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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #5101
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    The fuck is their last post about Inner Ra'kaznar meant to be?
    It says absolutely nothing about the zone, what we should expect from there etc.
    At least it seems it will be a real zone and not an instanced or BC only thing.

    Wonder if access to Inner Ra'kaznar will also open additional areas and navigational routes in Outer Ra'kaznar.

  2. #5102
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    Quote Originally Posted by Sechs View Post
    The fuck is their last post about Inner Ra'kaznar meant to be?
    It says absolutely nothing about the zone, what we should expect from there etc.
    At least it seems it will be a real zone and not an instanced or BC only thing.

    Wonder if access to Inner Ra'kaznar will also open additional areas and navigational routes in Outer Ra'kaznar.
    There was a small preview of it in the last update notes video they did:


    (It's at 62 minutes (1hour 2 minutes) if the time doesn't work.)

    It looks pretty neat. Hopefully there's more than one entrance, otherwise it might be a pain to get to the door downstairs every time you want to go there.

  3. #5103
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    I assume they will release some form of warping mechanism?

  4. #5104
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    Quote Originally Posted by Sechs View Post
    The fuck is their last post about Inner Ra'kaznar meant to be?
    It says absolutely nothing about the zone, what we should expect from there etc.
    At least it seems it will be a real zone and not an instanced or BC only thing.

    Wonder if access to Inner Ra'kaznar will also open additional areas and navigational routes in Outer Ra'kaznar.
    A very odd teaser, I agree.

  5. #5105
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    It's Magenta.

    There's undead.

    All we need to know.

  6. #5106
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    They have done similar things for other new zones this expansion as well.

    http://forum.square-enix.com/ffxi/threads/39985

  7. #5107
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    Looks like there actually might be some tiny use to Mug getting bumped down to 5 minutes.

    Quote Originally Posted by Lomloon
    By new job point enhancement items that you plan to add in the August version up as well as job adjustment, Thief "scrape off" is effective to absorb HP from monsters will now be applied.
    Scrape off is Mug.

  8. #5108
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    Quote Originally Posted by pancakesandsex View Post
    They have done similar things for other new zones this expansion as well.

    http://forum.square-enix.com/ffxi/threads/39985
    Uhm... you got a point.
    I guess the same happened with the previously released areas.

    I seriously don't know why it never bothered me (up to the point I didn't even remember it) whereas I noticed it for Inner Ra'kaznar. =/

  9. #5109
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    Excited to see this new area. Reminds me of Nyzul maze which I've loved

  10. #5110
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    Oh look SE still thinks that the rate that tanks gain enmity is the problem and not the stupid way dmg enmity is calculate/everyone being capped

  11. #5111
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    Not sure actually. The post today seemed fairly explicit about it being the total amount of enmity being adjusted. I think they are going to up the cap?

    That would not have huge implications really, apart from making High/Super Jump and enmity douse more useful.

  12. #5112
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    Well, tanks having a higher overall cap than DDs means that if everybody (DDs and Tanks) stay at cap, Tanks would still keep the mobs on them because of higher cap! No?
    But this sounds too good to be happening, it's gotta be something else.

  13. #5113
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    Quote Originally Posted by Sechs View Post
    Well, tanks having a higher overall cap than DDs means that if everybody (DDs and Tanks) stay at cap, Tanks would still keep the mobs on them because of higher cap! No?
    But this sounds too good to be happening, it's gotta be something else.
    I'm not seeing anything that says the cap increase is for tanks only, so no.

  14. #5114
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    Quote Originally Posted by Martel View Post
    I'm not seeing anything that says the cap increase is for tanks only, so no.
    Not in these notes, but in the previous forum comment there was something a big generic and confused that could have led to think they were raising cap only for tanks through the +enmity on gear, remember?
    But in sight of these new notes I think we should come to th conclusion that the increase is not going to be class-specific, which kinda means there hardly will be very big differences compared to the current situation. Glad to be proved wrong!
    (higher cap for tanks would have been a bit too good though, I think)

  15. #5115
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    They mentioned they were raising the caps on enmity that you can get from gear, so it would no longer be +50, which also probably means that tank reforge AF3 will probably have a fuck load of enmity on it or gear with fuck loads of enmity is on the way.

  16. #5116
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    Current cap on Enmity from gear is +100. The immediate benefit would be that it'll probably be worthwhile to wear Enmity gear during Sentinel.

  17. #5117
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    Quote Originally Posted by Sechs View Post
    Not in these notes, but in the previous forum comment there was something a big generic and confused that could have led to think they were raising cap only for tanks through the +enmity on gear, remember?
    But in sight of these new notes I think we should come to th conclusion that the increase is not going to be class-specific, which kinda means there hardly will be very big differences compared to the current situation. Glad to be proved wrong!
    (higher cap for tanks would have been a bit too good though, I think)
    There was no mention from the devs in raising the caps on CE or VE just gear, ja, spell enmity. They continually refuse to see the real problems and even multiplying the CE/VE cap by 10 wouldn't have much affect on higher hp mobs for DD who don't have methods of shedding or redirecting some... well other than make it harder for tanks that were relying on jas and spells to get to the cap or most of the way quickly in a fight

  18. #5118
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    Quote Originally Posted by Byrthnoth View Post
    Current cap on Enmity from gear is +100. The immediate benefit would be that it'll probably be worthwhile to wear Enmity gear during Sentinel.
    Has anyone tested to see if sentinel counts as gear instead of ja enmity?

  19. #5119
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    is there a distinction? thought it was all additive for +enmity

  20. #5120
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    Won't raising the enmity cap make things worse as far as recovering from hate resets?

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