What would the point being to the "Tank Squish" Could you explain that a little bit more? #WarlordsQA
Point is to bring down the power of both tanks and the creatures hitting them, so damage can be smoother; threatening but not... (
Celestalon)
...two-shotting you. Important to note that we're not bringing things down so far that tanks are not needed, or their... (
Celestalon)
...Active Mitigation gameplay changes. This is a numbers and tuning change, not a gameplay change. (
Celestalon)
Basically, it's not a tank survival nerf, it's a non-tank survival buff?
Ah, indeed, that is a somewhat appropriate way of looking at it. (
Celestalon)
and is "tankable mobs" just a general term, or is there going to be a difference in how tankable and untankable mobs hit?
We're going to reduce the damage of raid bosses more than outdoor world mobs, if that's what you mean. (
Celestalon)
General idea: The harder it hits currently, the more we're going to reduce it. (
Celestalon)
Is the basic goal here to not have all non-tanks get destroyed so badly every time something touches them?
Well, that's a minor part of it. The bigger part to us is to not have absurdly high numbers whenever tanks are involved, and... (
Celestalon)
...start running into the extreme ends of scaling curves so early on. (
Celestalon)