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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #3821
    Melee Summoner
    Join Date
    Jul 2014
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    Phoenix

    i did edit it like this:

    [173] = {id=173,en="Water V",ja="ウォータV",cast_time=10,element=5,icon_ id=253,icon_id_nq=13,levels={[4]=80,[20]=83,[21]=99},mp_cost=182,prefix="/magic",range=12,recast=45,recast_id=173,requiremen ts=4,skill=36,targets=32,type="BlackMagic"},

    restarted game, still no gear kicking in. dont know whats wrong tho.

  2. #3822
    Nidhogg
    Join Date
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    Quote Originally Posted by Kanriel View Post
    windower4/res/spell.lua it has each spell listed on its own line, and one part of the line is about jobs and the level they learn them. So [21]=99 would be Geomancer (21st job) learns it at 99.
    Doing that gave me an error farther down in the spell.lua, line 179 iirc. Deleted, tried again, and now I'm stuck getting an error in addons/libs/extdata.lua 1015. -_- I wish I understood more about coding so this all at least made sense. GS never even stopped me from casting T5s, it just wouldn't swap, for whatever reason.

    Deleting GS, extdata.lua, updates folder, and spell.lua, redownloading fresh copies of each, and still receiving the extdata error at 1015, says end expected to close function on line 1011.

  3. #3823
    Melee Summoner
    Join Date
    Jul 2014
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    FFXI Server
    Phoenix

    no errors on the spell lua, but i do get the libs error, still no gearswaps for t5

  4. #3824
    Cerberus
    Join Date
    Sep 2010
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    Bismarck

    Quote Originally Posted by Malithar View Post
    Doing that gave me an error farther down in the spell.lua, line 179 iirc. Deleted, tried again, and now I'm stuck getting an error in addons/libs/extdata.lua 1015. -_- I wish I understood more about coding so this all at least made sense. GS never even stopped me from casting T5s, it just wouldn't swap, for whatever reason.

    Deleting GS, extdata.lua, updates folder, and spell.lua, redownloading fresh copies of each, and still receiving the extdata error at 1015, says end expected to close function on line 1011.
    My wife and I just logged on and are recieving this error also.

  5. #3825
    BG Content
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    Lakshmi
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    Should be fixed now, sorry.

  6. #3826
    Nidhogg
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    Quote Originally Posted by Kanriel View Post
    Re-downloading a new spells.lua wasn't working, so I just went in and added: ",[21]=99" to each tier V spell in there and it works now.
    Quote Originally Posted by Byrthnoth View Post
    Should be fixed now, sorry.
    Fully working now as far as I can tell. Thanks much guys.

  7. #3827
    Melee Summoner
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    working now yay

  8. #3828
    Cerberus
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    Bismarck

    Thanks guys.

  9. #3829

    I still can't get it working. Adding the info in manually to spells.lua didn't work, and if I delete it and the update folder and run the launcher, it just readds the old spells.lua with only blm and sch on the jobs.

  10. #3830

    Quote Originally Posted by errantfish View Post
    I still can't get it working. Adding the info in manually to spells.lua didn't work, and if I delete it and the update folder and run the launcher, it just readds the old spells.lua with only blm and sch on the jobs.
    From ffxiah support
    Quote Originally Posted by Byrthnoth
    Put in windower/res:
    https://www.dropbox.com/s/yhcteem4cb...pells.lua?dl=0

    Put in windower/addons/gearswap:
    https://www.dropbox.com/s/vzum8rq9lv...tions.lua?dl=0

    With those two files, your Job Point spells should work on whatever jobs (but might not work inside of Motenten's templates still). BLU spells still may not work when subbed until windower.ffxi.get_sjob_info() is fixed, but it might already be fixed (idk).

  11. #3831

    Manually copying those files and restarting seems to have finally done the trick. Thank you very much.

