare some gil?
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    Monster movement speed has been drastically increased, things were able to keep up and push my shit in with sprint up. Where as before the first run to the boss I could get to it without even being touched.

    Certain mobs trigger the boss rooms to open, first floor its the 3 priests infront of the barrier, second floor its the last set of gargoyles, and third floor is the final succubus that you come across.

    There are still areas where you can skip a lot of shit if you want to, but you're gonna end up dieing 5-6 times a run as opposed to your standard 3, also everything has a much wider aggro range, and seem to detect by sound and sight, rather just sight for just about everything. Took 40 minutes to clear AK :/ meh not terrible and can be improved greatly but w/e.

  16. #16

    Yea, more coins will really make me want to pop that chest. l o l

  17. #17
    New Spam Forum
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    Killed every mobs on upper floor, still doors not opened.

    well we found couple more and that did it.

    So either all sucubus or all soul collectors.. or all mobs.

  18. #18
    Relic Shield
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    Mar 2009
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    Tanaya Makers
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    Fenrir

    So have speedruns been 100% castrated or is there a method around all this gating?

  19. #19
    Can you spare some gil?
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    I think they've been castrated.

    Skipped the second floor, died near the third set of gargoyles, and everyone else ran further up the hall way where the paroling iron giant is, pulled the last set of gargoyles to what seemed to unlock the door in my last run, to my surpise the door didn't open, so we cleared out all the statues and when the last one died it opened up :/.

    Third floor seems to have same thing going on but with the succubus to open the boss door.

    Boxes now pass out bags to two players rather just one, and pass out 7 to both of the players rather just 4, right now 1 box is enough to cover you for 2 runs of AK if you get bags, so worth picking up atm it would seem.

  20. #20
    Old Odin
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    Seravi Edalborez
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    Just thought I'd mention maint didn't reset weekly Mythology cap.

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