1. FFXIV Reset Timers
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  1. #121
    Old Odin
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    Seravi Edalborez
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    It'll just be TDM (and only 4v4 at that, no 8v8 yet) in 2.1, CTF / Frontlines / whatever will be later.

  2. #122
    New Merits
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    Quote Originally Posted by Seravi Edalborez View Post
    It'll just be TDM (and only 4v4 at that, no 8v8 yet) in 2.1, CTF / Frontlines / whatever will be later.
    Even so, I still wonder how it'll work.
    Cause casters can use it without limitations other than the obvious cooldown, where as every other class can't do anything useful after they've used it.

  3. #123
    Yoshi P
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    Quote Originally Posted by Kiarax View Post
    Nobody is going to play this game just to PvP, lol.
    I had a PvP only linkshell in ff11, 90% of the members had other shells yes but I can think of around 3 or so members that only logged on for balista. Granted the number was super small, but still if FF11 had some people who did it for PvP ff14 will as well.

    So depending on how it is implemented we may see a decent chunk of players for PvP only.

    edit: do we have any info on line of sight with PvP for casters? I mean as it stands BLM is going to be crap, if a player sees a blm all they need to do is sidestep 3 feet and it stops the casting.

  4. #124
    CoP Dynamis
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    Fun Fact: The Titan Extreme Quest is called "Quake Me Up Before You O'Ghomoro"

  5. #125
    Old Odin
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    Amused that Ifrit is the "hardest" Extreme.

  6. #126
    Sandworm Swallows
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    Quote Originally Posted by dejet View Post
    I had a PvP only linkshell in ff11, 90% of the members had other shells yes but I can think of around 3 or so members that only logged on for balista. Granted the number was super small, but still if FF11 had some people who did it for PvP ff14 will as well.

    So depending on how it is implemented we may see a decent chunk of players for PvP only.

    edit: do we have any info on line of sight with PvP for casters? I mean as it stands BLM is going to be crap, if a player sees a blm all they need to do is sidestep 3 feet and it stops the casting.
    Don't be so sure about that dude. Might have problems against multiple targets but BLM has several ways to slow you down. A good blm isnt gonna just stand still in one spot and cast and a good team isn't gonna allow you to slaughter one of its best DPS/healer. Also going Thaumaturge could possibly be an option depending on how things are balanced. That's all without even knowing what pvp skills are available.


    I was one of those people who would only log on for weeks just to Ballista and coming up with pvp strategies was something I enjoyed immensely. Ballista was a pretty deep game when you truly got into it.
    Also don't remember if it was in this thread but BLM in FFXI Ballista was deadly when geared properly to the point of almost unfairness if you were on a team that didn't handle it properly. Of course that was mainly uncapped, though.

  7. #127
    Nidhogg
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    Quote Originally Posted by Reve View Post
    Fun Fact: The Titan Extreme Quest is called "Quake Me Up Before You O'Ghomoro"
    I actually LOLed at that.

    Also surprised at Ifrit being the hardest.

  8. #128
    The Once and Future Wamoura
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    it's nice since each primal has a spot as being "the big bad"
    garuda for normal, titan for hard, ifrit for EXTREME OLLIES

  9. #129
    Ridill
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    Not that surprising considering he was the first (and only one) with an EX version back in 1.0.

  10. #130
    Nidhogg
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    Titan will still probably end up being the biggest pain due to people who can't dodge though. At least with Ifrit you can always raise, whereas with Titan if someone falls off they're out.

  11. #131
    BG's most likeable Québécois
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    Quote Originally Posted by Sephiroth View Post
    Titan will still probably end up being the biggest pain due to people who can't dodge though. At least with Ifrit you can always raise, whereas with Titan if someone falls off they're out.
    For now

    They could add a knockback move to ifrit and if you hit the fire edge your stuck there

  12. #132
    The Once and Future Wamoura
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    Quote Originally Posted by Sephiroth View Post
    At least with Ifrit you can always raise,
    HA! Maybe in these normal and hard modes! But surely you don't expect Ifrit EXTREME to be exactly the same do you!???????????????????

  13. #133
    Ridill
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    Quote Originally Posted by Sephiroth View Post
    Titan will still probably end up being the biggest pain due to people who can't dodge though. At least with Ifrit you can always raise, whereas with Titan if someone falls off they're out.
    With the field covered in plumes and eruptions? Not really lol.

  14. #134
    Old Odin
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    Quote Originally Posted by Ratatapa View Post
    For now

    They could add a knockback move to ifrit and if you hit the fire edge your stuck there
    Think about Ifrit's moves for a minute >_>

  15. #135
    Nidhogg
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    Quote Originally Posted by Rocl View Post
    HA! Maybe in these normal and hard modes! But surely you don't expect Ifrit EXTREME to be exactly the same do you!???????????????????
    They said they're changing raise to make you invulnerable for a few seconds while you are rooted. So you will be able to get up much easier than you can now. Though I'm just assuming that is making it into 2.1, I can't remember if they said it will or not.

    But yeah Ratatapa makes a good point. They could change the way the edge works. We'll have to see.

  16. #136
    BG's most likeable Québécois
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    Quote Originally Posted by Seravi Edalborez View Post
    Think about Ifrit's moves for a minute >_>

    Fine a more potent knockback move? aka one if you get it, it automaticly throwns you on the fire


    Or just extend the one it haves

  17. #137
    The Once and Future Wamoura
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    Ifrit: Now with Conflagrations that remove you from battle

  18. #138
    Old Odin
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    Quote Originally Posted by Ratatapa View Post
    Fine a more potent knockback move? aka one if you get it, it automaticly throwns you on the fire


    Or just extend the one it haves
    If his current one knocked back any further you'd hit the edge from practically anywhere. Even if it was current and the flaming edge killed you, would have to have Ifrit on the edge + everyone directly behind + tank flips him around when knockback comes up. Which runs the risk of killing everyone with cleave/Incinerate.

    Pretty sure SE wouldn't do that.

  19. #139
    Claustrum. Really?
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    They could just the route of adding a severe DPS check to make it hard. Or alternatively a high HP check that you'll struggle to make whilst weakened.

  20. #140
    D. Ring
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    Ifrit Extreme, return of the stacking.

    "Hey, don't fucking run over here, you're trailing your eruptions into my space!"

    I keep telling my FC to run Ifrit w/o stuns, but nobody listens.

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