  12. #3832
    Shirai
    Guest

    Hey guys,

    I have a little issue regarding Augmented items:
    Code:
    		BP_feet = {name = "Helios boots",augments={'Blood Pact Dmg.+7',"Pet: Crit.hit rate +4",'Pet: "Mag. Atk. Bns."+25'}}	
    		TP_feet = {name = "Helios boots",augments={'Pet: Haste+5',"Pet: Attack+27 Rng. Atk.+27",'Pet: "Dbl. Atk."+8'}}
    I can get the BP_feet to work, no probs, but no matter what I try on the TP_feet I simply cannot convice the game to equip them in my avatar TP set.
    I've tried with Pet:, without Pet:, with pet: only at the start of the augments, getting a bit desperate here. Help!
    It's these feet, by the way.
    http://cdn.guildwork.net/albums/imag...583c75371f.jpg

  13. #3833
    BG Content
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    Lakshmi
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    Did you try //gs export while wearing the shoes?

    Some of the new augments aren't handled by the extdata lib yet, but it has a backup system in case of an unknown augment.

  14. #3834
    Shirai
    Guest

    Code:
    		TP_feet = { name="Helios Boots", augments={'Pet: Attack+27 Pet: Rng.Atk.+27','System: 1 ID: 123 Val: 7','Pet: Haste+5',}}
    That works, thanks a lot!

  15. #3835
    Smells like Onions
    Join Date
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    Hello BG. I recently tried to get a SCH gearswap working, but have been thwarted! "User file problem: C:\Program Files (x86)\Windower4\/addons/GearSwap/data/sch.lua:42: '}' expected (to close '{' at line 40) near 's'" is the error I recive whenever I try to load it up. I've tried looking over it myself, but my inexperiance shows, so any help would be greatly appriciated,

    Spoiler: show
    function get_sets()

    --Idle Sets--
    sets.Idle = {}

    sets.Idle.Standard = {main="Owleyes",sub="Genbu's shield",range="Incantor stone",
    head="Savant's bonnet +2",neck="Twilight torque",ear1="Loquacious earring",ear2="Aredan earring",
    body="Gendewitha bliaut",hands="Serpentes cuffs",ring1="Mediator's ring",ring2="Bilfrost ring",
    back="Shadow mantle",waist="Oneiros sash",legs="Hagondes pants",feet="Serpentes sabots"}

    sets.Idle.Sublimation = {main="Owleyes",sub="Genbu's shield",range="Incantor stone",
    head="Savant's bonnet +2",neck="Twilight torque",ear1="Loquacious earring",ear2="Savant's earring", body="Argute gown",hands="Serpentes cuffs",ring1="Tamas ring",ring2="Maquette ring",
    back="Shadow mantle",waist="Oneiros sash",legs="Hagondes pants",feet="Serpentes sabots"}

    sets.Idle.Sandstorm = {main="Owleyes",sub="Genbu's shield",range="Incantor stone",
    head="Savant's bonnet +2",neck="Twilight torque",ear1="Loquacious earring",ear2="Aredan earring",
    body="Heka's kalasiris",hands="Serpentes cuffs",ring1="Mediator's ring",ring2="Bilfrost ring",
    back="Shadow mantle",waist="Oneiros sash",legs="Hagondes pants",feet="Desert Boots"}

    sets.Idle.SublimationSandstorm = {main="Owleyes",sub="Genbu's shield",range="Incantor stone",
    head="Scholar's M.board",neck="Twilight torque",ear1="Loquacious earring",ear2="Savant's earring",
    body="Argute gown",hands="Serpentes cuffs",ring1="Bilfrost ring",ring2="Mediator's ring",
    back="Shadow mantle",waist="Oneiros sash",legs="Hagondes pants",feet="Desert Boots"}






    --Precast Sets--
    sets.Precast = {}

    sets.Precast.FC = {}

    sets.Precast.FC.Standard = {ammo='Incantor stone',
    ear1='Loquac. earring',
    hands='Magavan mitts',ring1='Prolix ring',
    back='Swith cape',waist='Witful belt',legs='Hagondes pants',head='Haruspex hat'}

    sets.Precast.FC.Cures = {ammo='Incantor stone',
    ear1='Loquac. earring',
    body='Heka's kalasiris',hands='Magavan mitts',ring1='Prolix ring',
    back='Swith cape',waist='Witful belt',legs='Hagondes pants',head='Haruspex hat'}

    sets.Precast.JA = {}

    sets.Precast.JA.PenuryParsimony = {legs="Savant's pants +2"}

    sets.Precast.JA.ImmanencePerpetuation = {hands="Svnt. Bracers +2"}

    sets.Precast.JA.EbullienceRapture = {head="Svnt. bonnet +2"}






    --Midcast Sets--
    sets.Midcast = {}

    sets.Midcast.Cures = {main='Arka IV',sub='Pax grip',ammo='Clarus stone',
    head='Haruspex hat', neck="Savant's chain",ear1='Aredan earring',ear2='Loquacious earring',
    body='Heka's kalasiris',hands='Augur's gloves',ring1='Ephedra ring',ring2="Sirona's ring",
    back="Swith cape",waist='Cognizant belt',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Midcast.LowNukes = {main='Atinian Staff',sub='Pax grip',ammo="Witchstone",
    head='Argute mortarboard', neck="Stoicheion medal",ear1="Hecate's earring",ear2='Aredan earring',
    body='Savant;s gown +2',hands='Helios gloves',ring1='Mediator's ring',ring2="Diamond ring",
    back="Ogapepo cape",waist='Oneiros sash',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Midcast.HighNukes = {main='Atinian Staff',sub='Pax grip',ammo="Savant's Treatise",
    head='Argute mortarboard', neck="Stoicheion medal",ear1="Hecate's earring",ear2='Aredan earring',
    body='Savant;s gown +2',hands='Helios gloves',ring1='Mediator's ring',ring2="Diamond ring",
    back="Ogapepo cape",waist='Oneiros sash',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Midcast.Helix = {main='Atinian Staff',sub='Pax grip',ammo="Savant's Treatise",
    head='Argute mortarboard', neck="Stoicheion medal",ear1="Hecate's earring",ear2='Aredan earring',
    body='Savant;s gown +2',hands='Helios gloves',ring1='Mediator's ring',ring2="Diamond ring",
    back="Ogapepo cape",waist='Oneiros sash',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Midcast.Stun = {main='Atinian Staff',sub='Pax grip',ammo="Savant's Treatise",
    head='Argute mortarboard', neck="Stoicheion medal",ear1="Hecate's earring",ear2='Aredan earring',
    body='Savant;s gown +2',hands='Helios gloves',ring1='Mediator's ring',ring2="Diamond ring",
    back="Ogapepo cape",waist='Oneiros sash',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Midcast.Enhancing = {ammo="Savant's treatise",
    head="Savant's bonnet +2",neck="Colossus's torque",ear1='Loquac. earring',
    body='Telchine chasuble',
    back='Merciful cape',waist='Cognizant belt',legs="Hagondes pants"}

    sets.Midcast.Enfeebling = {main="Eminent staff",sub="Pax grip",
    head="Haruspex hat",neck="Stoicheion medal",ear1="Loquacious earring",ear2="Aredan earring",
    body="Haruspex coat",hands="Magavan mitts",ring1="Mediator's ring",ring2="Prolix ring",
    back="Swith cape",waist="Cognizant belt",legs="Savant's pants +2",feet="Haruspex pigaches"}

    sets.Midcast.Stoneskin = {head="Haruspex hat",neck="Savant's chain",ear1="Aredan earring",ear2="Loquac. earring",
    hands="Helios gloves",ring1="Prolix ring",
    back="Swith cape",waist="Cognizant belt",legs="Hagondes pants",feet="Gendewitha galoshes"}

    sets.Midcast.Regen = {main='Eminent Staff',sub='Pax grip',ammo='Clarus stone',
    head="Svnt. bonnet +2", neck="Savant's chain",ear1='Aredan earring',ear2='Loquacious earring',
    body='Telchine chasuble',hands='Augur's gloves',ring1='Ephedra ring',ring2="Sirona's ring",
    back="Swith cape",waist='Cognizant belt',legs="Hagondes pants",feet='Gendewitha galoshes'}

    sets.Obi = {}

    sets.Obi.Fire = {waist='Karin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Earth = {waist='Dorin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Water = {waist='Suirin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Wind = {waist='Furin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Ice = {waist='Hyorin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Thunder = {waist='Rairin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Light = {waist='Korin Obi',back='Twilight Cape',ring1='Zodiac Ring'}

    sets.Obi.Dark = {waist='Anrin Obi',back='Twilight Cape',ring1='Zodiac Ring'}






    --Aftercast Sets--
    sets.Aftercast = {}
    end

    function precast(spell)
    if spell.action_type == 'Magic' then
    equip(sets.Precast.FC.Standard)
    if string.find(spell.english,'Cur') and spell.name ~= 'Cursna' then
    equip(sets.Precast.FC.Cure)
    end
    end

    if spell.english == 'Penury' or spell.english == 'Parsimony' then
    equip(sets.Precast.JA.PenuryParsimony)
    end

    if spell.english == 'Ebullience' or spell.english == 'Rapture' then
    equip(sets.Precast.JA.EbullienceRapture)
    end

    if spell.english == 'Immanence' or spell.english == 'Perpetuation' then
    equip(sets.Precast.JA.ImmanencePerpetuation)
    end
    end

    function midcast(spell)
    if spell.english == 'Cure' or spell.english == 'Cure II' or spell.english == 'Cure III' or spell.english == 'Cure IV' then
    equip(sets.Midcast.Cures)
    if spell.element == world.weather_element or spell_element == world.day_element then
    equip(sets.Obi[spell.element])
    end
    if buffactive.rapture then
    equip(sets.Precast.JA.EbullienceRapture)
    end
    end

    if string.find(spell.english,'helix') then
    equip(sets.Midcast.Helix)
    end

    if spell.english == 'Kaustra' then
    equip(sets.Midcast.Helix)
    if spell.element == world.weather_element or spell_element == world.day_element then
    equip(sets.Obi[spell.element])
    end
    end

    if spell.english == 'Stone' or spell.english == 'Thunder' or spell.english == 'Water' or spell.english == 'Fire' or spell.english == 'Blizzard' or spell.english == 'Aero' then
    equip(sets.Midcast.LowNukes)
    if spell.element == world.weather_element or spell_element == world.day_element then
    equip(sets.Obi[spell.element])
    end
    if buffactive.ebullience then
    equip(sets.Precast.JA.EbullienceRapture)
    end
    if buffactive.klimaform then
    equip ({feet="Savant's Loafers +2"})
    end
    end

    if spell.english == 'Stone III' or spell.english == 'Thunder III' or spell.english == 'Water III' or spell.english == 'Fire III' or spell.english == 'Blizzard III' or spell.english == 'Aero III' or spell.english == 'Stone IV' or spell.english == 'Thunder IV' or spell.english == 'Water IV' or spell.english == 'Fire IV' or spell.english == 'Blizzard IV' or spell.english == 'Aero IV' or spell.english == 'Stone V' or spell.english == 'Thunder V' or spell.english == 'Water V' or spell.english == 'Fire V' or spell.english == 'Blizzard V' or spell.english == 'Aero V'then
    equip(sets.Midcast.HighNukes)
    if spell.element == world.weather_element or spell_element == world.day_element then
    equip(sets.Obi[spell.element])
    end
    if buffactive.ebullience then
    equip(sets.Precast.JA.EbullienceRapture)
    end
    if buffactive.klimaform then
    equip ({feet="Savant's Loafers +2"})
    end
    end

    if spell.skill == 'EnhancingMagic' then
    if spell.english == 'Embrava' then
    equip(sets.Midcast.Enhancing)
    if not buffactive.perpetuance then
    add_to_chat(8,'--------- Perpetuance is down ---------')
    end
    if not buffactive.accession then
    add_to_chat(8,'--------- Accession is down ---------')
    end
    if not buffactive.penury then
    add_to_chat(8,'--------- Penury is down ---------')
    end
    end
    if buffactive.perpetuance then
    equip(sets.Midcast.Enhancing,{hands="Savant's Bracers +2"})
    else
    equip(sets.Midcast.Enhancing)
    end
    end

    if spell.english == 'Stoneskin' then
    equip(sets.Midcast.Stoneskin)
    if buffActive['Stoneskin'] then
    send_command('@wait 2.5;@input //cancel Stoneskin')
    end
    end

    if spell.english == 'Slow' or spell.english == 'Paralyze' or spell.english == 'Blind' or spell.english == 'Silence' or spell.english == 'Break' or spell.english == 'Sleep' or spell.english == 'Sleep II' or spell.english == 'Sleepga' or spell.english == 'Dispel' then
    equip(sets.Midcast.Enfeebling)
    end

    if spell.english == 'Sneak' then
    send_command('@wait 1.8;cancel 71;')
    end
    end

    function aftercast(spell)
    equip(sets.Idle.Standard)

    if buffactive['Sublimation: Activated'] then
    equip(sets.Idle.Sublimation)
    end

    if buffactive['Sandstorm'] then
    equip(sets.Idle.Sandstorm)
    if buffactive['Sublimation: Activated'] then
    equip(sets.Idle.SublimationSandstorm)
    end
    end


    if spell.english == 'Sleep' or spell.english == 'Sleepga' then
    send_command('@wait 50;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
    elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
    send_command('@wait 80;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
    elseif spell.english == 'Break' or spell.english == 'Breakga' then
    send_command('@wait 20;input /echo ------- '..spell.english..' is wearing off in 10 seconds -------')
    end
    end

  16. #3836
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
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    6
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    Ragnarok

    The apostrophe in your Heka's kalasiras is breaking it. use quotes for enclosing gear names. will save you a lot of trouble.

  17. #3837

    Quote Originally Posted by Caydenn View Post
    Hello BG. I recently tried to get a SCH gearswap working, but have been thwarted! "User file problem: C:\Program Files (x86)\Windower4\/addons/GearSwap/data/sch.lua:42: '}' expected (to close '{' at line 40) near 's'" is the error I recive whenever I try to load it up. I've tried looking over it myself, but my inexperiance shows, so any help would be greatly appriciated,
    its line 42: body='Heka's kalasiris',hands='Magavan mitts',ring1='Prolix ring',
    it eather needs to be
    body='Heka\'s kalasiris', --i dont like it this way because its hard to find the error sometimes
    or
    body="Heka's kalasiris", --this is my recomdation

    read this it will come in handy
    http://pastebin.com/GLdhjSuR

  18. #3838
    Shirai
    Guest

    Hi folks,

    I've been trying to write some area rules into my gearswap to equip certain items in specified areas, but for some reason I can't get it to work.
    Example:
    Code:
    		if world.area:contains('Adoulin') then
                idleSet = set_combine(sets.idle.Town, {body="Councilor's Garb"})
            end
    This is placed under:
    Code:
    function customize_idle_set(idleSet)
    I can get my gearswap to load and everything else works but I can't get it to equip the garb in Adoulin.
    What am I doing wrong? (Google isn't helping)

  19. #3839

    You left out the "return idleSet" part. So, even though the check is correct and there are no errors, it can't layer the garb over your Town gear.
    Code:
    function customize_idle_set(idleSet)
        if world.area:contains('Adoulin') then
            idleSet = set_combine(sets.idle.Town, {body="Councilor's Garb"})
        end
    
       return idleSet
    
    end

  20. #3840
    Shirai
    Guest

    That's definitely in there, this isn't my only idle set as this is my smn lua. Which holds a ton of idle set adjustments, and they all work except for this little bugger...

    I'll edit the whole bunch in when I get home.
    A tad tricky to do on my phone.

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